Ziggeh wrote...
If only there were some sort of place you could read a discussion on this very issue to find the answer to your question.Dubozz wrote...
How it will change the gameplay if health didn't regen in any other game in the series while in combat by itself?
Maria Caliban wrote...
Translation: No, I haven't read any of the pages in this thread. I can't be bothered to do so because my time is important. Your time isn't important though, so please write out a detailed post explaining the issue.Dubozz wrote...
How it will change the gameplay if health didn't regen in any other game in the series while in combat by itself? It changes nothing.
I will then write out a one sentence reply along the lines of 'That's stupid and you're all stupid.'
Apparently being a smart*** is something new and intelligent.
Thanks for you thoughtful post good sir. Still it's not a big deal at all, health regenerating by itself - fine, forget about healers, use pots. Health is not regenerating - take a healer and/or some health pots. Forgot to buy bots? Too bad - it's rpg man. And let's not forget about tactical pause - which trivializes combat even more. So why exactly is this a big deal again? It's not Wow or other mmo when you may fight with some heroic boss for 15 minutes in real time and one mistake will be equal to wipe.Shevy_001 wrote...
Ziggeh wrote...
It fundamentally changes the combat.Dubozz wrote...
Health not regenerating. 34 pages. Why the f*** is this so important?
This may seem weird, but people posting on a games forum a interested in it's gameplay.
It's refreshing to actually have many pages to read about gameplay features, since I'm not interested in in-game romances at all and thus haven't had many things to read here.
I'm pro to no health regeneration as long as your mana regeneration is very slow or you are prevented to heal yourself outside of combat with spells because it would make the system worthless.
With health regeneration every encounter has to be challenging in a way that your party can actually wipe on it or combat ends just being uninteresting and boring work.
Without it, even small fights can make an impact if you are not concentrated or making faults. The only downside I see is to prevent situations in which a player ends in a dead end so to speak, with no potions, no way back and no chance to win the encounter. His only option would be a reload, which with only 1 autosave can result in hours lost.
I would suggest at least 3 autosaves.
Modifié par Dubozz, 11 août 2013 - 02:22 .





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