Filament wrote...
You could also just learn how to suck down potions. If there's a way to farm ingredients and craft it wouldn't be too obnoxious.
I don't like spending coin or resources. I don't believe I've ever purchased a potion in any playthrough of any DA game.
I'm not saying the system will be unplayable, but there's a certain way I've come to expect to play my DA games, and I'm not sure given this new information if that's still going to be possible. Which is why I questioned it. :-)
Sylvius the Mad wrote...
Storm of Zehir style? That would be fine (SoZ, of course, also used Vancian casting, so the inability to rest everywhere was a pretty big deal).
I was thinking the old IE style, or NWN style (pre- or post-HotU; I only ever rested to rememorize spells, so the changes didn't affect me much anyway). I never got past the first quest of SoZ; the game just never clicked for me (and I truthfully don't remember what resting was like in NWN2 or MotB anyway).
Basically a place where you can stop and restore health/mana (perhaps with some risk), rather than it being automatic outside combat mode (so you'd have to stop and look for a place to rest if you find yourself in too much trouble after an encounter).
Sylvius the Mad wrote...
I would LOVE the ability to run away. That never should have been removed from CRPGs, and its return would be welcome.
To run away, sure (the engine was always crap for locking us into combat so forcefully).
But to have to dodge blows by moving your character (vs. having sufficient armor and defense to rout an aggressor's attack)?
I was under the impression that twitch gameplay is one of the last things you'd want to see. That's more what I was speaking to ("no health regeneration" given additional context with "just dodge so you don't get hit").
Modifié par devSin, 06 août 2013 - 10:22 .