Unless they've removed pause and play, that's how it has to be implemented. I can't imagine how it would be different. You press a button to dodge, if you press it while paused you can move to another character and press more buttons.Taleroth wrote...
Is that confirmed? And are you under the impression that dodge commands having to wait in queue is how it will be implemented here?Filament wrote...
You can issue multiple commands while paused.
We're not talking about an active blocking mechanic exactly, which might require even more precise timing. But I'm not sure even that is problematic.
Yeah, I think we have some very different assumptions here. Arrows I imagine would not be dodgeable except by normal attack/defense. Dodging is for telegraphed attacks like charging, or a really slow melee ability.Since most games that featured dodge mechanics.
That has been my assumption. I don't know about having a cooldown, though.If the dodge ends up being just a regular ability with a cooldown that fits into the queue and pmostly just negates the next attack with visual flourish, then that fits into the micro the franchise has been aiming for. Especially the cooldown element. I'd see no issue with that implementation.





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