draken-heart wrote...
draken-heart wrote...
Maybe a bad idea, but Why not have Mana/Stamina bar be the secondary/defensive bar? and every ability you use lowers that, so you have to approach battle tactically?
Sorry for quoting, but nobody wants to comment? Seemed like a bad idea anyways.
If I understand you correctly, there was something similar to this in DAO: Awakening. The Legionnaire Scout specialization had a sustainable mode that drained stamina instead of health while it was on. I would imagine you have the same issues that I encountered using that ability. (Granted you could turn it off and recover stamina, however for this idea it would potentially be always toggled on)
Since abilities require energy / shield / stamina / whatever to use, what happens when you run out of stamina? Sit there and auto attack trying to regenerate? But as you continue getting hit the stamina you are trying to recover is immediately drained. This could effectively "lock" your character down from doing any action once it is spent, since you cannot regain the points to continue using abilities.
Try and run away while you regenerate? Possibly, but that really isn't fun especially if it becomes commonplace. Using a stamina draught will only help a little bit. I just don't see how it could work. My 2 cents anyway.
Modifié par Urshakk, 16 août 2013 - 01:02 .





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