Aller au contenu

Photo

Game Informer's September cover is DA: Inquisition! (Multiple player races, horseback, video+more)


1581 réponses à ce sujet

#551
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages

Ericander77 wrote...

LPPrince wrote...

Humans-

Posted Image
Posted Image

Elves-

Posted Image
Posted Image

Dwarves-

Posted Image
Posted Image



That lady dwarf looks SO GOOD, *slow claps for bioware*


I don't know. She doesn't look dwarf-y enough. Ya know? I guess her ears are bigger than human females... and... her jaw is bigger than elven women?

Small quibble. The races all look nice.

#552
Heimdall

Heimdall
  • Members
  • 13 236 messages
I feel like half the things I thought I knew about the game were just turned on their heads.

...And I am so ****ing happy :wub:

Modifié par Lord Aesir, 06 août 2013 - 09:44 .


#553
LPPrince

LPPrince
  • Members
  • 54 966 messages

Ericander77 wrote...

LPPrince wrote...

Humans-

Posted Image
Posted Image

Elves-

Posted Image
Posted Image

Dwarves-

Posted Image
Posted Image



That lady dwarf looks SO GOOD, *slow claps for bioware*


Mhm. Props to whoever worked on the FemDwarf.

#554
Twilight_Princess

Twilight_Princess
  • Members
  • 3 474 messages
I never thought I'd feel so optimistic again but after all these details...this....this....


 Posted Image

So friggin happy I can't tell you . Multiple races? Weather effects? DAO style combat? Also....

I GET TO RIDE A PONY AND ROMANCE VARRIC NOW.

Posted Image

Modifié par Hyrule_Gal, 06 août 2013 - 09:43 .


#555
Ianamus

Ianamus
  • Members
  • 3 388 messages
I like the idea of Cassandra and Varric travelling together after Dragon Age 2. It's a nice continuation of the framed narrative.

The Elves look really good as well. The male Elf's expression just makes me laugh though- the others are just so serious and he's... well, not. 

Modifié par EJ107, 06 août 2013 - 09:42 .


#556
Jedi Master of Orion

Jedi Master of Orion
  • Members
  • 6 912 messages
I'm very surprised by this. I will say I am curious if the year long extension prompted them to opt for multiple races or the decision to add multiple races resulted in the year later release date.

#557
LPPrince

LPPrince
  • Members
  • 54 966 messages
Varric atop Fluttershy, someone make it happen

#558
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

Foolsfolly wrote...

Ericander77 wrote...

LPPrince wrote...

Humans-

Posted Image
Posted Image

Elves-

Posted Image
Posted Image

Dwarves-

Posted Image
Posted Image



That lady dwarf looks SO GOOD, *slow claps for bioware*


I don't know. She doesn't look dwarf-y enough. Ya know? I guess her ears are bigger than human females... and... her jaw is bigger than elven women?

Small quibble. The races all look nice.

Think surface dwarfe.

#559
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Just a note to refrain from linking to images that are intended to be for the subscribers to read, at least for the short while.

It's kind of in poor taste for us to have a relationship with Game Informer, only to allow the links and scans/images make their way on, so I'm feeling some level of obligation to remove it as a result.  Please do not create work for me! :)

Thanks guys.

Modifié par Allan Schumacher, 06 août 2013 - 09:46 .


#560
Twilight_Princess

Twilight_Princess
  • Members
  • 3 474 messages
Ok if they're doing multiple races. Does that still mean only two voice actors for male and female or does this mean each race gets their own voice actor too?

#561
Heimdall

Heimdall
  • Members
  • 13 236 messages

Jedi Master of Orion wrote...

I'm very surprised by this. I will say I am curious if the year long extension prompted them to opt for multiple races or the decision to add multiple races resulted in the year later release date.

Its a substantial content increase, I imagine its somehow related.

#562
Frozenkex

Frozenkex
  • Members
  • 202 messages
You have to assume that you can change a lot about the faces, so its just one of many possibilities, probably.

#563
redBadger14

redBadger14
  • Members
  • 1 879 messages

leaguer of one wrote...

redBadger14 wrote...

Not sure if anyone mentioned this before, but the GI story and BioWare talked about building your Inquisition, and that progressing through the story requires the Inquisition to be larger. I think I also saw something about areas denying access to the Inquisition if you don't have a sufficient force to be "persuasive."

Now, with this focus on building a large force for the Inquisition, do you guys think this is where multiplayer will come in? For instance, a MP mode in DA:I would have a system where you could help add on to the Inquisition's forces in your SP playthroughs by playing the MP. ME3 obviously had something very similar, where playing MP and promoting characters helped build your final attack force.

ME3 and DA:I also have a similarity where you can build your forces sufficiently by just completing side-quests and exploring in SP.

Do you guys think that could be a possibility, even though MP is neither confirmed nor denied?

Why would it matter?
It's a concept of of using action A to get to a point or action b.
 Sp exploration or mp still means you have to put in the same amount of time to the game to progress.
 As long as you are not forced to do mp to progress or get a result it should not matter.

It's not an issue of whether it matters, but rather if you think it's a possiblity given how to you progress through the campaign.

As for MP being forced to progress, I agree, that should not be a factor.

Beerfish wrote...
I feel they will sooner or later have a mp component to DAI however I do not think it will have any bearing at all on the SP game.  I think BioWare has learned their lesson on that one.  MP?  Good.  MP having any affect on the SP game?  Bad.

I don't think anyone had issue with it, nor was MP affecting SP in ME3 a bad thing at all. It was the manner in which it was implemented. The Galactic Readiness rating, specifically. In order to maximize forces, you needed to raise your Galactic Readiness percentages across all sectors, and this could only be done in MP. You know how it goes. And that was the main problem, not that MP affected SP, but that it was required in order to get any form of a "good" ending.  Eventually, I believe they fixed the system so that you could get a sufficient fighting force at end-game without ever touching MP, but until that fix it left anyone who couldn't play MP, or didn't want to, without any way of choosing their own impact on the final act.

So, if I can positively affect my SP campaign by playing MP, then by all means it should probably be done. It gives players incentive to play the MP. However, it should not be required to play MP in order to sufficiently affect the SP campaign. Let the benefit of MP be there, but also allow purely SP players to sufficiently progress their games without having to play MP.

#564
PlasmaCheese

PlasmaCheese
  • Members
  • 825 messages
Omgah, she has french braids. I hope those stay. &The hair the female dwarf has.<3 The elves look great. ^^ I love ittttt. AHHHHH.

#565
Liamv2

Liamv2
  • Members
  • 19 046 messages

LPPrince wrote...

Varric atop Fluttershy, someone make it happen


Are you trying to kill the internet? :wizard:

#566
Demx

Demx
  • Members
  • 3 738 messages

Hyrule_Gal wrote...

Ok if they're doing multiple races. Does that still mean only two voice actors for male and female or does this mean each race gets their own voice actor too?


Voice actors and recordings are probably pretty expensive. It might be a safe bet to say there will be one male and one female voice for the protagonist.

Modifié par Siradix, 06 août 2013 - 09:48 .


#567
redBadger14

redBadger14
  • Members
  • 1 879 messages

dekkerd wrote...
distasteful but possible. As long as its not required, as long as its not required...

Yes. As long as it's not required, it should be fine.

This is assuming the MP is even good to begin with :lol:

Foolsfolly wrote...
Dude, they also say you can lay siege on an organization that does not bow to your whim!

I shall consolidate power above the bones of my enemies!

...in my second run through. My first run will try to get everyone to hold hands and be nice to one another. Because I have hopes, dammit. But the second run?

....there will be no more Dalish elves.

And that's the kind of player agency we should see. You, or I, can assault the place with our army, we can leave and come back (after exploring and doing quests) with a larger force and better reputation, or instead of side-quests (or in addition to), log some MP time and help build forces and reputation, and then come back.

Having the flexibility of those many options in how to address that situation would be glorious, and is likely what people want out of Dragon Age.

#568
K_Tabris

K_Tabris
  • Members
  • 925 messages

Allan Schumacher wrote...



Player races is a direct result of our time extension. If we were still releasing this year or early next year, they wouldn't be in.


i am quite thankful for this. I really missed this particular option in DA3

#569
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
Wow, this is the best DAI news yet. I really never expected playable races. Bravo Bioware, this is one of the most requested features and makes the delay to 2014 totally worth it.

#570
Bekkael

Bekkael
  • Members
  • 5 697 messages

We saw evidence suggesting that a certain red-haired Orlesian and a fan-favorite knight-captain could be poised for a comeback.


:o Yeeesssss! Knight-Captain, please.

#571
Beerfish

Beerfish
  • Members
  • 23 870 messages

redBadger14 wrote...


I don't think anyone had issue with it, nor was MP affecting SP in ME3 a bad thing at all. It was the manner in which it was implemented. The Galactic Readiness rating, specifically. In order to maximize forces, you needed to raise your Galactic Readiness percentages across all sectors, and this could only be done in MP. You know how it goes. And that was the main problem, not that MP affected SP, but that it was required in order to get any form of a "good" ending.  Eventually, I believe they fixed the system so that you could get a sufficient fighting force at end-game without ever touching MP, but until that fix it left anyone who couldn't play MP, or didn't want to, without any way of choosing their own impact on the final act.

So, if I can positively affect my SP campaign by playing MP, then by all means it should probably be done. It gives players incentive to play the MP. However, it should not be required to play MP in order to sufficiently affect the SP campaign. Let the benefit of MP be there, but also allow purely SP players to sufficiently progress their games without having to play MP.


People had a HUGE issue with it.  And in the future will have a HUGE issue with it.  There are a good number of people that do not like MP and worse yet would hate it all the more if they feel they have to play it to get the optimum sp result.  It's just a bad idea.  I stand by my original post.  MP = good, making it affect SP = very bad.

#572
Angrywolves

Angrywolves
  • Members
  • 4 644 messages
I assume you can buy Game Informer where you can buy most gaming magazines .
Been years since I bought one.
The elves look 100 % better than they did in DA2.
The female dwarves look too human.
Their faces should be broader and flatter.
Looks good though.

#573
Demx

Demx
  • Members
  • 3 738 messages

Liamv2 wrote...

Sylvius the Mad wrote...

Siradix wrote...

boss battles have a unique UI.

I very much hope that isn't true.


I hope it just means the the way it looks will be different not the the entire structure. Say if you are fighting a dragon it will have a fiery dragon theme to it and if you are fighting a demon boss it could be dark and twisted.


Who knows, it might be how all the enemy health bars will be displayed. You face an enemy and the health bar appears direct in center of the screen with their name under the compass. Perhaps the yellow bar at the bottom was a progress bar for a particular event.

#574
The Antagonist

The Antagonist
  • Members
  • 529 messages
Wait, isn't the DA2 control scheme the same as the DA:O one on PC?

#575
Guest_Raga_*

Guest_Raga_*
  • Guests

Siradix wrote...
Nice horse, doesn't look like there will be mounted combat. I'm basing that assumption on the the UI to the bottom right.


If this is the case than I beg Bioware to do one thing.  Please, please, PLEASE, make the horse immortal and neutral during fights.  Don't have it attack dragons or run away in terror because there's one genlock.  Just let me dismount and then when I come back, my horse is where I left it.