Game Informer's September cover is DA: Inquisition! (Multiple player races, horseback, video+more)
#601
Posté 06 août 2013 - 10:28
#602
Posté 06 août 2013 - 10:29
MisterJB wrote...
I'm less worried about MP and more worried about this news that we are supposed to gather prestige for the Inquisition.
At first it sounds interesting, but then I think back to ME3 where gathering Galactic Readiness was resumed to going to a planet and clicking a button. Should we fear that this is how it will work in DAI. Will we have a map of Thedas where we are told things are happening but we can't actually go there? We'll just press a button and complete the objective offscreen?
I was picturing the way they did XCOM.
For example, you need a psi soldiers to complete the game but you can't achieve it until you have enough resources to build it.
Events pop out in real time in where you can interfere in the affairs or not etc...
I don't know. We'll see... but it's the vibe I'm getting right now.
#603
Posté 06 août 2013 - 10:30
#604
Posté 06 août 2013 - 10:30
You're thinking of War Assets, which I agree, I hope it doesn't boil down to collecting objects for some random people.MisterJB wrote...
I'm less worried about MP and more worried about this news that we are supposed to gather prestige for the Inquisition.
At first it sounds interesting, but then I think back to ME3 where gathering Galactic Readiness was resumed to going to a planet and clicking a button. Should we fear that this is how it will work in DAI. Will we have a map of Thedas where we are told things are happening but we can't actually go there? We'll just press a button and complete the objective offscreen?
Galactic Readiness was a system only affected by playing MP, and did the whole "percentage of effective war assets" thing. I don't want to see that, or something similar returning, because forced MP is never good.
Modifié par redBadger14, 06 août 2013 - 10:31 .
#605
Posté 06 août 2013 - 10:32
That not a problem. The way ME3 does it everything you game from the mp degrades over time to o. The only thing that stuck was the characters advanced from the mp. Just cut the character advancement and the keep the value degrade and it won't be an issue.Liamv2 wrote...
I think people don't like it because it will highly likely lead to a situation where say you can get 100 resources in single player but it is massively easier to get in multiplayer this makes it feel like you are at a disadvantage for not playing the multiplayer
#606
Posté 06 août 2013 - 10:32
Why? It's not like their missing anything. I like the idea of seeing my MP exploits effect my SP game, in a small way. Given Bioware's aversion to toggles, its really an either or situation.redBadger14 wrote...
What he's getting at, to my understanding, is not that bonus stuff isn't good, but rather people want that kind of stuff confined to playing the SP campaign, while still being able to play MP (or not play it, whatever floats your boat).Lord Aesir wrote...
What's wrong with a handful of bonus items or some such if items of equal quality may be found within the game?
#607
Posté 06 août 2013 - 10:32
leaguer of one wrote...
No, It's not.AresKeith wrote...
leaguer of one wrote...
How is it a problem?
It's just another means to an end.
If you are given the choice of taking path a or b to an end are you going to be upset that there is another path that exsist to contrast the path you took?
Is having more options really a bad thing?
If it's Multiplayer then yes it can be a bad thing
Think for a moment and don't over react to it.
If mp is not required for any result and you can get the full experience of the sp game with out touching it, how is it a problem?
We're talking about the MP affecting the SP
If the MP doesn't affect the SP then it's fine
#608
Posté 06 août 2013 - 10:33
Yes, you can be a dwarfe....Giggles_Manically wrote...
I ...can .... be... a dwarf .....again?
<Image removed>
Modifié par Allan Schumacher, 06 août 2013 - 11:20 .
#609
Posté 06 août 2013 - 10:33
Anyway this all looks awesome. Starting to feel like it's already time to start avoiding news so as to not get spoiled. Well done Bioware, you rock
#610
Posté 06 août 2013 - 10:34
BioWare has proven that they have no idea what "required" means and/or have no qualms with lying about such requirements.leaguer of one wrote...
If mp is not required for any result and you can get the full experience of the sp game with out touching it, how is it a problem?
Modifié par devSin, 06 août 2013 - 10:35 .
#611
Posté 06 août 2013 - 10:34
Everything else is of course also very exciting, though I admit I hardly ever play a non-human as a canon character.
edit: Also great news about Morrigan! Making her a permanent companion would have been a desaster of inconsistency for almost everyone. I always thought she'd make a great villian anyways.
Modifié par Baelrahn, 06 août 2013 - 10:39 .
#612
Posté 06 août 2013 - 10:35
Short from telling us there will be a toolset and level editor for console and PC that we could use to share our levels with other BW fans, this sounds like a perfect love letter to BW fans... *man tears*
Thank you Bioware.
#613
Posté 06 août 2013 - 10:35
And that is up to the player. Even with ME3 mp you had to connect the particular campain to your progress online to have the mp effect the sp.AresKeith wrote...
leaguer of one wrote...
No, It's not.AresKeith wrote...
leaguer of one wrote...
How is it a problem?
It's just another means to an end.
If you are given the choice of taking path a or b to an end are you going to be upset that there is another path that exsist to contrast the path you took?
Is having more options really a bad thing?
If it's Multiplayer then yes it can be a bad thing
Think for a moment and don't over react to it.
If mp is not required for any result and you can get the full experience of the sp game with out touching it, how is it a problem?
We're talking about the MP affecting the SP
If the MP doesn't affect the SP then it's fine
So even then it was optional.
#614
Posté 06 août 2013 - 10:37
Right, so going out of there way to make sure you don't have to play mp by lowing the bar equal not knowing the meaning of required?devSin wrote...
Unless there is a co-op option (where you create a co-op campaign that multiple players can play through together), multiplayer should have no affect on single-player whatsoever.BioWare has proven that they have no idea what "required" means and/or have no qualms with lying about such requirements.leaguer of one wrote...
If mp is not required for any result and you can get the full experience of the sp game with out touching it, how is it a problem?
#615
Posté 06 août 2013 - 10:37
David Gaider wrote...
fchopin wrote...
Are you saying we can play an elf or a dwarf in DAI for single player?
Yes.
billy the squid wrote...
Brockololly wrote...
Multiple player races in SP?
BioWare, you had my curiosity. Now you have my attention.
Of course this all sounds promising but it won't mean a damn thing unless the finished product can deliver. And after DA2 and ME3, that's just going to be something that'll take time to see. Having Laidlaw, Darrah and every other BioWare higher up chatting on a couch isn't enough. But things like horses (only if our companions get to ride too!) and player race (if it actually is a reactive thing) being included are very welcome.
Lol, I have the same sentiment, although the year extension makes me slightly more reassured that it will not be a botched mess like DA2, simply by not trying to take on such a project within such a short time.
Pretty much this.
Most of the information we got with the Game Informer coverage so far definitely makes the project look better than it looked before in my eyes, and in some ways I honestly didn't expect. So, well played, Bioware! I'm still not overly enthusiastic, though, and I have to admit that the seeing and hearing Mike Laidlaw and especially Casey Hudson in the video made me cringe a little - I seriously mean no disrespect, but the DA2 and ME3 marketing really burned me.
But whatever, the game looks rather pretty, return of race selection is a good decision and a lot of the other things at least sound promising. I never doubted that the extended development cycle was a good thing. I'm glad it happened and I'm interested in more info to be revealed in the future.
#616
Posté 06 août 2013 - 10:39
You're right, but the way Sylvius is going about it, to me anyways, is that there shouldn't be a situation where obtaining the necessary resources to advance is not made easier by playing MP. Or, for people who want that option, to allow people to play MP without having it affect their SP, so that they can bolster their forces solely in the confines of SP.Lord Aesir wrote...
Why? It's not like their missing anything. I like the idea of seeing my MP exploits effect my SP game, in a small way. Given Bioware's aversion to toggles, its really an either or situation.redBadger14 wrote...
What he's getting at, to my understanding, is not that bonus stuff isn't good, but rather people want that kind of stuff confined to playing the SP campaign, while still being able to play MP (or not play it, whatever floats your boat).Lord Aesir wrote...
What's wrong with a handful of bonus items or some such if items of equal quality may be found within the game?
It's not that getting additional benefits from MP is bad, but that some people want to have those benefits solely from the SP. That's not in any way unreasonable, imo.
#617
Posté 06 août 2013 - 10:41
It wasn't optional in ME3. The Galactic Readiness rating required playing MP in order to raise it. Without a high Galactic Readiness rating, you could have every single War Asset available in SP and not get the "ideal" ending.leaguer of one wrote...
And that is up to the player. Even with ME3 mp you had to connect the particular campain to your progress online to have the mp effect the sp.AresKeith wrote...
leaguer of one wrote...
No, It's not.AresKeith wrote...
leaguer of one wrote...
How is it a problem?
It's just another means to an end.
If you are given the choice of taking path a or b to an end are you going to be upset that there is another path that exsist to contrast the path you took?
Is having more options really a bad thing?
If it's Multiplayer then yes it can be a bad thing
Think for a moment and don't over react to it.
If mp is not required for any result and you can get the full experience of the sp game with out touching it, how is it a problem?
We're talking about the MP affecting the SP
If the MP doesn't affect the SP then it's fine
So even then it was optional.
That's something that needs to be avoided at all costs in any future game that contains a MP element that can affect the SP.
#618
Posté 06 août 2013 - 10:43
Demanding it was optional as much as a year before release, continuing to claim it was optional and explicitly denying it was required for months after release, and changing it without once even acknowledging the reality that it was a requirement all constitute either deception or ignorance on their part, that is correct.leaguer of one wrote...
Right, so going out of there way to make sure you don't have to play mp by lowing the bar equal not knowing the meaning of required?
#619
Posté 06 août 2013 - 10:43
But they made it option for ME3 mp. You had to check you galexy at war map from with in the sp campin if you wanted it to effect that sp playthrough.redBadger14 wrote...
You're right, but the way Sylvius is going about it, to me anyways, is that there shouldn't be a situation where obtaining the necessary resources to advance is not made easier by playing MP. Or, for people who want that option, to allow people to play MP without having it affect their SP, so that they can bolster their forces solely in the confines of SP.Lord Aesir wrote...
Why? It's not like their missing anything. I like the idea of seeing my MP exploits effect my SP game, in a small way. Given Bioware's aversion to toggles, its really an either or situation.redBadger14 wrote...
What he's getting at, to my understanding, is not that bonus stuff isn't good, but rather people want that kind of stuff confined to playing the SP campaign, while still being able to play MP (or not play it, whatever floats your boat).Lord Aesir wrote...
What's wrong with a handful of bonus items or some such if items of equal quality may be found within the game?
It's not that getting additional benefits from MP is bad, but that some people want to have those benefits solely from the SP. That's not in any way unreasonable, imo.
It's an embelishment to say they don't understand the concept of making it optionally effect the sp.
#620
Posté 06 août 2013 - 10:44
Because seeing a breathing scean or not means it's not optional.<_<devSin wrote...
Demanding it was optional as much as a year before release, continuing to claim it was optional and explicitly denying it was required for months after release, and changing it without once even acknowledging the reality that it was a requirement all constitute either deception or ignorance on their part, that is correct.leaguer of one wrote...
Right, so going out of there way to make sure you don't have to play mp by lowing the bar equal not knowing the meaning of required?
#621
Posté 06 août 2013 - 10:49
redBadger14 wrote...
It wasn't optional in ME3. The Galactic Readiness rating required playing MP in order to raise it. Without a high Galactic Readiness rating, you could have every single War Asset available in SP and not get the "ideal" ending.
That's something that needs to be avoided at all costs in any future game that contains a MP element that can affect the SP.
Having a small cameo from the MP seems reasonable
#622
Posté 06 août 2013 - 10:49
That ideal ending was just a breathing scean. And even then the bar was lowered later to get there easier.redBadger14 wrote...
It wasn't optional in ME3. The Galactic Readiness rating required playing MP in order to raise it. Without a high Galactic Readiness rating, you could have every single War Asset available in SP and not get the "ideal" ending.leaguer of one wrote...
That's something that needs to be avoided at all costs in any future game that contains a MP element that can affect the SP.
And if that is an issue then BW just need to avoid that issue with the mp in dai and it would be fine.
So that just mean mp won't be an issue if a paricual ending is required extra work form the mp to get to.
And the way people went on about it I don't see how bw will allow that agein.
Modifié par leaguer of one, 06 août 2013 - 10:50 .
#623
Posté 06 août 2013 - 10:49
#624
Posté 06 août 2013 - 10:51
Then I guess you won't be on the forum long then.iakus wrote...
Can't speak for anyone else, but after ME3, any MP in DA:I means automatic "Do not buy new" for me. I don't care how many shinies they dangle in front of me.
#625
Posté 06 août 2013 - 10:51
OK seriously we know that race selection is back (YEAH!) but at the cost of Backgrounds that affect the story (BOOOO!!). We saw some pretty cool Pictures, snippets of alpha game play & a sneak peak the some of the characters. Mike, Mar, Aaryn & Casey say some good things about where things are going and there we have it.
It was a nice little insight but nothing to start Shouting & Screaming for Bioware to take my money & to make love to me on the floor over. XD




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