Aller au contenu

Photo

No health regen?


1109 réponses à ce sujet

#26
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 090 messages
Awesome! No automatic health regen means that combat mechanics and encounters have to be designed such that it's possible to limit how much damage your characters take. That's something that was sorely lacking from DA2, but it was in DAO (even though DAO had regenerating health).

This is perhaps the best news to come out of the GI article.

#27
Plaintiff

Plaintiff
  • Members
  • 6 998 messages
Meh. Efficient healing had better not be gated behind a special mode in a mage specialization, then.

#28
andy6915

andy6915
  • Members
  • 6 590 messages

Sylvius the Mad wrote...

Awesome! No automatic health regen means that combat mechanics and encounters have to be designed such that it's possible to limit how much damage your characters take. That's something that was sorely lacking from DA2, but it was in DAO (even though DAO had regenerating health).

This is perhaps the best news to come out of the GI article.


Huh? You had armor and defense in DA2 just like in Origins. What are you talking about?

#29
Reznore57

Reznore57
  • Members
  • 6 122 messages
I don't know about no health regen...
It can get really annoying if you don't have a healer ...I wouldn't mind if there is enough ways to regen .Like bandages or food or rest.
But I really think it should be something you can toggle .

#30
AresKeith

AresKeith
  • Members
  • 34 128 messages
I sense alot of people drunk off of Health potions lol

#31
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 090 messages

andy69156915 wrote...

Sylvius the Mad wrote...

Awesome! No automatic health regen means that combat mechanics and encounters have to be designed such that it's possible to limit how much damage your characters take. That's something that was sorely lacking from DA2, but it was in DAO (even though DAO had regenerating health).

This is perhaps the best news to come out of the GI article.


Huh? You had armor and defense in DA2 just like in Origins.  What are you talking about?

With armour and defense, you still got hit, and you still took damage.  There weren't many options in DA2 to prevent enemies from hitting you at all.

DAO had many such options.  I hope to see that again in DAI.

#32
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Plaintiff wrote...

Meh. Efficient healing had better not be gated behind a special mode in a mage specialization, then.


A non-combat first aid skill would be godsend here. 

#33
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
One of the better announcements.

Just need to announce no level scal-

oh jesus yes.

#34
Rawgrim

Rawgrim
  • Members
  • 11 498 messages

Fast Jimmy wrote...

Plaintiff wrote...

Meh. Efficient healing had better not be gated behind a special mode in a mage specialization, then.


A non-combat first aid skill would be godsend here. 


Along with plenty other non-combat skills.

#35
Ajosraa

Ajosraa
  • Members
  • 852 messages

Rawgrim wrote...

Camping + resting.


Kinda like Neverwinter Nights?

Modifié par Ajosraa, 06 août 2013 - 09:20 .


#36
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
As precaution I removed some images from the online aspect of Game Informer.

If it's just on a tumblr, there's a good chance that Game Informer didn't give permission. Sorry.

#37
Rawgrim

Rawgrim
  • Members
  • 11 498 messages

Ajosraa wrote...

Rawgrim wrote...

Camping + resting.


Kinda like Neverwinter Nights?


Kind of like 90 percent of all the rpgs out there.

#38
devSin

devSin
  • Members
  • 8 929 messages
I never use potions, ever. It's become the hallmark of my DA gameplay style.

So now what? Hopefully it really is as simple as just finding a safe place to rest (though I hope the game doesn't try to track the passage of time at all).

Modifié par devSin, 06 août 2013 - 09:30 .


#39
CrazyRah

CrazyRah
  • Members
  • 13 266 messages
I actually very much like this.

#40
Plaintiff

Plaintiff
  • Members
  • 6 998 messages
Also, if I'm running the risk of encountering late-game monsters early on, I want to be able to grind levels.

#41
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

devSin wrote...

I never use potions, ever. It's become the hallmark of my DA gameplay style.

So now what?

Try this or this.

#42
devSin

devSin
  • Members
  • 8 929 messages

Filament wrote...

Try this or this.

Implying what, twitch gameplay?

Great, just what we need.

Though it would be awesome simply to see Sylvius' expression of hope transform to despair.

Modifié par devSin, 06 août 2013 - 09:56 .


#43
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests
Image IPB

#44
David7204

David7204
  • Members
  • 15 187 messages
I kinda like the way Skyrim did it. Health regeneration slow enough to be useless in combat and not much use for serious wounds, but good enough so that you don't have to constantly pull out healing spells to heal very minor wounds from dispatching wolves and weak bandits and such.

Modifié par David7204, 06 août 2013 - 09:57 .


#45
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Eh running away is a tactical decision and dodge was just a joke to say "don't get hit" which need not be twitch in the slightest. (though you'd think three toed sloths learned how to post by how much people absolutely abhor the idea...)

#46
devSin

devSin
  • Members
  • 8 929 messages
Running away wasn't really possible, because encounters try to lock you in until finished (it was a bit easier than Origins, but still damn near impossible to get out of combat without wiping out all your opponents).

And there is no running away in staged fights, of course. If you can't go into one of those with full health and mana/stamina, good luck in not sucking down potions during the battle.

Modifié par devSin, 06 août 2013 - 10:02 .


#47
Bekkael

Bekkael
  • Members
  • 5 697 messages
Blah. I don't like this, unless they have some armor mods or something I can equip to allow health regen. Nothing annoys me more in a game as having to be arsed about my health slowly being chipped away or having to lug a million potions or health consumables.

Do. Not. Want. <_<

Modifié par Bekkael, 06 août 2013 - 10:02 .


#48
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Rawgrim wrote...

Camping + resting.


Not a solution if you're roleplaying.

I spent many a day heading back to Beregost...

#49
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
I thought that way about NWN and the resting system, but after about 30 playthroughs I learned how to self limit resting and not suck down potions either. See, the system totally works. :P

You could also just learn how to suck down potions. If there's a way to farm ingredients and craft it wouldn't be too obnoxious.

Modifié par Filament, 06 août 2013 - 10:06 .


#50
devSin

devSin
  • Members
  • 8 929 messages

simfamSP wrote...

Not a solution if you're roleplaying.

I spent many a day heading back to Beregost...

Uh, what?

It's perfectly reasonable to camp on the road or in a safe room in the dungeon. It could be annoying if Mark kept spawning in a hundred kobolds every single time you tried to rest, but I'm not sure what roleplaying reason there would have been to travel back to the city (which itself took quite a bit of time, so unless you were undead, you probably needed to stop and camp on the way)?

I do hope there's no time management. One of the few things I don't miss at all from the past games.