leaguer of one wrote...
redBadger14 wrote...
Not sure if anyone mentioned this before, but the GI story and BioWare talked about building your Inquisition, and that progressing through the story requires the Inquisition to be larger. I think I also saw something about areas denying access to the Inquisition if you don't have a sufficient force to be "persuasive."
Now, with this focus on building a large force for the Inquisition, do you guys think this is where multiplayer will come in? For instance, a MP mode in DA:I would have a system where you could help add on to the Inquisition's forces in your SP playthroughs by playing the MP. ME3 obviously had something very similar, where playing MP and promoting characters helped build your final attack force.
ME3 and DA:I also have a similarity where you can build your forces sufficiently by just completing side-quests and exploring in SP.
Do you guys think that could be a possibility, even though MP is neither confirmed nor denied?
Why would it matter?
It's a concept of of using action A to get to a point or action b.
Sp exploration or mp still means you have to put in the same amount of time to the game to progress.
As long as you are not forced to do mp to progress or get a result it should not matter.
It's not an issue of whether it matters, but rather if you think it's a possiblity given how to you progress through the campaign.
As for MP being forced to progress, I agree, that should not be a factor.
Beerfish wrote...
I feel they will sooner or later have a mp component to DAI however I do not think it will have any bearing at all on the SP game. I think BioWare has learned their lesson on that one. MP? Good. MP having any affect on the SP game? Bad.
I don't think anyone had issue with it, nor was MP affecting SP in ME3 a bad thing at all. It was the manner in which it was implemented. The Galactic Readiness rating, specifically. In order to maximize forces, you needed to raise your Galactic Readiness percentages across all sectors, and this could only be done in MP. You know how it goes. And that was the main problem, not that MP affected SP, but that it was required in order to get any form of a "good" ending. Eventually, I believe they fixed the system so that you could get a sufficient fighting force at end-game without ever touching MP, but until that fix it left anyone who couldn't play MP, or didn't want to, without any way of choosing their own impact on the final act.
So, if I can positively affect my SP campaign by playing MP, then by all means it should probably be done. It gives players incentive to play the MP. However, it should not be
required to play MP in order to sufficiently affect the SP campaign. Let the benefit of MP be there, but also allow purely SP players to sufficiently progress their games without having to play MP.