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Game Informer's September cover is DA: Inquisition! (Multiple player races, horseback, video+more)


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#401
Foxhound2121

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LPPrince wrote...

Foxhound2121 wrote...

So does multiple playable races mean no Voice Acting for the main character?

Really need to know because it's something that would be detrimental for me.


The main character WILL be voiced. Bioware has not changed their stance on VO over Text-Dialogue.


ok I'm buying.

#402
Guest_Trista Hawke_*

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So happy you get to choose a different race! :-)

#403
AresKeith

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Allan Schumacher wrote...

I liked this part:

health doesn’t automatically regenerate after encounters, so managing your risk and resources is important



Also:

Bioware lied to us like Rockstar did with regards to certain features that were(n't) supposed to be in game.

I ain't even mad.


Player races is a direct result of our time extension. If we were still releasing this year or early next year, they wouldn't be in.


This is what happens when RPGs get more than 2 years of development lol :P

#404
Enigmatick

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LPPrince wrote...

Foxhound2121 wrote...

So does multiple playable races mean no Voice Acting for the main character?

Really need to know because it's something that would be detrimental for me.


The main character WILL be voiced. Bioware has not changed their stance on VO over Text-Dialogue.

Unfortunately :bandit:

#405
MerinTB

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BioWare is all about the cinematic storytelling, so yes, the main character will be voiced.

It would be a huge design philosophy shift for BioWare to suddenly go back to silent PC. It'd be almost as big as them doing away with companions.

#406
brushyourteeth

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If Bioware keeps using their time to make big piles of awesome like this, I vote that they take another extra year.

Seriously.

#407
billy the squid

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Brockololly wrote...

Multiple player races in SP?

Image IPB

BioWare, you had my curiosity. Now you have my attention.


Of course this all sounds promising but it won't mean a damn thing unless the finished product can deliver. And after DA2 and ME3, that's just going to be something that'll take time to see. Having Laidlaw, Darrah and every other BioWare higher up chatting on a couch isn't enough. But things like horses (only if our companions get to ride too!) and player race (if it actually is a reactive thing) being included are very welcome.


Lol, I have the same sentiment, although the year extension makes me slightly more reassured that it will not be a botched mess like DA2, simply by not trying to take on such a project within such a short time.

Modifié par billy the squid, 06 août 2013 - 08:16 .


#408
I SOLD MY SOUL TO BIOWARE

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ily guys

srsly

#409
Fast Jimmy

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No health regen AND no level scaling?

Wait... what?



I might actually have to read this article. And lower the level of skepticism for the game a notch.

#410
Fast Jimmy

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MerinTB wrote...

BioWare is all about the cinematic storytelling, so yes, the main character will be voiced.

It would be a huge design philosophy shift for BioWare to suddenly go back to silent PC. It'd be almost as big as them doing away with companions.


That being said, apparently the article talks about how they have possibly shifted their stance on not showing the full text response beforehand at all... which is a possible circumvention of ninja paraphrases. 

#411
BioFan (Official)

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Milan92 wrote...

Horses! I'm totally gonna name mine, Mr Snookums! :o



Dear bioware, please, instaed of "Horse", can that be it's default? PLEASE!?!?! Or have Varric give it that nickname!:kissing:

#412
Beerfish

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Fast Jimmy wrote...

No health regen AND no level scaling?

Wait... what?



I might actually have to read this article. And lower the level of skepticism for the game a notch.


I would assume they will still have some control over enemy scaling by the use of these plot sequnces/phases.

#413
MerinTB

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Fast Jimmy wrote...

MerinTB wrote...

BioWare is all about the cinematic storytelling, so yes, the main character will be voiced.

It would be a huge design philosophy shift for BioWare to suddenly go back to silent PC. It'd be almost as big as them doing away with companions.


That being said, apparently the article talks about how they have possibly shifted their stance on not showing the full text response beforehand at all... which is a possible circumvention of ninja paraphrases. 


That would be a nice step to ameliorate their voiced PC policy.

#414
MisterJB

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I never particularly cared for playing with non-humans but I am happy for those who did and the inclusion of this option does make DAI closer to DAO than to DA2 which is always a good thing.

Of course, it could just be some bling to disguise a game without any substance so, I'll wait and see.

#415
Potato Cat

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Playable races?! Huzzah! Okay, need to totally rethink my planned character!!!

Does this extend to the Qunari?

#416
shinobi602

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Hey guys, I typed up a summary of nice details:

  • Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics
  • Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
  • Battles veer away from button mashing toward a structure where observation and reaction take precedence
  • Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield
  • You won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters
  • PC gamers getting an optimized version; “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC”
  • Going from Eastern Ferelden to Western Orlais; repetitive environments are nowhere to be found in DAI like in DA2.
  • Players aren’t just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
  • Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests
  • “Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.” “In a way like Baldur’s Gate, areas that existed in part just to spaces that you went to, but they had a story of their own.”
  • Want to make sure there a sufficient number of caves in the game that are each unique, and optional. If you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
  • Can also restore a ruined desert outpost into an Inquisition stronghold
  • So much ground to cover that mounted creatures are implemented
  • Monsters, and dragons for example, do not level up with you. Some are vastly more powerful, forcing you to come back later with proper experience
  • Some environmental destructibility
  • Warrior class has grappling chain that can pull enemies in close
  • Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etc
  • Weather effects can impact exploration, ex. Rainfall, desert sandstorms
  • Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
  • A new mage joins your party, Vivienne
  • Both Varric and Cassandra also join you
  • Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.
  • Morrigan is not a party member; not a cameo role though
  • Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
  • Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look
  • 3 classes to choose from of course: Warrior, rogue, and mage
  • At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
  • Your racial choice colors your interactions with others; for example elves may be persecuted in some parts, but an enclave of elves is more likely to open up to one of their own.
  • Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.
  • Hinting that you have a base of operations, maybe a castle to call your own
  • Dialogue wheel returns, but the team has focused a lot on making the selections accurate to what your character says. They’ve now added an optional addition to the wheel that gives you better idea of what to expect
  • A lot of loose ends will be resolved in the story; expect full resolutions to things like Red Lyrium, the activities of the Grey Wardens, and Flemeth, and also Morrigan
  • Working very hard to ensure your saves/decisions will carry over to next-gen consoles


Modifié par shinobi602, 06 août 2013 - 07:55 .


#417
Iakus

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David Gaider wrote...

<please do not post pictures from the article-- which requires a paid membership to see>

Morrigan looks great~
Pics from Commander Bishoujo


Someone get Morrigan a hair clip, or a scrunchy or something.  I can't imagine hair always falling into your face like that is comfortable.

#418
Scarlet Rabbi

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David Gaider wrote...

dheer wrote...
Thank you to whoever gave you guys the extension on your release window.


That would be EA.


Yuck, won't be doing that. Thank you, Bioware, for requesting the extension.

#419
Fast Jimmy

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MerinTB wrote...

Fast Jimmy wrote...

MerinTB wrote...

BioWare is all about the cinematic storytelling, so yes, the main character will be voiced.

It would be a huge design philosophy shift for BioWare to suddenly go back to silent PC. It'd be almost as big as them doing away with companions.


That being said, apparently the article talks about how they have possibly shifted their stance on not showing the full text response beforehand at all... which is a possible circumvention of ninja paraphrases. 


That would be a nice step to ameliorate their voiced PC policy.



A notch of control (or at least warning) of the exact tone (more specific than a generic term, such as aggressive) that could be used to know if your character is going to coldly threaten someone, go off the handle and start yelling at them or smack them across the face with a hammer and we may have a passable voiced dialogue system. 

#420
Aolbain

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shinobi602 wrote...

Hey guys, I typed up a summary of nice details:

  • Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics
  • Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
  • Battles veer away from button mashing toward a structure where observation and reaction take precedence
  • Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield
  • You won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters
  • PC gamers getting an optimized version; “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC”
  • Going from Eastern Ferelden to Western Orlais; repetitive environments are nowhere to be found in DAI like in DA2.
  • Players aren’t just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
  • Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests
  • “Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.” “In a way like Baldur’s Gate, areas that existed in part just to spaces that you went to, but they had a story of their own.”
  • Want to make sure there a sufficient number of caves in the game that are each unique, and optional. If you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
  • Can also restore a ruined desert outpost into an Inquisition stronghold
  • So much ground to cover that mounted creatures are implemented
  • Monsters, and dragons for example, do not level up with you. Some are vastly more powerful, forcing you to come back later with proper experience
  • Some environmental destructibility
  • Warrior class has grappling chain that can pull enemies in close
  • Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etc
  • Weather effects can impact exploration, ex. Rainfall, desert sandstorms
  • Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
  • A new mage joins your party, Vivienne
  • Both Varric and Cassandra also join you
  • Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.
  • Morrigan is not a party member; not a cameo role though
  • Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
  • Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look
  • 3 classes to choose from of course: Warrior, rogue, and mage
  • At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
  • Your racial choice colors your interactions with others; for example elves may be persecuted in some parts, but an enclave of elves is more likely to open up to one of their own.
  • Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.
  • Hinting that you have a base of operations, maybe a castle to call your own

Thanks!

#421
BubbleDncr

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Just finished reading the article, lots of cool info and pretty pictures. I'm super excited for this game and also now just disappointed to have to wait over a year for it. Can't wait for whatever new stuff they post on their site tomorrow!

#422
Stella-Arc

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Wow. The designs on the races look amazing and distinct. I can definitely see the elf styles of DA:O and DAII merged. AND WHERE IS MY GAMEINFORMER MAGAZINE!? *sigh*

With races confirmed and backgrounds being obsolete, how will we be able to shape our Inquisitor? I was hoping to play a dalish elf. A dalish elf mage. I wonder if there will be dialogues throughout the game that allows us to shape our Inquisitors background. I remember in one of Skyrim's quests that you are given a chance to talk about any family you might have (and even in Dawnguard). The response wouldn't exactly affect the game in any way but it allowed you to build your own background via dialogue. It would a bit strange to create a "dalish" background for your character in DA:I then meet a dalish and not have a response other than "you're an elf". Of course, if that is the case, I wouldn't care as long as there is more reaction to my character's race than in DA:O.

And I can't believe that I'm saying this but thank you EA.

#423
Yalision

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Well holy flying sh*t. Hell has frozen over and I'm pleased as punch.

#424
EvilChani

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Damn it to hell! We get horses?? Alistair is a possible companion and Varric is a definite?? Eek!!

I will not preorder this game...I will not preorder this game...

Maybe if I repeat it enough, I'll do like I know I should and wait until I know whether or not the ending sucks!

Stop getting my hopes up, Bioware! It's just plain mean! :-P

#425
Huntress

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David Gaider wrote...

fchopin wrote...
Are you saying we can play an elf or a dwarf in DAI for single player?


Yes.

That is a great news!!!
Image IPB
cant wait to read more about it!!!
Only few things left ( at least for ME) is the name of the game wich I dont like one BIT and if Hawke is alive and with her/his Li. Other than,  more news.:)

I will totally wet myself if Bioware announce:
you can play as Hawke or the warden ( re-make him or her with the emporium DLC) omg omg.. gasm.

Modifié par Huntress, 06 août 2013 - 07:55 .