It's dismissing peoples complaints by implying that their objection is to a supposed increase in difficulty. It's denying that the complaints might value challenging combat.
Are you saying that having health regen would make combat MORE challenging? Or not having it would make it LESS? I'd highly contest those conclusions.
If the game has a system that avoids time-wasting cheats to get your health to 100% at no cost to he player besides time, then having no-health-regen is going to be many degrees harder. Assuming there will be such methods to avoid any penalty for taking extraneous damage during combat that will just waste the player's time is assuming the system won't be designed well.
Which is fair concern to have at this point... but not a fair assumption to make.
The game will likely be balanced to assume you'll be fully refreshed at the tough fights anyway, at least on above normal. All you're doing is automating a process that you'd do anyway, so that less time is wasted.
That is an assumption on your part and not in line with comments that Allan and John made earlier (although, to be more than fair, they don't design the combat system).
It's not about "struggling". All putting the difficulty down is liable to do is make things even more tedious.
Right. Which is why I put "not enjoying" in there right alongside struggling. Which is the definition, in my book, of finding something tedious.
You are taking all of these suggestions of ways to overcome the stated mechanic easily as personal insults on your comptetency, which is not the case. I'm giving suggestions on ways for you to play the game with the stated feature and not find it tedious - which is what you requested at the top of this page.