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Game Informer's September cover is DA: Inquisition! (Multiple player races, horseback, video+more)


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#626
Liamv2

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AresKeith wrote...

redBadger14 wrote...

It wasn't optional in ME3. The Galactic Readiness rating required playing MP in order to raise it. Without a high Galactic Readiness rating, you could have every single War Asset available in SP and not get the "ideal" ending.

That's something that needs to be avoided at all costs in any future game that contains a MP element that can affect the SP.


Having a small cameo from the MP seems reasonable 


I support this like the citidel DLC had

#627
TheBreadedOne

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The threshold for Galactic Readiness and the so-called "good ending" (just a shot of Shepard taking a breath, like a 5 second cutscene) was lowered in a patch.

#628
redBadger14

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leaguer of one wrote...

redBadger14 wrote...

Lord Aesir wrote...

redBadger14 wrote...

Lord Aesir wrote...

What's wrong with a handful of bonus items or some such if items of equal quality may be found within the game?

What he's getting at, to my understanding, is not that bonus stuff isn't good, but rather people want that kind of stuff confined to playing the SP campaign, while still being able to play MP (or not play it, whatever floats your boat).

Why? It's not like their missing anything. I like the idea of seeing my MP exploits effect my SP game, in a small way. Given Bioware's aversion to toggles, its really an either or situation.

You're right, but the way Sylvius is going about it, to me anyways, is that there shouldn't be a situation where obtaining the necessary resources to advance is not made easier by playing MP. Or, for people who want that option, to allow people to play MP without having it affect their SP, so that they can bolster their forces solely in the confines of SP.

It's not that getting additional benefits from MP is bad, but that some people want to have those benefits solely from the SP. That's not in any way unreasonable, imo.

But they made it option for ME3 mp. You had to check you galexy at war map from with in the sp campin if you wanted it to effect that sp playthrough.

No, they didn't. Looking at the Galaxy at War menu didn't do anything other than tell you how many & what your War Assets were, and the percentages of Galactic Readiness.

Galactic Readiness was only affected by playing MP, and there was no other way to do so. Having every single available War Asset in SP would still lock you out of the ideal endings if you didn't have Galactic Readiness high enough. It was like that for months after the game released, until enough people complained that BioWare fixed it, and rightly so.

Edit: Saw your post addressing this afterward. The ideal ending wasn't just Shepard taking a breath, which was only for Destroy anyway, but endings like Destroy could also have killed humans. With high enough War Assets and Galactic Readiness, this can be avoided, but again, MP was required for months. And even if it was just one tiny alteration of a scene, forcing the obtaining of that to playing MP is the worst kind of design decision, and hampers player agency.

Modifié par redBadger14, 06 août 2013 - 10:58 .


#629
TheRealJayDee

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leaguer of one wrote...

devSin wrote...

leaguer of one wrote...

Right, so going out of there way to make sure you don't have to play mp by lowing the bar equal not knowing the meaning of required?

Demanding it was optional as much as a year before release, continuing to claim it was optional and explicitly denying it was required for months after release, and changing it without once even acknowledging the reality that it was a requirement all constitute either deception or ignorance on their part, that is correct.

Because seeing a breathing scean or not means it's not optional.<_<

Not being able to see singleplayer content without playing MP -especially when said content deals with the ultimate fate of the protagonist of a trilogy- was bad and shouldn't have happened, ever.

#630
BioFan (Official)

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BubbleDncr wrote...

Just finished reading the article, lots of cool info and pretty pictures. I'm super excited for this game and also now just disappointed to have to wait over a year for it. Can't wait for whatever new stuff they post on their site tomorrow!



They are posting stuff on the site tomorrow?

#631
BioFan (Official)

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EvilChani wrote...

Damn it to hell! We get horses?? Alistair is a possible companion and Varric is a definite?? Eek!!

I will not preorder this game...I will not preorder this game...

Maybe if I repeat it enough, I'll do like I know I should and wait until I know whether or not the ending sucks!

Stop getting my hopes up, Bioware! It's just plain mean! :-P



Alistair? When did Alistair come into this?

#632
redBadger14

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AresKeith wrote...

redBadger14 wrote...

It wasn't optional in ME3. The Galactic Readiness rating required playing MP in order to raise it. Without a high Galactic Readiness rating, you could have every single War Asset available in SP and not get the "ideal" ending.

That's something that needs to be avoided at all costs in any future game that contains a MP element that can affect the SP.


Having a small cameo from the MP seems reasonable 

Yeah, I agree.

#633
TheInquisitor

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This news is amazing. The only thing I am not liking is the level bar and compass-like system at the top, it looks like a direct copy from Skyrim to me.

#634
jontepwn

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TristanHawke wrote...

This news is amazing. The only thing I am not liking is the level bar and compass-like system at the top, it looks like a direct copy from Skyrim to me.


Don't really see what's so bad with it. But it's pre-alpha and subject to change. Anything could happen.

#635
TsaiMeLemoni

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I can feel the excitement welling up inside of me. This is going to be a kick-ass month.

#636
leaguer of one

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redBadger14 wrote...

leaguer of one wrote...

redBadger14 wrote...

Lord Aesir wrote...

redBadger14 wrote...

Lord Aesir wrote...

What's wrong with a handful of bonus items or some such if items of equal quality may be found within the game?

What he's getting at, to my understanding, is not that bonus stuff isn't good, but rather people want that kind of stuff confined to playing the SP campaign, while still being able to play MP (or not play it, whatever floats your boat).

Why? It's not like their missing anything. I like the idea of seeing my MP exploits effect my SP game, in a small way. Given Bioware's aversion to toggles, its really an either or situation.

You're right, but the way Sylvius is going about it, to me anyways, is that there shouldn't be a situation where obtaining the necessary resources to advance is not made easier by playing MP. Or, for people who want that option, to allow people to play MP without having it affect their SP, so that they can bolster their forces solely in the confines of SP.

It's not that getting additional benefits from MP is bad, but that some people want to have those benefits solely from the SP. That's not in any way unreasonable, imo.

But they made it option for ME3 mp. You had to check you galexy at war map from with in the sp campin if you wanted it to effect that sp playthrough.

No, they didn't. Looking at the Galaxy at War menu didn't do anything other than tell you how many & what your War Assets were, and the percentages of Galactic Readiness.

Galactic Readiness was only affected by playing MP, and there was no other way to do so. Having every single available War Asset in SP would still lock you out of the ideal endings if you didn't have Galactic Readiness high enough. It was like that for months after the game released, until enough people complained that BioWare fixed it, and rightly so.

Edit: Saw your post addressing this afterward. The ideal ending wasn't just Shepard taking a breath, which was only for Destroy anyway, but endings like Destroy could also have killed humans. With high enough War Assets and Galactic Readiness, this can be avoided, but again, MP was required for months. 

Yes, it did.
None of the suffer you did in the mp or character you advance  from the mp did not effect your sp campain till you look at the galexy at war map in the war room.
Galexy at war did not automaticly update to the sp campains. I know this for a fact.
I'm taking about this map....

http://www3.pcmag.co...-at-war-map.jpg

You thinking of the war assists screen. That sceen did not connect to galexy at war automaticlly.
You have to go to the galexy at war screen to have it update to the sp.

#637
dreamgazer

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redBadger14 ...

Galactic Readiness was a system only affected by playing MP, and did the whole "percentage of effective war assets" thing. I don't want to see that, or something similar returning, because forced MP is never good.


Well, you could avoid MP by using the Datapad app, if you had access to a device that could run it.

In any case, there shouldn't be an external "event" needed to unlock further SP content.

#638
Wissenschaft

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"Unlike DA2, Inquisition makes sparing use of enemy reinforcements"

Hell yeah! A return to the more fixed tactical battles of DA: O? Yes please!

Modifié par Wissenschaft, 06 août 2013 - 11:05 .


#639
sandalisthemaker

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Horses. I really hope they nail the walking/running animation of the horses. Skyrim sucked in this regard, so I'm holding out hope for the DA:I team to nail this.
So excited with the new things I've seen so far.

#640
leaguer of one

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TheRealJayDee wrote...

leaguer of one wrote...

devSin wrote...

leaguer of one wrote...

Right, so going out of there way to make sure you don't have to play mp by lowing the bar equal not knowing the meaning of required?

Demanding it was optional as much as a year before release, continuing to claim it was optional and explicitly denying it was required for months after release, and changing it without once even acknowledging the reality that it was a requirement all constitute either deception or ignorance on their part, that is correct.

Because seeing a breathing scean or not means it's not optional.<_<

Not being able to see singleplayer content without playing MP -especially when said content deals with the ultimate fate of the protagonist of a trilogy- was bad and shouldn't have happened, ever.

I though people were on the ground that the scean was non-conlusive on the fate of said character?

Even then,bw lowered the requirement need to the scean down.

#641
spirosz

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I hope the "hype" doesn't make people rage when everything they say isn't all delivered in vanilla game experience.

#642
Iakus

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TheRealJayDee wrote...

Not being able to see singleplayer content without playing MP -especially when said content deals with the ultimate fate of the protagonist of a trilogy- was bad and shouldn't have happened, ever.


Indeed.  I trusted once, and got burned for it. 

#643
Guest_Raga_*

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sandalisthemaker wrote...

Horses. I really hope they nail the walking/running animation of the horses. Skyrim sucked in this regard, so I'm holding out hope for the DA:I team to nail this.
So excited with the new things I've seen so far.


So much this.  I grew up around horses and the horse animations in most video games are just painful.  No, they don't just run like big dogs with hooves.

#644
JerZey CJ

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You guys really added back multiple races? I knew there was a reason you were one of my favorite Devs! And even though you didn't really say either way, I really hope you guys do decide to add playable Qunari to the game. Also, a question for the devs, was the decision to add back racial choice because of the fan response to finding out that there was none or was racial selection something that you weren't going to be able to do with the earlier release date but are now able to do with the extra year?

#645
spirosz

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The best horse animations to this day are still from Shadow of the Colossus.

#646
leaguer of one

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iakus wrote...

TheRealJayDee wrote...

Not being able to see singleplayer content without playing MP -especially when said content deals with the ultimate fate of the protagonist of a trilogy- was bad and shouldn't have happened, ever.


Indeed.  I trusted once, and got burned for it. 

Says the guy who said that scean gave no closer to the fate of said character.

#647
Rolling Flame

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I wonder how the voice acting for the Inquisitor is going to work. Is each race going to have its own male and female voice actor, or will they just use two for everyone?

#648
CuriousArtemis

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Ragabul the Ontarah wrote...

sandalisthemaker wrote...

Horses. I really hope they nail the walking/running animation of the horses. Skyrim sucked in this regard, so I'm holding out hope for the DA:I team to nail this.
So excited with the new things I've seen so far.


So much this.  I grew up around horses and the horse animations in most video games are just painful.  No, they don't just run like big dogs with hooves.


Really? I'm also a horse person, and I didn't notice anything bad about Skyrim's horses *rubs chin* They even had three gaits, walk, trot, gallop... right? Or I'm imagining things maybe?? At least they are beautiful to look at, and miles above the Assassin's Creed horses; I saw my bro-in-law playing the new AC, and there were two people on one horse... looked like they just stretched the horse's back to be extra long so it could accomodate two characters, lol! It was awful!

#649
leaguer of one

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spirosz wrote...

The best horse animations to this day are still from Shadow of the Colossus.

Red dead..:whistle:(When it's not glitch through a person.)

#650
Liamv2

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spirosz wrote...

The best horse animations to this day are still from Shadow of the Colossus.


Damn i have not played that game in so long :wub: