How does the Arishok fight relate to health regeneration out of combat? Aren't these entirely separate issues?
DA:O had health regeneration but you seem to like that game?
I did like DA:O. That doesn't mean I loved every single possible feature in DA:O. Auto-regen being one of them.
I mention the Arishok fight for two reasons. Primarily, because DA2 had a design I didn't like (enemy fights with giant HP pools) and by dropping it down to Casual, I was able to better to stomach some of these designs. Which is what I suggested to those who want to go through each fight without having to worry about health do in DA:I.
But since you've brought it up, the Arishok fight is the embodiment of why health regen is a mechanic I do not like. In DA2, there were two fundamental problems with enemy design - namely, HP size and waves. Both are ways to prolong fights and add more challenge. The reason they needed to make fights longer/throw more enemies at you was that the only way to fail is if the game was able to take you from all companions at 100% health to all companions at 0% health. That was literally, the only way for the player to die.
To do so, each fight needed to legitimately get you to go through every healing cool down (potion and spell), as well as take your health down to zero. The ways to do that are to have crazy resilient enemies that are never ending (HP bloat and countless waves) and/or to have over powered enemy attacks capable of wiping out a character insanely quickly.
While most of DA2 was the former, the Arishok was both the former AND the latter. That impale move that could take down even the most robust health bar to nearly zero and could be performed nearly anytime the player got within spitting distance of the Arishok, so it wasn't even a limited move or one done only once a fight.
All that aside... lower difficulty levels can help you circumvent design aspects you like. I used it in DA2, maybe some people in this thread might have to use it for DA:I. Ultimately, I find the "tedium" of resource management more engaging than kiting, so I applaud the decision.
Modifié par Fast Jimmy, 09 août 2013 - 05:07 .