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No health regen?


1109 réponses à ce sujet

#1
jvaz

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Saw in the the latest tidbit of coverage that health will no longer regen after encounters........Interesting.  

#2
Concession

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Potion guzzlers rejoice.

#3
TheKomandorShepard

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Ehh why i loved how my character was god in awakening who regenerates in 1 second.:)

#4
dragondreamer

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That's a lot of cherry kool-aid.

#5
Diefenbaker

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Image IPB

#6
Beerfish

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This is a good thing, if they can find a balance between no consequence and having to trudge to a town with the person on a mule after every fight it will be good. They do have to be careful that they don;'t get the player in a position of past the point of return.

#7
Kidd

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This way a dungeon delve can actually feel like a real dungeon delve, with the party slowly losing resources. Not to mention not every fight needs to be as difficult since the encounters won't always be put against a perfect group of adventurers.

#8
Northern Sun

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Not a fan of this particular change. I don't look forward to the inevitable time when I get hit by something unexpected in a dungeon then have to either limp back to the nearest town and go back to buy potions and go back or reload a previous save and buy more potions.

#9
Enigmatick

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Oh god this actually the best news for me to come out of this whole deal.

#10
Dhiro

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I don't really care either way, but this could be fun if they manage to make crafting more interesting.

#11
Guest_Jayne126_*

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Excellent.

#12
Guest_Puddi III_*

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Where's this info coming from? I don't see anything about that.

I can't say I particularly wanted or didn't want this change, I could go either way tbh.

#13
Dhiro

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Filament wrote...

Where's this info coming from? I don't see anything about that.

I can't say I particularly wanted or didn't want this change, I could go either way tbh.


Game Informer. Most of the info I see are scans posted on tumblr.

#14
Guest_Puddi III_*

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Oh, scans? Mans. That's like, not technically condoned by Game Informer or BioWare probably.

*looks for them*

#15
Kalas Magnus

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IDC I play spirit healers.

Will there be "health stations"?Usually in other games you can heal at save points. But DA doesnt have those.

#16
Beerfish

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Filament wrote...

Oh, scans? Mans. That's like, not technically condoned by Game Informer or BioWare probably.

*looks for them*


Sticky at top of forum.

#17
Guest_Puddi III_*

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The link in the OP of the sticky has no such information that I can see. People are pulling these scans out of another dimension clearly.

#18
Boycott Bioware

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There should be health regen skill perks, magic or non-magic

#19
Mello

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Are you talking about the caption of this image OP?

<Image removed>

Modifié par Allan Schumacher, 06 août 2013 - 09:17 .


#20
EvilChani

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Northern Sun wrote...

Not a fan of this particular change. I don't look forward to the inevitable time when I get hit by something unexpected in a dungeon then have to either limp back to the nearest town and go back to buy potions and go back or reload a previous save and buy more potions.


Ditto. This is a good way to cause frustration and annoyance, in my opinion. I'd have no problem with health slowly returning, or even being forced to sleep to return to full health - ala New Vegas - but being forced to chug potions like an addict is not something I like at all. 

#21
andar91

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I imagine there will be some way to compensate for not having insta-regen. For instance, this would make the Herbalism skill WAY more valuable all by itself.

#22
Fast Jimmy

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EvilChani wrote...

Northern Sun wrote...

Not a fan of this particular change. I don't look forward to the inevitable time when I get hit by something unexpected in a dungeon then have to either limp back to the nearest town and go back to buy potions and go back or reload a previous save and buy more potions.


Ditto. This is a good way to cause frustration and annoyance, in my opinion. I'd have no problem with health slowly returning, or even being forced to sleep to return to full health - ala New Vegas - but being forced to chug potions like an addict is not something I like at all. 


Even if you could become addicted? That was originally an intended gameplay mechanic of DA:O - lyrium addiction. That would definitely be something that would make things quite interesting. 

#23
dragondreamer

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If mana still recharges, I don't see it being a big thing, since I always carry someone with healing magic. Otherwise it's potion stocking time.

It has potential to be aggravating, but it could also be interesting since we may have to make decisions based on the party's situation. Are we fully prepared to fight our way through? Or is it a better idea to sneak around? That sort of thing.

Reminds me of early on in my first DA:O playthrough. Before I realized I could heal injuries by returning to camp... I was struggling to afford injury kits for a while there, haha. Went through a few areas with my party completely messed up.

#24
Guest_Puddi III_*

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iPoohCupCakes wrote...

Are you talking about the caption of this image OP?

<Image removed>

Ooh, interesting.

That's some "attention duelists" level of crazy hairdo going on there.

Modifié par Allan Schumacher, 06 août 2013 - 09:17 .


#25
Rawgrim

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Camping + resting.