No health regen?
#1
Posté 06 août 2013 - 06:35
#2
Posté 06 août 2013 - 06:55
#3
Posté 06 août 2013 - 06:58
#4
Posté 06 août 2013 - 07:08
#5
Posté 06 août 2013 - 07:14
#6
Posté 06 août 2013 - 07:18
#7
Posté 06 août 2013 - 07:20
#8
Posté 06 août 2013 - 07:24
#9
Posté 06 août 2013 - 07:25
#10
Posté 06 août 2013 - 07:27
#11
Guest_Jayne126_*
Posté 06 août 2013 - 07:30
Guest_Jayne126_*
#12
Guest_Puddi III_*
Posté 06 août 2013 - 07:35
Guest_Puddi III_*
I can't say I particularly wanted or didn't want this change, I could go either way tbh.
#13
Posté 06 août 2013 - 07:39
Filament wrote...
Where's this info coming from? I don't see anything about that.
I can't say I particularly wanted or didn't want this change, I could go either way tbh.
Game Informer. Most of the info I see are scans posted on tumblr.
#14
Guest_Puddi III_*
Posté 06 août 2013 - 07:45
Guest_Puddi III_*
*looks for them*
#15
Posté 06 août 2013 - 07:50
Will there be "health stations"?Usually in other games you can heal at save points. But DA doesnt have those.
#16
Posté 06 août 2013 - 07:55
Filament wrote...
Oh, scans? Mans. That's like, not technically condoned by Game Informer or BioWare probably.
*looks for them*
Sticky at top of forum.
#17
Guest_Puddi III_*
Posté 06 août 2013 - 07:57
Guest_Puddi III_*
#18
Posté 06 août 2013 - 07:57
#19
Posté 06 août 2013 - 08:00
<Image removed>
Modifié par Allan Schumacher, 06 août 2013 - 09:17 .
#20
Posté 06 août 2013 - 08:02
Northern Sun wrote...
Not a fan of this particular change. I don't look forward to the inevitable time when I get hit by something unexpected in a dungeon then have to either limp back to the nearest town and go back to buy potions and go back or reload a previous save and buy more potions.
Ditto. This is a good way to cause frustration and annoyance, in my opinion. I'd have no problem with health slowly returning, or even being forced to sleep to return to full health - ala New Vegas - but being forced to chug potions like an addict is not something I like at all.
#21
Posté 06 août 2013 - 08:04
#22
Posté 06 août 2013 - 08:07
EvilChani wrote...
Northern Sun wrote...
Not a fan of this particular change. I don't look forward to the inevitable time when I get hit by something unexpected in a dungeon then have to either limp back to the nearest town and go back to buy potions and go back or reload a previous save and buy more potions.
Ditto. This is a good way to cause frustration and annoyance, in my opinion. I'd have no problem with health slowly returning, or even being forced to sleep to return to full health - ala New Vegas - but being forced to chug potions like an addict is not something I like at all.
Even if you could become addicted? That was originally an intended gameplay mechanic of DA:O - lyrium addiction. That would definitely be something that would make things quite interesting.
#23
Posté 06 août 2013 - 08:11
It has potential to be aggravating, but it could also be interesting since we may have to make decisions based on the party's situation. Are we fully prepared to fight our way through? Or is it a better idea to sneak around? That sort of thing.
Reminds me of early on in my first DA:O playthrough. Before I realized I could heal injuries by returning to camp... I was struggling to afford injury kits for a while there, haha. Went through a few areas with my party completely messed up.
#24
Guest_Puddi III_*
Posté 06 août 2013 - 08:11
Guest_Puddi III_*
Ooh, interesting.iPoohCupCakes wrote...
Are you talking about the caption of this image OP?
<Image removed>
That's some "attention duelists" level of crazy hairdo going on there.
Modifié par Allan Schumacher, 06 août 2013 - 09:17 .
#25
Posté 06 août 2013 - 08:17





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