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Game Informer's September cover is DA: Inquisition! (Multiple player races, horseback, video+more)


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#526
Foolsfolly

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Ericander77 wrote...

 <Image removed>
Confirmed color costomization!!!! 


Wait, their new crafting means I can grab a suit of Templar armor. Say "I love the way this looks, especially in blue and silver." And then proceed to make its stats better than late game drops? So I can look as cool as I want without having to put on some derpy armor I dislike but has better stats?

...my god.

Modifié par Allan Schumacher, 06 août 2013 - 09:40 .


#527
Liamv2

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Nobody expects dragon age inquisition! :)

#528
Foolsfolly

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Liamv2 wrote...

If they do so there will be so much happiness on these boards


Who is unhappy right now? Show them to me.

#529
andar91

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Foolsfolly wrote...

Ericander77 wrote...

 <image removed>
Confirmed color costomization!!!! 


Wait, their new crafting means I can grab a suit of Templar armor. Say "I love the way this looks, especially in blue and silver." And then proceed to make its stats better than late game drops? So I can look as cool as I want without having to put on some derpy armor I dislike but has better stats?

...my god.


Oh my god, I know. Sooooooooooo great. 

Mage pants. Mage. Pants.

Mage pants.

Modifié par Allan Schumacher, 06 août 2013 - 09:41 .


#530
redBadger14

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Not sure if anyone mentioned this before, but the GI story and BioWare talked about building your Inquisition, and that progressing through the story requires the Inquisition to be larger and have a reputation. I think I also saw something about areas denying access to the Inquisition if you don't have a sufficient force or reputation to be "persuasive."

Now, with this focus on building a large force and reputation for the Inquisition, do you guys think this is where multiplayer will come in? For instance, a MP mode in DA:I would have a system where you could help add on to the Inquisition's forces and reputation in your SP playthroughs by playing the MP. ME3 obviously had something very similar, where playing MP and promoting characters helped build your final attack force.

ME3 and DA:I also have a similarity where you can build your forces sufficiently by just completing side-quests and exploring in SP.

Do you guys think that could be a possibility, even though MP is neither confirmed nor denied?

Modifié par redBadger14, 06 août 2013 - 09:25 .


#531
Angrywolves

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It does sound and look good.
I'll have to get a copy of the magazine.

#532
Liamv2

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Foolsfolly wrote...

Liamv2 wrote...

If they do so there will be so much happiness on these boards


Who is unhappy right now? Show them to me.


This is BSN there is always someone unhappy

#533
Foolsfolly

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Angrywolves wrote...

What differences if any will exist between the current generation and new generation versions of the game.
So they're letting a magazine in essence do a reveal . shrugs.


Lower looking graphics. More load times. Lower resolution. Possibly fewer enemies on screen at any time (although it sounds like the game moving away from large mobs anyway). Possibly sectioned off on multiple disks. Maybe a few animations are cut because of store space on disks (Xbox 360 problem).

#534
The Elder King

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Angrywolves wrote...

What differences if any will exist between the current generation and new generation versions of the game.
So they're letting a magazine in essence do a reveal . shrugs.


A lot of games are revealed in the same way. Bioware did it already with ME3 and DA2. Skyrim and TW3 revealed the first details in GI too.

#535
ultimatekotorfan

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Ieldra2 wrote...

LOL - I can't be the only who had a "Oh no, no good can come of this" moment when they noticed Casey Hudson talking about DAI.


You definitely aren't. 

#536
leaguer of one

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redBadger14 wrote...

Not sure if anyone mentioned this before, but the GI story and BioWare talked about building your Inquisition, and that progressing through the story requires the Inquisition to be larger. I think I also saw something about areas denying access to the Inquisition if you don't have a sufficient force to be "persuasive."

Now, with this focus on building a large force for the Inquisition, do you guys think this is where multiplayer will come in? For instance, a MP mode in DA:I would have a system where you could help add on to the Inquisition's forces in your SP playthroughs by playing the MP. ME3 obviously had something very similar, where playing MP and promoting characters helped build your final attack force.

ME3 and DA:I also have a similarity where you can build your forces sufficiently by just completing side-quests and exploring in SP.

Do you guys think that could be a possibility, even though MP is neither confirmed nor denied?

Why would it matter?
It's a concept of of using action A to get to a point or action b.
 Sp exploration or mp still means you have to put in the same amount of time to the game to progress.
 As long as you are not forced to do mp to progress or get a result it should not matter.

#537
Beerfish

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redBadger14 wrote...

Not sure if anyone mentioned this before, but the GI story and BioWare talked about building your Inquisition, and that progressing through the story requires the Inquisition to be larger. I think I also saw something about areas denying access to the Inquisition if you don't have a sufficient force to be "persuasive."

Now, with this focus on building a large force for the Inquisition, do you guys think this is where multiplayer will come in? For instance, a MP mode in DA:I would have a system where you could help add on to the Inquisition's forces in your SP playthroughs by playing the MP. ME3 obviously had something very similar, where playing MP and promoting characters helped build your final attack force.

ME3 and DA:I also have a similarity where you can build your forces sufficiently by just completing side-quests and exploring in SP.

Do you guys think that could be a possibility, even though MP is neither confirmed nor denied?


I feel they will sooner or later have a mp component to DAI however I do not think it will have any bearing at all on the SP game.  I think BioWare has learned their lesson on that one.  MP?  Good.  MP having any affect on the SP game?  Bad.

#538
dekkerd

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redBadger14 wrote...

Not sure if anyone mentioned this before, but the GI story and BioWare talked about building your Inquisition, and that progressing through the story requires the Inquisition to be larger. I think I also saw something about areas denying access to the Inquisition if you don't have a sufficient force to be "persuasive."

Now, with this focus on building a large force for the Inquisition, do you guys think this is where multiplayer will come in? For instance, a MP mode in DA:I would have a system where you could help add on to the Inquisition's forces in your SP playthroughs by playing the MP. ME3 obviously had something very similar, where playing MP and promoting characters helped build your final attack force.

ME3 and DA:I also have a similarity where you can build your forces sufficiently by just completing side-quests and exploring in SP.

Do you guys think that could be a possibility, even though MP is neither confirmed nor denied?


distasteful but possible. As long as its not required, as long as its not required...

#539
Foolsfolly

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redBadger14 wrote...

Not sure if anyone mentioned this before, but the GI story and BioWare talked about building your Inquisition, and that progressing through the story requires the Inquisition to be larger and have a reputation. I think I also saw something about areas denying access to the Inquisition if you don't have a sufficient force or reputation to be "persuasive."

Now, with this focus on building a large force and reputation for the Inquisition, do you guys think this is where multiplayer will come in? For instance, a MP mode in DA:I would have a system where you could help add on to the Inquisition's forces and reputation in your SP playthroughs by playing the MP. ME3 obviously had something very similar, where playing MP and promoting characters helped build your final attack force.

ME3 and DA:I also have a similarity where you can build your forces sufficiently by just completing side-quests and exploring in SP.

Do you guys think that could be a possibility, even though MP is neither confirmed nor denied?


Dude, they also say you can lay siege on an organization that does not bow to your whim!

I shall consolidate power above the bones of my enemies!

...in my second run through. My first run will try to get everyone to hold hands and be nice to one another. Because I have hopes, dammit. But the second run?

....there will be no more Dalish elves.

#540
Demx

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Posted Image

Posted Image

Posted Image


Some screenshots I grabbed.


So we get a quest compass and level progress from Skyrim. That's cool.

Enemy targeting looks improved, and boss battles have a unique UI. Perhaps the top bar is the boss's health while the yellow one is your own health. Either way, there is a chance to fight enemies one on one.

Nice horse, doesn't look like there will be mounted combat. I'm basing that assumption on the the UI to the bottom right.

Not sure what the magnified-glass is suppose to represent, nor whatever the Y icon is suppose to be.

I like the race designs as well.

#541
Sylvius the Mad

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Siradix wrote...

boss battles have a unique UI.

I very much hope that isn't true.

#542
I SOLD MY SOUL TO BIOWARE

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I've been pausing the video and staring at those slots where the party member portraits usually are for a while now. :S

I got nothin'.

#543
MisterJB

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Siradix wrote...

Posted Image


 

Ok, it seems obvious to me that what we should really be doing is squint our eyes to read the name of that enemy. It might give us some insight.

#544
Demx

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Sylvius the Mad wrote...

Siradix wrote...

boss battles have a unique UI.

I very much hope that isn't true.


That's my own assumption based off the image of the last image I posted.

#545
Dabrikishaw

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Oh my god.

That's ****ing fantastic.

#546
Taleroth

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MisterJB wrote...

Ok, it seems obvious to me that what we should really be doing is squint our eyes to read the name of that enemy. It might give us some insight.

Fehelari Brudge

#547
embraceternity

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Horses? Race choices again? (I was one of those people who didn't mind being just human, although choice is obviously very nice, and I'm happy it'll please so many people) Cassandra and Varric? I AM SO EXCITED, I CAN HARDLY CONTAIN MYSELF.

Which is bad, because I'm a DA-fangirl mess while working front desk at a medical clinic right now. Also being a bad employee by reading the info on here. But, well, this is important.

#548
Liamv2

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Sylvius the Mad wrote...

Siradix wrote...

boss battles have a unique UI.

I very much hope that isn't true.


I hope it just means the the way it looks will be different not the the entire structure. Say if you are fighting a dragon it will have a fiery dragon theme to it and if you are fighting a demon boss it could be dark and twisted.

#549
BioFan (Official)

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LPPrince wrote...

Humans-

Posted Image
Posted Image

Elves-

Posted Image
Posted Image

Dwarves-

Posted Image
Posted Image



That lady dwarf looks SO GOOD, *slow claps for bioware*

#550
Demx

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Just looked at the one on one part in the video again, and it looks like there are two bars on top. One is the compass, and right under the name is the enemy health bar.