Malanek999 wrote...
I'm intrigued to see how the addition of horses will work. Will there be a horsemanship skill tree? Can you level up, name and armor your horses? Can you knock your enemies off their own horses? Can you be knocked off your horse? Does your castle have a stables? So many more questions.
Well, since the game doesn't have action combat where you actually have to manually line up your attacks which are resolved via collision detection, fighting from horseback shouldn't be any more difficult than any other type of combat, you just have a larger circle base.
PERSONALLY I tend to have antipathy toward mounts in games because I find the weirdtastic behavior to be immersion-breaking. Oh, I can ride my horse up a cliff face and up stairs and onto people's roofs! Oh, the horse's stride is enormous and they handle like a boat (actual horses can turn in place) so I'm constantly riding crazy over the top of terrain features that ought to break my mount's legs! Not to mention the hideous "floating in air" issues this generates. Please, please, PLEASE send the animators to a dressage tournament to get the movements down. Also, instead of having a once-size-fits-all "running" stride, have the horses pick their footing at least somewhat when going over broken terrain. Or just make the broken terrain impassable--that actually MAKES SENSE on a horse when it wouldn't on a human. Don't let us ride them into tight quarters, either--it looks dumb in a game and you have a RL reason not to do this--horses balk at enclosed spaces.
Although, there's actually a precedent for this: the MAKO. Which, despite its goofiness, I actually LOVED. If they make the horseback riding spiritually like the MAKO (in that you ride them in open outdoor areas and ditch them in tight quarters), it could be quite fun, although I would miss the base-jumping I did by driving the MAKO to the top of a mountain and riding the jets down.