Since we can spam the rest mechanic, or whatever the equivalent is, is it really accurate to say that regen makes the game easier? In a game without regen, the effect is that the player has more control over the difficulty of any particular encounter. He can go in weakened for more difficulty, or trade off tedium/ the party's end-game item loadout/whatever in return for less difficulty.
I agree - in a case like that, where the game is easily manipulated, then that is poor design and functionally not that much different than a game with auto-regen.
But that could be a little like saying "there is a game that uses gold instead of giving all equipment for free, but gold is so plentiful that they might as well give us equipment for free. Therefore, gold is a time waster and games should just give us free equipment."
When, in reality, there are a number of ways you can balance how gold is acquired and used by the player that makes it not broken. The same is true of non-regen health. Many people have suggested numerous ways to make the game NOT what people have been decrying. Instead of giving feedback on these solutions, I've noticed many people just keep saying "but I'll just be forced to sleep after every battle and I find this boring."
Which, to me, is just saying "I don't want to actually think about this topic or this feature, I just want things my way." And for that, I apologize for having little patience.
Modifié par Fast Jimmy, 09 août 2013 - 04:07 .