Fast Jimmy wrote...
Sylvius the Mad wrote...
Intending the game to challenge the player is simply the wrong way to go about designing a roleplaying game, I think. Forcing the player to work hard at playing the game limits his character's development based on the player's ability to learn.
That's antithetical to roleplaying.
I feel the exact opposite. Your character is struggling to overcome insanely impossible odds. By correlating the player's experience of struggle with the character's, I would think that would enhance roleplaying, if anything.
Being able to mow through enemies without any resistance would make light of the accomplishments your character is completing and, hence, their perceived value for doing so.
Well I am not sure that is mutually exclusive, I kind of agree with you both.
I think StM is talking about stuff like finding a the wining tactic by dying and and try at nauseam or die and withle like in SWtOR or when you have to hide and kite whilst health is auto regenerating not that the combat/dialogue
ie I run like around pillar like a pubescent maiden/ knave when the "artichoke" shows up is a massive kick in the goolies to the i am a warrior standing toes to toes against my opponent role. Yes there is way around that vanguard berserker/reaver but that might not be the role you wanted to play.
where i do not really agree, is that health regen has such an impact.as long as you have a game resources free health recuperation method like resting when the number of days have no influence on the game or using spell when mana is regenerating for free it is pretty much a moot point.
yes non regenerating health during combat, will get rid of the peta-byte hit point baddies, kitting&hiding like a Muppet but that's about it.I thinks a way around it is to dissociate health effect from Hit Point (the shield that was discussed before)
Taking Maria C idea, we could have wind/fatigue/defense bar that would act like shield. this bar would represent your ability to absorb/deflect damage, with you weapon, shield rolling with the blows or using your armored arm to deflect a blow. That would be regenerating.
your HP get damaged only when the defense bar is down.
HP can be first aided in combat and like Jagged alliance restore your combat efficiency but they will need to be treated after the battle.
HP would not regenerate in or out of combat.
Phil
Modifié par philippe willaume, 15 août 2013 - 09:34 .