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No health regen?


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#501
AresKeith

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CrustyBot wrote...

AresKeith wrote...

@Crusty I think we can already do something similar to setting up camp, like making bases for the Inquisition

And I agree with setting party members to specific tasks


Ahh, kewl. I haven't really kept tabs on Inquistion news tbh. And the party member tasks is something I feel is important to keep all your party members relevant and useful, since you'll only be bringing a few of them with you on quests.


They should do more companion interaction similar to ME3, by having them move around talking to each other and hanging around at Hubs

#502
A Crusty Knight Of Colour

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Fast Jimmy wrote...

CrustyBot wrote...

Fast Jimmy wrote...

Filament wrote...

Camping tasks with different companions with different skills does sound like fun. Do they gain these skills by leveling up, or is this a separate sort of minigame where they learn by doing, sorta like having a gunner/engineer/etc in FTL?


Also, I'd be curious if Conquistador had controlling elements, such as food/supplies that you needed to worry about, where resting all the time wouldn't be a good idea. Because otherwise, people much try to rest as often as they could to try and get that random slot machine Elfroot.


It does.


As awesome as that sounds to me, I think if there was a rumbling about requiring characters to eat/keep rations for food, you'd see this entire forum meltdown in anti-grognard sentiment. At least, if this thread is any indication.


Let them rumble, I was sufficiently butthurt after Dragon Age 2. It would be nice to see the shoe on the other foot.

#503
Realmzmaster

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I would relish having a food/water requirement like in Fallout:New Vegas, but it would probably have to be keep to a mode in the larger game. That is what Fallout:New Vegas does.

#504
Realmzmaster

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I would also like to be able to craft items in the field like in Fallout:New Vegas. If you had certain companions the PC could craft items away from a workbench. So ingredients could be collected and health potions made. I would like to see crafting system like Kingdom of Amalur or Fallout.

#505
Foxhound2121

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Filament wrote...

Foxhound2121 wrote...

No one's opinion is on trial here.

Fact is that people have consistently asked for this feature, so your "opinion" that it's "not sorely missed" is patently wrong, at least for those people. That your lack of awareness of them was your only evidence of this made it all too easy to point out the obvious, "they exist." I don't know why you took the inevitable clarification of this as an insult (I guess it was a bit snarky), but the impression I got was that it seemed hypersensitive. Sorry if my saying so only made you less inclined to have a reasonable discussion about it.

If you wanted to say you think they're a minority, maybe you could have said that to begin with. That might even be true.


Personally attacks are a not so clever way of derailing a topic for the sake of a bad argument. You have done it three times, and I never expected it to be a reasonable discussion.

#506
Fetunche

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Eating, drinking, sleeping, why not have your protagonist take a dump by the side of the road too. I don't mind crafting if its optional, I only did it in DAO/DAA to complete certain quests. I get it some people revel in minutiae but don't force it make it optional.

#507
Shaigunjoe

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Fetunche wrote...

I'm sick of people saying play on casual if you don't want a challenge or if you want it to be easy. It's not about difficulty, I like challenge, I don't want battles and puzzles to be easy I just don't want to waste time and gold on consumables I don't normally need and resting in an Inn or something. I just can't see any benefit and I can see lots of annoyance.


Yea, it isn't a difficulty thing.  It can screw up pacing for the story, and for most people probably doesn't add anything.

However, the benefit is to people who really like the roleplaying aspect, it does add an extra level of immersion if your stab wound doesn't get better on its own.

Look at New Vegas for example.  Hardcore mode isn't difficult at all, its just you need to make sure you have food and water on you and play with your inventory a little more.  It does mean more time bartering and scavenging, but there is no actual difficulty increase, though people just like it for the immersion factor.

Modifié par Shaigunjoe, 09 août 2013 - 02:27 .


#508
Realmzmaster

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Fetunche wrote...

Eating, drinking, sleeping, why not have your protagonist take a dump by the side of the road too. I don't mind crafting if its optional, I only did it in DAO/DAA to complete certain quests. I get it some people revel in minutiae but don't force it make it optional.


It was DAO that stripped out all the elements that I like. It was not optional before DAO. One of the reasons why there was rage on the forum when DAO announced that those elements would be stripped out. The forum was told that DAO would be the spiritual successor to Baldur's Gate and that is not what was given. Baldur's Gate still stands as one of the best if not the best crpg series of all time. So to you it may seem unnecessary, to me it is essential.

Modifié par Realmzmaster, 09 août 2013 - 02:28 .


#509
David7204

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So...'bout that EDI picture...

Modifié par David7204, 09 août 2013 - 02:27 .


#510
AresKeith

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David7204 wrote...

So...bout that EDI picture...


This is a DA thread, not a ME thread

#511
Guest_Puddi III_*

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Foxhound2121 wrote...

Personally attacks are a not so clever way of derailing a topic for the sake of a bad argument. You have done it three times, and I never expected it to be a reasonable discussion.

Ooh I didn't realize you were keeping count, lol. I can only imagine which ones you're counting when you think posts like Dave's constitute an insult, though.

But I guess you're just going to keep dancing so you don't have to admit you were obviously wrong about what you said, sooo ok, have at it then, haha.

#512
Dave of Canada

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Foxhound2121 wrote...

Personally attacks are a not so clever way of derailing a topic for the sake of a bad argument. You have done it three times, and I never expected it to be a reasonable discussion.


You seem to see personal attacks where none exist, you dismiss a point by mentioning factually incorrect information and then act as if we're insulting you. Being told you're wrong isn't a personal attack.

#513
AlanC9

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Realmzmaster wrote...


It was DAO that stripped out all the elements that I like. It was not optional before DAO. One of the reasons why there was rage on the forum when DAO announced that those elements would be stripped out. The forum was told that DAO would be the spiritual successor to Baldur's Gate and that is not what was given. Baldur's Gate still stands as one of the best if not the best crpg series of all time. So to you it may seem unnecessary, to me it is essential.


Not KotOR, not NWN.... DAO?

#514
Fetunche

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These games that get mentioned frequently on these boards still exist, you can still play them, let DA be DA.

#515
n7stormrunner

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Fetunche wrote...

These games that get mentioned frequently on these boards still exist, you can still play them, let DA be DA.


but then they can't complain that it doesn't seem like da anymore... would you deny them that joy?:D

#516
Xilizhra

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Can this feature at least be optional?

#517
A Crusty Knight Of Colour

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I don't mind all this (no regen, camping w/ food requirements) being non-compulsory.

Just have them as default settings, then have a "casual" toggle to disable them. Everybody wins.

#518
Realmzmaster

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AlanC9 wrote...

Realmzmaster wrote...


It was DAO that stripped out all the elements that I like. It was not optional before DAO. One of the reasons why there was rage on the forum when DAO announced that those elements would be stripped out. The forum was told that DAO would be the spiritual successor to Baldur's Gate and that is not what was given. Baldur's Gate still stands as one of the best if not the best crpg series of all time. So to you it may seem unnecessary, to me it is essential.


Not KotOR, not NWN.... DAO?


Not according to the top 100 ccrpgs lists I have seen on the Internet. GameBanshee has BG2 rated as the number 1 crpg with Origins at 23. The top tens has BG listed at 3 and Origins at 9 and KOTOR at 5. IGN lists

KOTOR at 12, BG2 at 3 and  no DAO in their top 100 rpgs of all time. In fact Jade Empire came in at 30 on their list.
1Up Essential 100 has BG 1 at 34 and DAO is not on the list.

All of this must be taken with a grain of salt, but this is how in some of the polls gamers voted.

#519
Realmzmaster

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n7stormrunner wrote...

Fetunche wrote...

These games that get mentioned frequently on these boards still exist, you can still play them, let DA be DA.


but then they can't complain that it doesn't seem like da anymore... would you deny them that joy?:D

If that is the case why all the complaints about DA2?

#520
n7stormrunner

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Realmzmaster wrote...

n7stormrunner wrote...

Fetunche wrote...

These games that get mentioned frequently on these boards still exist, you can still play them, let DA be DA.


but then they can't complain that it doesn't seem like da anymore... would you deny them that joy?:D

If that is the case why all the complaints about DA2?


because they also like complaining about DA being DA... that and I'm sure no agree on DA is.

I never said it made sense but who am I to deny people their fun :P

#521
legbamel

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I just don't see the benefit to game play if you're just forcing regen through some other medium. I love crafting but I don't love clicking the same button fifteen times after every fight because I suck at combat (or am trying different skills) but find casual too boring. I don't see the benefit to punishing people with all these speculative penalties by putting them in a dungeon with limited resources and then telling them that, by the time they get to the boss, they have to leave and restock or they cannot possibly succeed.

I don't have a problem with slow regen outside of battle. I think that would encourage exploration more than having to "rest" with essentially a black screen to show the passage of time. I simply don't understand the benefit of eliminating it altogether (and yes, I've played games without it).

That said, the one sentence on which this entire thread hangs doesn't say "ever" or set a time limit on "outside of combat". It also does not rule out skills or equipment that regenerate health (and presumably stamina and mana) in combat or out. There just isn't enough information for me to get terribly riled up over the whole subject yet.

#522
AresKeith

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CrustyBot wrote...

I don't mind all this (no regen, camping w/ food requirements) being non-compulsory.

Just have them as default settings, then have a "casual" toggle to disable them. Everybody wins.


But the rage :crying:

#523
Dave of Canada

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CrustyBot wrote...

I don't mind all this (no regen, camping w/ food requirements) being non-compulsory.

Just have them as default settings, then have a "casual" toggle to disable them. Everybody wins.


Meh, a toggle would imply that they'd need to balance the later encounters if one played casual-nightmare. Same argument for a "hardcore" toggle.

Just tie in regenerative health with the casual difficulty and everyone is happy, those who want to play the game and strategize can manage resources and those who want the story and don't want to manage their characters or supplies can just breeze through the game and experience the story at their leisure.

Modifié par Dave of Canada, 09 août 2013 - 03:34 .


#524
n7stormrunner

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AresKeith wrote...

CrustyBot wrote...

I don't mind all this (no regen, camping w/ food requirements) being non-compulsory.

Just have them as default settings, then have a "casual" toggle to disable them. Everybody wins.


But the rage :crying:


but how else are we surposed to feed the rage demons:unsure:

#525
AresKeith

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Dave of Canada wrote...

CrustyBot wrote...

I don't mind all this (no regen, camping w/ food requirements) being non-compulsory.

Just have them as default settings, then have a "casual" toggle to disable them. Everybody wins.


Meh, a toggle would imply that they'd need to balance the later encounters if one played casual-nightmare. Same argument for a "hardcore" toggle.

Just tie in regenerative health with the casual difficulty and everyone is happy, those who want to play the game and strategize can manage resources and those who want the story and don't want to manage their characters or supplies can just breeze through the game and experience the story at their leisure.


I agree with this