Fast Jimmy wrote...
I can't, in any reality, expect Bioware to embrace permadeath. A game where they spend hundreds of thousands, if not millions, on voice acting for companions and characters wouldn't just let them die on a random mook fight in the first hour of the game.
It's the same in any game with NPC personalities. In a game like BG2, an NPC might cost less (no animations or VO), but that has to be taken into account in proportion to the actual cost of the game. I imagine an NPC is "cheaper" in a game like that, but there's still a cost. You can't have infinite NPCs.
And the other cost of permadeath is - like with save imports - making all NPCs story tangential/irrelevant, or otherwise sacrificing game length for multiple paths.
I personally think the real problem with permadeath is that it's too costly to make it anything other than a trivial joke. Either you have a revive mechanic, in which you get "LOL, revolving door afterlife" like Order of the Stick makes fun of (an actual world with confirmed afterlifes and the ability to revive the dead should be radically different form ours), or one NPC death = permanent and forever, and then the game has to actually take that death seriously.