Aller au contenu

Photo

No health regen?


1109 réponses à ce sujet

#876
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
Maybe there could even be spells that worked on this armor health concept, where you could temporarily weaken your enemy's armor, or temporarily boost it for your allies.

My only concern is what happens when that armor health reaches zero. Does it become totally worthless until repaired? Is it permanently destroyed? Does repairing it reduce its overall efficacy, or is it restored to full armor health?

I can see spells like Mana Shield playing a more realistic role as well, where Mages could use a spell which would give them, effectively, an armor health where they didnt have one before.

#877
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Fast Jimmy wrote...

My only concern is what happens when that armor health reaches zero. Does it become totally worthless until repaired? Is it permanently destroyed? Does repairing it reduce its overall efficacy, or is it restored to full armor health?


I would say yes, completely worthless until repaired. Not permanently destroyed.

I would say repairing reducing efficacy only if there is a crafting system. DA has a habit of special armor outfits that provide special bonuses--I would hate to see that hindered by a system that gradually reduces their efficiency to zero--unless there was a way to make the armor again.

#878
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Hm... it would be cool if the armor literally fell apart like the darknuts in Zelda. It would still be in your inventory, but either be useless or significantly damaged (ie penalties) without repairing.

I wouldn't want it to be permanently destroyed or lose efficiency with each repair, no. I don't want my legendary Silver Sword of Gith to become the tarnished Silver Sword of Gith, to the chipped, tarnished Silver Sword of Gith, etc...

Actually I suppose it's a little ironic that I should use that example since that sword had a whole plot surrounding its destruction and the inability to repair it properly, given your situation. :lol:

Modifié par Filament, 12 août 2013 - 08:22 .


#879
Tvorceskiy

Tvorceskiy
  • Members
  • 119 messages
I would see it as something like this:

At 100% your armor may lessen damage by say...50% for a level 10 character(as an example). So when your armor gets to 50% efficiency it would only lessen damage by 25% for a level 10. Repairing the armor would bring it back up to 100%.

The same armor at level say...15 at 100% would only lessen damage by 25% to begin with. Meaning you'd need to upgrade the armor or get new armor to get the same benefits.

I could see spells/skills that would improve the armor efficiency, Mana Shield, Force Field, etc. Warriors could also have a skill that would allow for them to essentially 'pound out' dented armor to help repair it between trips to a blacksmith.

There could also be differences between armor types. Light/Cloth armor could last longer but protect less. Medium (like chain mail) would protect a bit more but not last as long. Heavy (Plate/Steel/etc) would offer the most protection but the least amount of time between full repair.

Modifié par Tvorceskiy, 12 août 2013 - 08:26 .


#880
AlanC9

AlanC9
  • Members
  • 35 695 messages
So... we've gone from discussing non-regenerating health to discussing a hypothetical armor system. How come?

#881
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Manage all the things?

We were talking about how regenerating shields could make non-regenerating health pointless, then how the concept of a second layer of "shielding" could still exist without doing that.

Modifié par Filament, 12 août 2013 - 09:04 .


#882
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

AlanC9 wrote...

So... we've gone from discussing non-regenerating health to discussing a hypothetical armor system. How come?


35 pages is a long time to discuss the same thing without some deviation for a few pages. 

#883
Tvorceskiy

Tvorceskiy
  • Members
  • 119 messages
I think it's more attempting to try and figure out how non-regenerating health is going to be managed?

#884
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

AlanC9 wrote...

So... we've gone from discussing non-regenerating health to discussing a hypothetical armor system. How come?


It's still an extension of a system that could exist to supplement health regen being changed.

#885
draken-heart

draken-heart
  • Members
  • 4 009 messages
The main problem I have with the Health regen lack, is that without whatever to supplement it (Ala Mass Effect's Shields/barriers) you would have to have a mage in the party that has heal all the time.

Way to force potential parties to nothing Bioware.

Modifié par draken-heart, 12 août 2013 - 09:54 .


#886
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

John Epler wrote...

Every time someone suggests that we just add a toggle for a feature they aren't entirely on board with, a kitten bursts into flame.

NOOOOOOOO!*hugs his Mithra and Miqo'te*:crying:

#887
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages
Most crpgs that do not have health regeneration have ways of regaining health from potions to armor with partial health regeneration. There were potions of regeneration that lasted for a given time and gave the character health regeneration abilities. Health potions that healed a certain number of hot points. Resting to regain health is an option. Some crpgs like Pool of Radiance: Myth Drannor actually had fountains of healing.

A character in the party would have to drink from the fountain to discover its purpose. That water could then be placed in a flask .If the party ran low on healing potions the party could backtrack to the fountain. Of course there was the chance of a random encounter with a beast and the possibility if you use the fountain too much it would dry up.
Eating certain parts of an animal could provide needed healing.

There are quite a few imaginative ways to provide healing which would not be used in a game with instant regeneration because it is not needed.

#888
Fetunche

Fetunche
  • Members
  • 491 messages
If they leave the health system as it is, they don't need to introduce alternative methods of healing however imaginative (tedious). I like dragon age games because they don't have these ye olde yawn inducing game mechanics found in the other games mentioned in this thread. There's a reason the DA games have had multiple playthroughs on my Xbox, ps3 and PC and these others haven't. I really don't want my DA experience to become a chore.

#889
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Fetunche wrote...

If they leave the health system as it is, they don't need to introduce alternative methods of healing however imaginative (tedious). I like dragon age games because they don't have these ye olde yawn inducing game mechanics found in the other games mentioned in this thread. There's a reason the DA games have had multiple playthroughs on my Xbox, ps3 and PC and these others haven't. I really don't want my DA experience to become a chore.


Duly noted. But the entire point of this veil of silence Bioware has been doing around DA:I is to not reveal details until they are set in stone. I'd say they are pretty dead set on it.

And you are jumping to conclusions entirely too soon about how "ye olde yawn inducing game mechanics" might even work. This entire 35 page thread is predicated off the subtitle of a picture, for Pete's sake. Making up your mind about how it will play out is the epitome of foolish.

#890
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
I'd like to know how "in flux" comments by Game Informer are. We've already seen that they can take some liberties with their wording. Can we expect the words in the subtitle of the picture to be true in any capacity in the finished product?

#891
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
You could do what one of the Star Wars games does and have regenerating 'fatigue' that lowers as you are 'hit.' Health itself isn't depleted until your fatigue wears out.

That would be a fantasy shield system.

#892
Malanek

Malanek
  • Members
  • 7 838 messages

draken-heart wrote...

The main problem I have with the Health regen lack, is that without whatever to supplement it (Ala Mass Effect's Shields/barriers) you would have to have a mage in the party that has heal all the time.

Way to force potential parties to nothing Bioware.

There was another thread asking whether mages regenerated mana. If they did it would seem to render the lack of health regen pointless. If they didn't however, a healer may not be completely vital.

#893
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Filament wrote...

I'd like to know how "in flux" comments by Game Informer are. We've already seen that they can take some liberties with their wording. Can we expect the words in the subtitle of the picture to be true in any capacity in the finished product?


From my understanding, the layout, pictures and cover of the GI articles are actually done by the developer themselves, not GI (based on some comments I've read in the magazine, specifically one where a fan wrote in complimenting GI on the art/layout/screenshots of TW3 and Gi replying back in its fan section that the developer CDProjekt actually created most of the visual content for the article). If Bioware is supplying their own screenshots and layout (if my understanding is correct, at least), I can only imagine they would also supply their own captions.

LIkely because there was a time five or six years ago when it was abundantly obvious that GI was making its own captions, with silly jokes and sometimes making badly made games the butt of jokes. I'm sure developers did not (at all) enjoy that, so they started imposing some more formalized ways of doing things.

#894
devSin

devSin
  • Members
  • 8 929 messages
I think what's suggested is that the captions may have been authored by Game "OGB canon" Informer, and therefore may be wholly inaccurate.

But since Mike is "aware" of the thread, I'd say this one is legit. But it was always rather meaningless, given how little information there actually is about what will be there in place of regeneration (most of this thread is just a giant roll of conjecture).

#895
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Fetunche wrote...

If they leave the health system as it is, they don't need to introduce alternative methods of healing however imaginative (tedious). I like dragon age games because they don't have these ye olde yawn inducing game mechanics found in the other games mentioned in this thread. There's a reason the DA games have had multiple playthroughs on my Xbox, ps3 and PC and these others haven't. I really don't want my DA experience to become a chore.


Yawn inducing game mechanics for you, but fun inducing game mechanics for me. For me those alternative methods puts in more planning , straegy and tactics. I see no health regen as a good game changer as far as I am concerned.

#896
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Maria Caliban wrote...

You could do what one of the Star Wars games does and have regenerating 'fatigue' that lowers as you are 'hit.' Health itself isn't depleted until your fatigue wears out.

That would be a fantasy shield system.


Sylvius mentioned that P:E would have something similar.

I personally think it's a horrible idea. Getting slashed with a longsword should not deplete "stamina."

I think the armor system is a viable alternative, truly viable.

#897
Zanallen

Zanallen
  • Members
  • 4 425 messages
Why aren't health/lyrium potions enough? Sure, it will require more inventory management, but it is a tried and true system.

#898
Phoenix_Fyre

Phoenix_Fyre
  • Members
  • 1 519 messages
I'm on the fence with this, but...

I mean we've always had mages so there are healing spells, and if there's crafting, in my games at least, I'd have at least 60+ lesser potions on me at all times, not counting greater, potent potions etc

Maybe it won't be so bad?

#899
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

EntropicAngel wrote...
I personally think it's a horrible idea. Getting slashed with a longsword should not deplete "stamina."
I think the armor system is a viable alternative, truly viable.

That depends what you think the health bar represents. It's incredibly innaccurate as a measure of physical condition. "Fatige" could represent a capacity to avoid or shrug off blows, to keep going through damage.

t's all deeply abstract. The case could be made that armour that rebuilds itself between blows is problematic.

#900
Lokiwithrope

Lokiwithrope
  • Members
  • 4 394 messages
If you don't regenerate health, do you still get up if you die in a fight? Permanent death sounds... bad.

Modifié par Lokiwithrope, 13 août 2013 - 02:28 .