Because it does effect me. I'm not ignoring the system by not purchasing. Not buying is the choice I'm making in absence of an informed decision.Sylvius the Mad wrote...
I don't see how this is a problem, though.
That the gear is available to be purchased has value even if we don't purchase it. It gives us an opportunity to make an in-character choice, it makes the gameworld a more credible place, and it allows different players to play differently.
Some players might not want to buy gear because that purchase will be invalidated later by a loot drop (it won't actually, but that's a much longer discussion about the nature of choice), but some players might like to spend the money they've earned buying the best things.
Just as dialogue is gameplay, shopping is gameplay, and some players might enjoy it. We shouldn't be so willing to discard game elements simply because we don't see their value. That their exclusion wouldn't affect us doesn't mean we can ignore the possible effect on others.
As I say, "remove it entirely" isn't exactly my position. I think the same things can be achieved (at least in game terms, I suspect most would involve some compromise at an in-character level, as it would be further abstraction) with other systems, and DA:I's focus on an organisation seems like a solid opportunity.
For example if gear came through an armoury system, that involved skills, employment and resources, so the game asked you to make more concrete management decisions. Spending "gold" is always such a wooly, open system that encompasses too much for strong decisions like that.
Modifié par Ziggeh, 08 août 2013 - 09:34 .





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