Wulfram wrote...
Fast Jimmy wrote...
But saying "I'm going to hate combat because of this" when, again, we know nothing about it, may be a little premature.
I haven't said that. That I'll hate health regen doesn't mean I'll hate combat.
BG2's resting system is purely a negative, but it's combat is still pretty good. Though that's partly because they keep the hoop jumping down to a minimum.
So what? You hate the lack of health regen as a mechanic, for any particular reason other than resource management?
Witcher 2 had regenerating health, and the combat was difficult as hell because of how it was designed and it still required plenty of resource management before combat to craft potions, weapons, armour or you got your arse kicked, sometimes you couldn't get through an encounter without preparing extensively for it. Frankly the health regenerated so slowly in combat and the lack of any health regen power, almost required me to craft a "swallow" before entering combat areas, let alone any other potions or traps.
Yet, by comparison Dark Souls had no health regeneration and was just as hard. Neither did Skyrim and both were resource management intensive, as much as TW2 in some cases. And all 3 had equipment which would regenerate HP in and out of combat.
DAO had regenrating HP, but it's injury system required you to go to camp or resource manage health poultices in exactly the same way as DA 3 would have you do. Frankly if no rgenerating HP had been in this game, I think equipment items like the Lifegiver ring would have become incredibly useful.
I don't see that HP not regenerating is linked to making an assumption that every character will not be at full health rather it's linked as, the above examples show to what level, where you are in the game, and what difficulty. I actually see no regenerating health, the establishment of Witcher like combat mechanics for preparation precludes the use of wave mechanics, something I hated from DA2.
Modifié par billy the squid, 14 août 2013 - 06:51 .