Realmzmaster wrote...
I find it interesting that many posters on this forum want their game to look realistic but not play realistically. I read about posters wanting bowstrings, scabbards and a host of other realistic visual effects, but not wanting game mechanics that require resource management.
I find it completely unrealistic that my party can sustain a ton of damage, fall unconscious in battle and then at the end of the battle get up in perfect health or a injury that really does not affect much..
I also believe that my party has a bag of holding for inventory management in Dragon Age games. My party has no problem carrying around a ton of gear. (In DAO provided you recruited Shale you could say she was carrying all that gear and sat it down to fight.)
I find it interesting that posters want the visual effect of weather but not the actual effects. Posters want unlimited ammo like arrows. I can only assume that archers have the Quiver of Cornucopia.
Some posters are saying that kind of stuff is tedium and a fun killer. Well for me the lack of that stuff is a fun killer. Combat and dungeon delving is all about survival and good planning.
To be fair hp is / has to be an abstraction to even begin to think of realism so its quick regeneration isn't so suprising really.
As for the combat and dungeon delving being about survival and good planning. I agree but view it slightly differently I prefer all my combat to be challenging and a matter of managing the current battle, whereas this move encourages long term management more a giant battle of attrition than single isolated very difficult battles, different things but both are really about survival and planning, one is just short term the other not.
I can't really comment on the inventory management though, that has always just felt like working in excel or accounting: the game, for me.
I also like new vegas' hardcore mode but, its a completely different kettle of fish, just like I love the soul's games combat set up and to a lesser extent witcher which both have no / little hp regen outside of healing mechanics. But, those games have again completely different systems.
Meh I'll wait and see really hopefully theres enough mechanics this time to not semi-force a healer.