Fetunche wrote...
I would be interested to know why the devs decided to drag no health regen out of the ancient rpg abyss when it had no place in the DA universe before.
Well maybe because it is not out of the ancient abyss. Dark Souls and Demon Souls both use the the no regeneration system. The only regeneration is from items or spells (miracles). There are other modern crpgs like Fallout 3 that used the system and more to come like Project Eternity and Wasteland 2.
The Wasteland 2 system ( 4 character party with 3 npc possible for a total of 7) will use the Wasteland system which had 7 states of health. Normal meaning at least 1 hp to maximum hp for character level then Unconcious.
If the charcter was normal or just unconcious health would regenerate unless the character had a disease or radition poisoning.
Serious, Critical, Mortal and Comatose would require first aid or a doctor's skill to stablize the character to Unconcious where the health regeneration could kick in. If the character was in Serious or worse condition the character kept getting worse ( no health regeneration) until the final stage Death if there is no intervention. If the character died that character could only be removed from the party by burial.
No heath regeneration never left. It has been present in crpgs. Bioware simply abandon it with DA2 going to instant health regeneration. DAO having slow health regneration.
That shows that even among the two DA games the systems are not the same. So ancient? No just making a bigger comeback.