Aller au contenu

Photo

No health regen?


1109 réponses à ce sujet

#476
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
It looks like with the exploration skills they want to make it so that every class is important and you'd be missing out by not bringing them all along.

#477
Foxhound2121

Foxhound2121
  • Members
  • 608 messages

Filament wrote...

Hypersensitive to wrong opinions, I guess, lol. You can't say it's just your opinions when you're making assumptions about other people that are wrong.


Whatever it is your trying to convey about hypersenstivity, it's an assumption. No one's opinion is on trial here.

#478
xnode

xnode
  • Members
  • 180 messages
I'm not against no regen nor the idea of alternative ways of "recovery", but one of my gripes is "I hate mages in DA" nothing ever comes good from a mage no matter how you slice it to me and that's a bit off topic but is not.

I was able in DA2 to never keep a mage with me (unless the plot required it) and so I never did, it was tanks and rogues ftw! So in this, I hate to see a mechanic in place that would "for convenience sake" make it a better flowing game if i kept a mage in my group.

Give me other ways to recover that don't seem like redundent time sinks  or forced character grouping and I am all for no regen.

Modifié par xnode, 09 août 2013 - 12:01 .


#479
llandwynwyn

llandwynwyn
  • Members
  • 3 787 messages

Fetunche wrote...

I'm sick of people saying play on casual if you don't want a challenge or if you want it to be easy. It's not about difficulty, I like challenge, I don't want battles and puzzles to be easy I just don't want to waste time and gold on consumables I don't normally need and resting in an Inn or something. I just can't see any benefit and I can see lots of annoyance.


It is about difficulty. Do you want pure dmg in your party or go safe with a healer mage, buy a lot of potions/use your xp for potion making (if it's back in the game) or save your money for OP item x? That's fun to me, it adds more to the game.

Again, if you want an easier game or don't want to waste time just play on casual/normal. The option is there.

#480
Maconbar

Maconbar
  • Members
  • 1 821 messages
Whatever approach they use, I hope that it doesn't result in forced downtime or porting back through loading screens to your home apartment on Taris. I think that having autoregen would make it easy to balance encounters.

#481
Maconbar

Maconbar
  • Members
  • 1 821 messages

llandwynwyn wrote...

Fetunche wrote...

I'm sick of people saying play on casual if you don't want a challenge or if you want it to be easy. It's not about difficulty, I like challenge, I don't want battles and puzzles to be easy I just don't want to waste time and gold on consumables I don't normally need and resting in an Inn or something. I just can't see any benefit and I can see lots of annoyance.


It is about difficulty. Do you want pure dmg in your party or go safe with a healer mage, buy a lot of potions/use your xp for potion making (if it's back in the game) or save your money for OP item x? That's fun to me, it adds more to the game.

Again, if you want an easier game or don't want to waste time just play on casual/normal. The option is there.



It isn't necessarily about difficulty. It really just changes the emphasis of the game absent any other specifics about game mechanics from Bioware.

#482
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
I expect that if you don't want to use a mage, you'll be able to find someone who sells 99 elfroots, and a party member can whip up a ton of health potions.

If you poured money into upgrading the various armors and shields in DA II, you could have a tank that could soak up a large amount of damage. Send in the tank and once they have aggro, have your other characters use their AOE (Verric probably gets that 'rain of bolts' ability again) and stuns. If it's one, strong character, use your high damage abilities.

Let's be honest: health regen or no, there will be 3-4 best tactics for a 80% of the fights. You will discover them 6 hours into the game and then do them over and over again.

#483
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Dave of Canada wrote...

Pause-and-play on higher difficulties could be almost mandatory as you weigh the consequence of every decision.

Right, because they'd have strategic relevance that wouldn't necessarily be immediately apparent.

#484
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Foxhound2121 wrote...

No one's opinion is on trial here.

Fact is that people have consistently asked for this feature, so your "opinion" that it's "not sorely missed" is patently wrong, at least for those people. That your lack of awareness of them was your only evidence of this made it all too easy to point out the obvious, "they exist." I don't know why you took the inevitable clarification of this as an insult (I guess it was a bit snarky), but the impression I got was that it seemed hypersensitive. Sorry if my saying so only made you less inclined to have a reasonable discussion about it.

If you wanted to say you think they're a minority, maybe you could have said that to begin with. That might even be true.

Modifié par Filament, 09 août 2013 - 12:31 .


#485
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Maria Caliban wrote...

I expect that if you don't want to use a mage, you'll be able to find someone who sells 99 elfroots, and a party member can whip up a ton of health potions.

If you poured money into upgrading the various armors and shields in DA II, you could have a tank that could soak up a large amount of damage. Send in the tank and once they have aggro, have your other characters use their AOE (Verric probably gets that 'rain of bolts' ability again) and stuns. If it's one, strong character, use your high damage abilities.

Let's be honest: health regen or no, there will be 3-4 best tactics for a 80% of the fights. You will discover them 6 hours into the game and then do them over and over again.


Unless enemy types are truly varied. Dragons could require much different tactics than a gaggle of mages and even much different than a group of mixed-class mercs.

This is why health regen and skill cooldowns are bad designs - because they encourage the same exact tactics in every fight, regardless - use best skills, kite till cooldown, chug a potion when low. Rinse, lather, repeat.

If there are some truly different ways to do skills (like a suggestion I gave in the Mana Regen thread, where low-level skills have cooldowns, but powerful skills run off a different energy/point pool, which doesn't regenerate) that I'd like to see Bioware take a look at. Sure, the best thing for a Mage to do is lay down the most powerful AoE attack that doesn't do friendly fire... but what if that was something you wouldn't want to do every fight? What if you had to think about the best times to use your skills and truly pick your battles when the chips were down?

THAT is a game type that wouldn't have the same 3-4 tactics for every fight. And it isn't an advocate for Vancian casting, either. Just a request for something other than the WoW-ification of the RPG genre.

#486
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
In every BioWare game I've played, 80% of the fights required only 3-4 different tactics. DA:I will not be any different.

I am talking about normal difficulty here.

#487
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages
The system need not require Vancian casting of spells. What could work is the system used in Wizardry where the caster is allowed to specify the power level of the spell. The higher the power level the more mana (spellpoints in Wizardry) consumed. So by varying the power level or amount of mana invested you can have a light heal spell up to a full heal spell. The same for the other areas of magic.

#488
David7204

David7204
  • Members
  • 15 187 messages

Maria Caliban wrote...

In every BioWare game I've played, 80% of the fights required only 3-4 different tactics. DA:I will not be any different.

I am talking about normal difficulty here.


Are you under the mistaken impression that there exists video games where this is not the case?

Modifié par David7204, 09 août 2013 - 12:54 .


#489
cJohnOne

cJohnOne
  • Members
  • 2 408 messages

Maria Caliban wrote...

In every BioWare game I've played, 80% of the fights required only 3-4 different tactics. DA:I will not be any different.

I am talking about normal difficulty here.

I'd like to think that everyone has a different playstyle and not everyone is optimal.Posted Image

#490
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

David7204 wrote...

Maria Caliban wrote...

In every BioWare game I've played, 80% of the fights required only 3-4 different tactics. DA:I will not be any different.

I am talking about normal difficulty here.

Are you under the mistaken impression that there exists video games where this is not the case?

Hmmm...

EVE Online. It's PVP combat is the only exception I can think of.

cJohnOne wrote...

I'd like to think that everyone has a different playstyle and not everyone is optimal.Posted Image

True. But if health regen is limited, it 'punishes' non-optimal tactics more while people who keep to the tried and true have an easier time of it.

Modifié par Maria Caliban, 09 août 2013 - 01:03 .


#491
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 472 messages
I like this news.

It's not necessarily about "challenge" or whatever, but the notion of automatic full regeneration after fights tends to remove strategic considerations especially if you are dungeon running or something when combined with other aspects like no-permdeath.

All well and good for mindless pew pew action games that rely on crafted setpieces and twitch action to keep the player engaged, but I don't think that will fly for Dragon Age.

Now, the second part of the equation would be to make manual regeneration fun. If it's simply a matter of chugging a billion potions, or rest spamming, I'm not sure if that would be good.

What I would like is for a camping mechanic where the party is capable of setting up camp in specific areas (outdoors, etc) and setting party members to specific tasks and activities for a set amount of time while you rest and regenerate (Expeditions: Conquistador had a nice system). So you could have certain party members guarding the camp, others hunting for food, others gathering elfroots and the like with their success at the endeavour tied to relevant skills. And on top of all of that, you could trigger dialogue and plot points with companions or have encounters (random or otherwise).

That would be fun.

But the likely result of this will be either rest spamming or increased potion chugging as opposed to an in-depth camp mechanic. If it did, I would be pleasantly surprised.

Anyway, that's my 2c. It's more fun to watch all the crying about how the game won't hold you hand now.

Modifié par CrustyBot, 09 août 2013 - 01:07 .


#492
David7204

David7204
  • Members
  • 15 187 messages
Good. So we're not trying to paint such a thing as a fault, right?

#493
AresKeith

AresKeith
  • Members
  • 34 128 messages
@Crusty I think we can already do something similar to setting up camp, like making bases for the Inquisition

And I agree with setting party members to specific tasks

#494
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 472 messages

AresKeith wrote...

@Crusty I think we can already do something similar to setting up camp, like making bases for the Inquisition

And I agree with setting party members to specific tasks


Ahh, kewl. I haven't really kept tabs on Inquistion news tbh. And the party member tasks is something I feel is important to keep all your party members relevant and useful, since you'll only be bringing a few of them with you on quests.

#495
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Camping tasks with different companions with different skills does sound like fun. Do they gain these skills by leveling up, or is this a separate sort of minigame where they learn by doing, sorta like having a gunner/engineer/etc in FTL?

#496
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

David7204 wrote...

Good. So we're not trying to paint such a thing as a fault, right?

Guessing intent over the internet is best done by getting to know your fellow poster - their viewpoints, communication styles, and attitudes.

That said, when are you going to add an avatar David? Can you not find one you like? Do you not know how to upload a personal one?

#497
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Filament wrote...

Camping tasks with different companions with different skills does sound like fun. Do they gain these skills by leveling up, or is this a separate sort of minigame where they learn by doing, sorta like having a gunner/engineer/etc in FTL?


Also, I'd be curious if Conquistador had controlling elements, such as food/supplies that you needed to worry about, where resting all the time wouldn't be a good idea. Because otherwise, people much try to rest as often as they could to try and get that random slot machine Elfroot.

#498
David7204

David7204
  • Members
  • 15 187 messages

Maria Caliban wrote...

David7204 wrote...

Good. So we're not trying to paint such a thing as a fault, right?

Guessing intent over the internet is best done by getting to know your fellow poster - their viewpoints, communication styles, and attitudes.

That said, when are you going to add an avatar David? Can you not find one you like? Do you not know how to upload a personal one?


I'd like to get a picture of EDI.

#499
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 472 messages

Fast Jimmy wrote...

Filament wrote...

Camping tasks with different companions with different skills does sound like fun. Do they gain these skills by leveling up, or is this a separate sort of minigame where they learn by doing, sorta like having a gunner/engineer/etc in FTL?


Also, I'd be curious if Conquistador had controlling elements, such as food/supplies that you needed to worry about, where resting all the time wouldn't be a good idea. Because otherwise, people much try to rest as often as they could to try and get that random slot machine Elfroot.


It does.

@Filament: Perhaps a combination of both. The skills would be through leveling up normally, but continued success at a specific role would be rewarded in it's own way. IDK how it would work, could probably link it through an achievement system which still has tangible in-game benefits.

e.g Gathering x amount of Elfroots gets you an achievement and unlocks a "critical hit" type possibility where your character can now come across twice as many Elfroot when making camp if you get lucky.

Modifié par CrustyBot, 09 août 2013 - 01:20 .


#500
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

CrustyBot wrote...

Fast Jimmy wrote...

Filament wrote...

Camping tasks with different companions with different skills does sound like fun. Do they gain these skills by leveling up, or is this a separate sort of minigame where they learn by doing, sorta like having a gunner/engineer/etc in FTL?


Also, I'd be curious if Conquistador had controlling elements, such as food/supplies that you needed to worry about, where resting all the time wouldn't be a good idea. Because otherwise, people much try to rest as often as they could to try and get that random slot machine Elfroot.


It does.


As awesome as that sounds to me, I think if there was a rumbling about requiring characters to eat/keep rations for food, you'd see this entire forum meltdown in anti-grognard sentiment. At least, if this thread is any indication.