iakus wrote...
Allan Schumacher wrote...
As I have said previously, as long as it is very hard for a person to paint themselves into a corner in this regard i am fine with it. You can't let the player get in a spot where they have saved the game and not realized they were about to be in a really bad spot resource wise and have to go back hours and hours for a save long ago.
This would definitely be my top concern as well.
Well, as far as dungeon crawl-type situations go, there could always be the "restart level" option the Mass Effect games had...
I really like the idea PsychoBlonde suggested earlier of having a sort of crazy explosion of power if you're entire is near death, a sort of "break in case of emergency" ability that can seriously handicap the character until you get to a proper base/camp area, but would get you out of a jam and wipe out your competition/restore your party/etc.
Theoretically, you would get four of these a party, meaning you'd have four "get out of jail free" cards for any given dungeon, with your party being more handicapped after each use. With the rather easy task of gettig out of a dungeon with your party's healing supplies and four emergency power usages, the number of people who would truly paint themselves in a corner would be few and far between.
And honestly, if you have used two of your emergency powers and haven't gotten through the dungeon, I'd say it may be not a bad idea to drop the difficulty. Use of emergency powers could even be a factor in if the game prompts you to lower or increase the difficulty like I had suggested a few pages back as well.