Aller au contenu

Photo

Game Informer's September cover is DA: Inquisition! (Multiple player races, horseback, video+more)


1581 réponses à ce sujet

#226
Guest_Raga_*

Guest_Raga_*
  • Guests

shinobi602 wrote...



This has nothing to do with making the game "shinier" or just have prettier visuals. There is a fundamental, enormous advantage that the next gen consoles can leverage over a PS3 or 360. That is why developers like CD Projekt RED are only releasing Witcher 3 on PS4/Xbox One and PC. The technical limitations of old hardware will limit what scope devs can carry out for their vision of their games. This is not an opinion, it's fact.

The size and scope of the world, interactivity within that world, amount of quests/amount of dialogue, the dynamism of the world and the quests themselves, etc will no doubt be restricted to what the 360/PS3 can handle, so players will get the same experience across all platforms. It's nothing personal, this is just the reality of the situation.


I don't think interactive objects and cramming more special effects/models onscreen is really going to radically effect the quality of the story or characters that much.  Dynamism can come about in a more meaningful way through character development and plot deviation than through making trees shift through the seasons or footprints in sand or whatever.  And increase in processing/disc space/other technical specs isn't the only issue. Development time/costs are also an issue.  I don't think writing and world building suddenly became easier just because the console can process more or hold more on the hard drive.  If anything, I'd imagine it's increased because of the learning curve of working with new systems and a new engine.  All that extra "dynamism" still has to be built and designed and that takes time and effort.  Time I'd rather see go into dialog or more quests.

When the current gen consoles die in a few years, you will get your wish.  As of now, I'd rather they learn to walk with the new systems before they start cross distance running and just make sure the game is excellent in all the aspects they are know for: story, characters, lore, etc.  That is also the area they have taken the most PR damage in lately and the place I'd argue they need to focus on the most. 

#227
Mclouvins

Mclouvins
  • Members
  • 544 messages

BasilKarlo wrote...

Brockololly wrote...
I 'd still want DA to be a party based game where I'm tactically controlling my whole party not just one character and having the AI control everyone else. Hopefully we hear more from BioWare on what they're doing to make DA3 more of a party based game.


They obviously just don't want to reveal companions yet. Of course it's still a party-based game.


From the video it looks like the UI stuff on the left could be companions using placeholders becasue the right has control keys. I think that was the scheme for the console versions of DA2 as well.

#228
fchopin

fchopin
  • Members
  • 5 068 messages
I like what i hear so far.

We play as the head of the Inquisition a recently resurrected organization charged with rooting out corruption and evil in the land of Thedas and we also have the additional problem of a hole opening in the sky and demons pouring in so there should be plenty of action as well as a big world to explore.

So far it looks very good.

#229
Guest_LindsayLohan_*

Guest_LindsayLohan_*
  • Guests
It looks more of a witcher 2 combat system that a skyrim one. A few things.
->It is possible to have more than one combat system in a game(Arcanum did this). The question of whether bioware are planning to implement the dual combat system is for speculation.
->Most of the controlling was done through a pad and they might be testing out a controller based combat system.
->It looks good so far.

#230
Cheylus

Cheylus
  • Members
  • 2 582 messages
1:15 of the video. Part of the map. This will probably show the geographical limits of the game. This is pretty much the same map than the one Cassandra killed.

Modifié par Cheylus, 06 août 2013 - 05:49 .


#231
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

BasilKarlo wrote...
I'm not sure I'm reading this right. It sounds like the race selection is replacing background selection, but it also sounds like background selection is being replaced by something more nuanced.
Are selectable backgrounds out entirely?


Yes, selectable backgrounds are out entirely. Seeing as we never went into detail as to what that entailed, it shouldn't be a hardship-- what exists now is race/class choice, and reactivity to that, with some added nuance I mentioned but won't get into (but which also provides reactivity).

#232
LPPrince

LPPrince
  • Members
  • 54 926 messages
......yes.

Yes.

YES!

#233
Guest_LindsayLohan_*

Guest_LindsayLohan_*
  • Guests
@DavidGaider any word on how reactive the game will be and the specialization system?

#234
The Elder King

The Elder King
  • Members
  • 19 630 messages
I liked the news about the Inquisition, and playable race is a good news (I was kind of hoping they'd change their decision with the extra year). Mounts are something I'll wairu for more info.
As for the UI, I think i was the classic PC bar for talents and spell in the part where the PC was holding a torch, but I'm not sure.

#235
Mr.House

Mr.House
  • Members
  • 23 338 messages

don-mika wrote...

thats not the future i`m lookin for

Image IPB

Image IPB

Compairing the PC UI to the console UI, sounds legit.

Modifié par Mr.House, 06 août 2013 - 05:52 .


#236
Enigmatick

Enigmatick
  • Members
  • 1 917 messages

LindsayLohan wrote...

It looks more of a witcher 2 combat system that a skyrim one. A few things.
->It is possible to have more than one combat system in a game(Arcanum did this). The question of whether bioware are planning to implement the dual combat system is for speculation.
->Most of the controlling was done through a pad and they might be testing out a controller based combat system.
->It looks good so far.

I'm still not convinced it's Witcher 2 style yet, it could very well be a weighter version of DA2 warrior combat with them using abilities etc. I don't think there's any Light/Medium/Heavy attack business.

#237
Battlebloodmage

Battlebloodmage
  • Members
  • 8 699 messages
That's why it takes an extra year. Bioware, you sly devil. My dream to play as an elf is fulfilled. I can die happy now.

#238
LolaLei

LolaLei
  • Members
  • 33 006 messages

David Gaider wrote...

BasilKarlo wrote...
I'm not sure I'm reading this right. It sounds like the race selection is replacing background selection, but it also sounds like background selection is being replaced by something more nuanced.
Are selectable backgrounds out entirely?


Yes, selectable backgrounds are out entirely. Seeing as we never went into detail as to what that entailed, it shouldn't be a hardship-- what exists now is race/class choice, and reactivity to that, with some added nuance I mentioned but won't get into (but which also provides reactivity).


Does that mean no playable prologues?

#239
Guest_Raga_*

Guest_Raga_*
  • Guests
So "added nuance" might mean we can headcanon whether we are an apostate or a Circle mage, say, and there might be some slight re-activity to that but not really on the scale as if those are a "background?" That's my hunch anyway.

Modifié par Ragabul the Ontarah, 06 août 2013 - 05:53 .


#240
RosaAquafire

RosaAquafire
  • Members
  • 1 187 messages
Oh god, I've watched this ten times now squeeing and bouncing and suddenly I realized that there is a compass and no minimap. PLEASE put a minimap in the game even if it's just optional. Sweet Jesus, please. I have bad motion sickness and a terrible sense of direction and without a minimap to orient myself I just turn in circles and then throw up.

#241
sharkboy421

sharkboy421
  • Members
  • 1 166 messages

Sylvius the Mad wrote...

The race selection and horses are obviously going to get the most attention here (given that the horses are entirely new, and BioWare had previously stated that we wouldn't get race selection), but that gameplay footage is what interests me.

I see a player directly controlling a single character, in real time, pressing buttons to trigger individual attacks, in real time.

I very much hope we'll still get move-to-point commands and the option for pausable point&click combat rather than real-time control.


I noticed that as well and was more than a little surprised to see it.  I personally enjoy combat systems in that style but I was never expecting to see it in DA.

I would imagine combat will primarily be the same style as before, but with maybe the ability to control a single character in real time if you wish.  I have no idea if that is possible but it sounds like a neat idea.

#242
Beerfish

Beerfish
  • Members
  • 23 870 messages

David Gaider wrote...



Yes, selectable backgrounds are out entirely. Seeing as we never went into detail as to what that entailed, it shouldn't be a hardship-- what exists now is race/class choice, and reactivity to that, with some added nuance I mentioned but won't get into (but which also provides reactivity).


David, this is bsn, people will invent in their minds what it was going to be like and why the newer version is no where near as good.  :P

#243
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 968 messages
So, with the confirmation that we get multiple races and the protagonist being voiced, does that mean the same voice overs will be used for all races?

#244
Milady

Milady
  • Members
  • 460 messages
*spasm*

#245
Guest_Raga_*

Guest_Raga_*
  • Guests
 As long as re-activity to race is present in some semi substantial form, I don't need playable origins or backgrounds.  That's what my imagination is for!

#246
dekkerd

dekkerd
  • Members
  • 832 messages

Brockololly wrote...

Delerius_Jedi wrote...
How will that work in terms of accents? Traditionally humans speak with an English or Spanish accent in Thedas, whereas dwarves use American accents and Dalish elves are Welsh since DA2. Are you casting three different actors for the male and female protagonists, respectively?


That's what I've always wondered regarding multiple races and a voiced PC.


Sure, they could wave their hands and use some one size fits all voice, which would be a little annoying, especially when making different characters.


orphan, raised by chantry/whoever in neverra. So everyone has the same accent. Works with the elimination of background. 

Modifié par dekkerd, 06 août 2013 - 05:58 .


#247
MerinTB

MerinTB
  • Members
  • 4 688 messages

Beerfish wrote...

David Gaider wrote...
Yes, selectable backgrounds are out entirely. Seeing as we never went into detail as to what that entailed, it shouldn't be a hardship-- what exists now is race/class choice, and reactivity to that, with some added nuance I mentioned but won't get into (but which also provides reactivity).

David, this is bsn, people will invent in their minds what it was going to be like and why the newer version is no where near as good.  :P


That is actually a very solid point.  If you give very little information, people will naturally fill in all the gaps.  It's cognitive science, as in how our brains work.  Closure - our brain is hardwired to fill in gaps to make complete pictures from pieces of a picture.

So to give hints or teases, and then to bemoan people creating in their heads what that means...  well, I'll let others decide what to make of that.  But it is, at best, naive.

#248
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

LindsayLohan wrote...
@DavidGaider any word on how reactive the game will be and the specialization system?


We're only talking about things that are directly covered in the GI article, sorry.

#249
shinobi602

shinobi602
  • Members
  • 4 716 messages
^^^^

David Gaider wrote...

We're only talking about things that are directly covered in the GI article, sorry.


Can you at least say whether the game is a true "open world" or 'semi-open' world?

Modifié par shinobi602, 06 août 2013 - 05:59 .


#250
brushyourteeth

brushyourteeth
  • Members
  • 4 418 messages
"mounts" = BRONTOS?!?! :D

GRIFFONS?!?! :D