That some things are done badly is not a reason to do all things badly.leaguer of one wrote...
Like the invisble bag you carry with you that holds all your stuff?Sylvius the Mad wrote...
It violates world coherence. Where did these items come from?Lord Aesir wrote...
What's wrong with a handful of bonus items or some such if items of equal quality may be found within the game?Sylvius the Mad wrote...
Any effect = interference.
If MP does, in any way, affect SP, there needs to be a way to disable that.
Or how your character looks like glowing disco balls in battle?
Or no one sees your a blood mage?
Or a mage apostate?
Or people calling you pretty even if you have the ugliest character?
Oh, and wih the mp stuff it can most likly be sent to your castle from agent who work for you being that you lead an organization.
Game Informer's September cover is DA: Inquisition! (Multiple player races, horseback, video+more)
#701
Posté 06 août 2013 - 11:58
#702
Posté 06 août 2013 - 11:59
#703
Guest_Raga_*
Posté 06 août 2013 - 11:59
Guest_Raga_*
Liamv2 wrote...
Hyrule_Gal wrote...
Ragabul the Ontarah wrote...
Did Casey Hudson actually say something noteworthy or his mere presence enough to invoke panic?
I admit, I let out a little "ah!" when he popped up. Like when a spider crawls on your arm and you don't feel it right away but then you look down.
That may be the best thing i have seen this week
So long as he leaves the writing up to David Gaider and team (the whole team!), I'm good.
#704
Posté 06 août 2013 - 11:59
They look more like game assets. They're 3D meshes without the textures that give them colour.LadyMinuette wrote...
Is this concept art?
#705
Posté 07 août 2013 - 12:00
A Tool set/level editor for Console/ PC
Every Race finally in game with both genders + Romancible
Horse battles
Ship battles
Pet/ companion Dragon
Silent Sisters
Co-Op
MP
and my list is complete at this point... they seem to be doing everything else right.
#706
Posté 07 août 2013 - 12:04
Legion 2.5 wrote...
So glad I'm a subscriber
my subscription ran out. it's going to drive me nuts
(did i hear right in the trailer on GI website, inquisition is OPPOSED to the chantry? i foresee a bunch of burning templars and sisters in my future)
Modifié par kinderschlager, 07 août 2013 - 12:06 .
#707
Posté 07 août 2013 - 12:06
And grasping for the straw of "coherence" with a video games is point less.Sylvius the Mad wrote...
That some things are done badly is not a reason to do all things badly.leaguer of one wrote...
Like the invisble bag you carry with you that holds all your stuff?Sylvius the Mad wrote...
It violates world coherence. Where did these items come from?Lord Aesir wrote...
What's wrong with a handful of bonus items or some such if items of equal quality may be found within the game?Sylvius the Mad wrote...
Any effect = interference.
If MP does, in any way, affect SP, there needs to be a way to disable that.
Or how your character looks like glowing disco balls in battle?
Or no one sees your a blood mage?
Or a mage apostate?
Or people calling you pretty even if you have the ugliest character?
Oh, and wih the mp stuff it can most likly be sent to your castle from agent who work for you being that you lead an organization.
It's Funnier when you jump to conclution with things that are not fully explained.
#708
Posté 07 août 2013 - 12:07
It is pre-alpha, and it's not something I would genuinely complain about anyway. I just thought it was a bit amusing.
Modifié par andar91, 07 août 2013 - 12:09 .
#709
Posté 07 août 2013 - 12:09
Greylycantrope wrote...
Just practical really:leaguer of one wrote...
Yes, because we have to speculate the worst of everything automaticly because of one random thing. He's not even on the project.spirosz wrote...
Seriously though, don't get too over hyped.
That and it wouldn't be the first the we were assured the moon and got a moon rock.
Lol
#710
Posté 07 août 2013 - 12:09
#711
Posté 07 août 2013 - 12:10
andar91 wrote...
I'm laughing because in that video, the guy who's on the horse has his sword on his back...and it's going through the horse's body. I'm no veterinarian, but I don't think that's good for the horse.
It is pre-alpha, and it's not something I would genuinely complain about anyway. I just thought it was a bit amusing.
Wish we could just have our weapons on our waists.
#712
Guest_simfamUP_*
Posté 07 août 2013 - 12:11
Guest_simfamUP_*
Imagine a world where you have two big companies making awesome WRPGs along with Obsidian and InExile making their good ol' CRPGs.
Just... perfection.
#713
Posté 07 août 2013 - 12:11
#714
Posté 07 août 2013 - 12:16
LPPrince wrote...
andar91 wrote...
I'm laughing because in that video, the guy who's on the horse has his sword on his back...and it's going through the horse's body. I'm no veterinarian, but I don't think that's good for the horse.
It is pre-alpha, and it's not something I would genuinely complain about anyway. I just thought it was a bit amusing.
Wish we could just have our weapons on our waists.
I realize that makes more sense (for most weapons), but I don't like the visual that much.
Also, there would probably still be clipping issues with legs, cloaks, and the tails of anything (like long robes or Cassandra's armor).
#715
Posté 07 août 2013 - 12:17
Sylvius the Mad wrote...
They look more like game assets. They're 3D meshes without the textures that give them colour.LadyMinuette wrote...
Is this concept art?
Ok I don't really know the terminology I guess my question is are these models for Dragon Age I?
#716
Posté 07 août 2013 - 12:18
Yes, it can be. Look at ME3's MP. Itleaguer of one wrote...
How is it a problem?Sylvius the Mad wrote...
Any effect = interference.
If MP does, in any way, affect SP, there needs to be a way to disable that.
It's just another means to an end.
If you are given the choice of taking path a or b to an end are you going to be upset that there is another path that exsist to contrast the path you took?
Is having more options really a bad thing?
affected the EMS system that was used to determine what endings you got.
I, for example, played enough MP that I can now play a trilogy run that
would have normally resulted in utter destruction, yet ends with the
golden ending purely because I played alot of ME3 MP. That needs to not
happen. So BioWare can let the (potential) MP affect SP if they wish,
but they should let the player determine to what degree it affects it. (Yes, I know this is about 7 pages too late, but this needs to be said)
OT: Everyone's already given my opinion on multiple races (YAY! Elves!), what no one's commented about - that I've read anyway- is the confirmation of Varric and Cassandra's return. That is just awesome. It'll be great to see some familiar faces in a DA game that aren't just cameos/expanded roles. I'm also glad we are founding that super-exclusive group this time around, it's a good twist on a BW hallmark. Lastly, Baldur's Gate-esque exploration?
Semi-on topic: Soooo, Varric romance? He's said he likes to keep it in his species and well, multiple races...
Modifié par LethesDeep, 07 août 2013 - 12:22 .
#717
Posté 07 août 2013 - 12:19
#718
Posté 07 août 2013 - 12:19
#719
Posté 07 août 2013 - 12:19
andar91 wrote...
LPPrince wrote...
andar91 wrote...
I'm laughing because in that video, the guy who's on the horse has his sword on his back...and it's going through the horse's body. I'm no veterinarian, but I don't think that's good for the horse.
It is pre-alpha, and it's not something I would genuinely complain about anyway. I just thought it was a bit amusing.
Wish we could just have our weapons on our waists.
I realize that makes more sense (for most weapons), but I don't like the visual that much.
Also, there would probably still be clipping issues with legs, cloaks, and the tails of anything (like long robes or Cassandra's armor).
I like the visual, because it makes it feel more realistic. I appreciate it in Assassin's Creed, though in AC weapons are also placed on the back, like crossbows for example.
#720
Posté 07 août 2013 - 12:20
david: no, no race selection and no horses!
*GI comes out*
david: kidding
#721
Guest_EntropicAngel_*
Posté 07 août 2013 - 12:21
Guest_EntropicAngel_*
David Gaider wrote...
dragondreamer wrote...
Also
" the return of multiple player races"
Am I reading this wrong or should I start rejoicing in the streets?
You are not reading that incorrectly.
Allan Schumacher wrote...
Also:Bioware lied to us like Rockstar did with regards to certain features that were(n't) supposed to be in game.
I ain't even mad.
Player races is a direct result of our time extension. If we were still releasing this year or early next year, they wouldn't be in.
I...I love you guys.
In the words of Sylvius:
YAAAAAAAAAAAAAAAAY!
#722
Posté 07 août 2013 - 12:23
*begins slow clap*
#723
Posté 07 août 2013 - 12:23
LPPrince wrote...
Humans-
Elves-
Dwarves-
*looks at elves*
#724
Posté 07 août 2013 - 12:24
Ragabul the Ontarah wrote...
Liamv2 wrote...
Hyrule_Gal wrote...
Ragabul the Ontarah wrote...
Did Casey Hudson actually say something noteworthy or his mere presence enough to invoke panic?
I admit, I let out a little "ah!" when he popped up. Like when a spider crawls on your arm and you don't feel it right away but then you look down.
That may be the best thing i have seen this week
So long as he leaves the writing up to David Gaider and team (the whole team!), I'm good.
I'm sure Mr. Hudson was just there for moral support and to emphasize the solidarity of BioWare as a company. I think he is busy working on a super secret new IP or something, isn't he?
#725
Posté 07 août 2013 - 12:27
\\Allan Schumacher wrote...
I liked this part:health doesn’t automatically regenerate after encounters, so managing your risk and resources is important
Also:Bioware lied to us like Rockstar did with regards to certain features that were(n't) supposed to be in game.
I ain't even mad.
Player races is a direct result of our time extension. If we were still releasing this year or early next year, they wouldn't be in.
SO...??Are they just aesthetic changes??
I hope the race impacts gameplay for once




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