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No health regen?


1109 réponses à ce sujet

#101
fiveforchaos

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Dhiro wrote...

I don't really care either way, but this could be fun if they manage to make crafting more interesting.


CRAFTING! I LOVE CRAFTING! If there actually make crafting extremely useful in this game I will be so thrilled. My Bombs, traps, and stealth rogue build will be unstoppable!

#102
devSin

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Filament wrote...

That you could use means of avoiding damage rather than chugging potions, yes.

Normally it's poor form to use someone's comments as a platform to attack something else entirely without making that shift in focus clear.

I apologize if you feel that way, but posting links to videos is not something I'm really going to appreciate as a substantive comment, certainly not in response to anything I say.

You explained your intent, but as I noted, breaking combat has never been a real option for us in DA games, and dodging has a particular connotation (unintended, which you again already noted, though all I had to work with was a title of a video I couldn't even watch) that can suggest elements of twitch gameplay that I'm not comfortable with.

The rest of my responses have all been in regards to things Sylvius has said. I believe I responded to you fairly and directly quoted you in all suitable instances (to make clear my direct response to your comments), though if I erred somewhere, please do point it out.

Modifié par devSin, 07 août 2013 - 03:44 .


#103
Frolk

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Memories of Baldur's Gate 2 are coming back to me. After a tough battle, I'd pick up the novel I had next to my computer and read it for about five minutes, occasionally putting the book down to pass the Ring of Regeneration (later, the Ring of Gaxx) to the next party member who needed his or her HP topped up.

I'd also take my earphones off so I didn't have to listen to Jaheira complain about being idle every 30 seconds.

#104
deuce985

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Hopefully this means a return to penalties like injuries too.

#105
Guest_EntropicAngel_*

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Frolk wrote...

Memories of Baldur's Gate 2 are coming back to me. After a tough battle, I'd pick up the novel I had next to my computer and read it for about five minutes, occasionally putting the book down to pass the Ring of Regeneration (later, the Ring of Gaxx) to the next party member who needed his or her HP topped up.

I'd also take my earphones off so I didn't have to listen to Jaheira complain about being idle every 30 seconds.


So the problem is this so-called Ring of Regeneration. Hopefully DA I won't have that or anything similiar.

If we're doing this, let's do it right.

#106
Guest_Puddi III_*

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devSin wrote...

I apologize if you feel that way, but posting links to videos is not something I'm really going to appreciate as a substantive comment, certainly not in response to anything I say.

You explained your intent, but as I noted, breaking combat has never been a real option for us in DA games, and dodging has a particular connotation (unintended, which you again already noted, though all I had to work with was a title of a video I couldn't even watch) that can suggest elements of twitch gameplay that I'm not comfortable with.

The rest of my responses have all been in regards to things Sylvius has said. I believe I responded to you fairly and directly quoted you in all suitable instances (to make clear my direct response to your comments), though if I erred somewhere, please do point it out.

I am mainly annoyed by what feels like a rather passive aggressive defense, after I had already clarified what was initially a joke, by trying to egg on some kind of argument riding on your misinterpretation of what substance there was to the joke (admittedly little, but I don't appreciate it being misconstrued nonetheless).

If you want to keep going on about twitch combat I'd really rather you just stop referring to my posts at all (which you have kept doing right up to before I posted that), because it's annoying me.

#107
devSin

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Filament wrote...

I am mainly annoyed by what feels like a rather passive aggressive defense, after I had already clarified what was initially a joke, by trying to egg on some kind of argument riding on your misinterpretation of what substance there was to the joke (admittedly little, but I don't appreciate it being misconstrued nonetheless).

If you want to keep going on about twitch combat I'd really rather you just stop referring to my posts at all (which you have kept doing right up to before I posted that), because it's annoying me.

Strange, because all my posts before the last were intended to be lighthearted. I thought I fairly explained to you my thoughts about egress and about simply stocking up on more potions, and then I was simply responding to posts from Sylvius.

I'm sorry you feel your post is somehow being unfairly referenced. I do admit that my "Did you suggest something?" response was purposely snarky, but it wasn't intended to be taken seriously; truthfully, I wasn't quite sure why you had remarked on a response that was merely intended to explain why I used "dodge" the way that I did (sure, the word came up because of your post, but I can't change that now)—it wasn't my intent that you would even still be involved (unless you had further opinion about the topic of discussion).

Modifié par devSin, 07 août 2013 - 04:30 .


#108
Guest_Puddi III_*

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Right, you were simply responding to Sylvius, based on "how my post made you feel." I think only in these last couple of posts did you actually admit that feeling was a misunderstanding rather than slyly keep pointing in my direction.

Well, if it can be said that I like to make jokes but am myself humorless, that probably wouldn't be incorrect sometimes. Whatever, I'll drop it.

I said initially I can deal either with regen or without and don't care either way, but I do think non regen does have some exciting potential. It does force you to think more strategically, if done right. I don't think running away is just out the door, out of hand, considering we're talking about a substantial change in gameplay to begin with, it very well follows that they could (and should!) make accommodations for that in various ways. Passive dodging and other ways to strategically avoid getting hurt would also be of much higher value. Crafting would also be much more useful.

Modifié par Filament, 07 août 2013 - 05:24 .


#109
ArenCordial

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Well I think this means everyone will have 1 party slot reserved for mage.

#110
Allan Schumacher

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Wissenschaft wrote...

Allan Schumacher wrote...

As precaution I removed some images from the online aspect of Game Informer.

If it's just on a tumblr, there's a good chance that Game Informer didn't give permission. Sorry.

 

Its too late, if its on Tumblr its already out.


Irrelevant to whether or not we provide a tacit condoning by letting people do it, or make references to it it, on our forum.

Especially on the same day it's released.

#111
TheBreadedOne

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ArenCordial wrote...

Well I think this means everyone will have 1 party slot reserved for mage.


Depends on if we can spam potions and find more of them in this one. I got by pretty easily in DA:O without taking Wynne along (or giving Morrigan heal) by abusing potions.

#112
devSin

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Filament wrote...

Right, you were simply responding to Sylvius, based on "how my post made you feel." I think only in these last couple of posts did you actually admit that feeling was a misunderstanding rather than slyly keep pointing in my direction.

Well, if it can be said that I like to make jokes but am myself humorless, that probably wouldn't be incorrect sometimes. Whatever, I'll drop it.

I said initially I can deal either with regen or without and don't care either way, but I do think non regen does have some exciting potential. It does force you to think more strategically, if done right. I don't think running away is just out the door, out of hand, considering we're talking about a substantial change in gameplay to begin with, it very well follows that they could (and should!) make accommodations for that in various ways. Passive dodging and other ways to strategically avoid getting hurt would also be of much higher value. Crafting would also be much more useful.

Your post made me laugh (or smile at least, though I didn't watch the one video that required Flash), and I always interpreted it as a joke. Sorry if that never came across. My response was more intended as a perish the thought aside for twitch gameplay.

My only comment about the larger concern of health regeneration is that it would appear to invalidate my playstyle (of not using potions). But even there, we have so little information that it's not really a discussion I was intending to get more involved in (yes, most of the discussion was in fact me trying to explain my joke about Sylvius being excited for limited regeneration and then finding out that twitch gameplay was behind it, how that joke came up and why it made sense).

And there is definitely room for improvement (like the entirely irrelevant injury system), as you note, so it's not as if I'm devoted to the current regeneration scheme.

Modifié par devSin, 07 août 2013 - 05:42 .


#113
Sylvius the Mad

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simfamSP wrote...

In other words...

You loved blowing up xvarts.

I did.

devSin wrote...

simfamSP wrote...

It's a sensible decision.

But it really breaks character to rest for eight hours after every encounter just because you lost five hit-points and all you're lacking a fireball spell.

Well, you don't rest after every encounter; you just play smarter. ;-)

Indeed, in the IE games I tended to rest once per outdoor zone, and I'd do it immediately upon arrival.  I'd be out of spells from the last zone, have just travelled overland for anywhere from 4 to 24 hours, and setting up camp to prepare to explore new territory made perfect sense.

#114
Sylvius the Mad

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devSin wrote...

I'm reasonably sure there was sufficient context for you to understand what I was suggesting.

Relevant blog post I don't want to reiterate here for fear of derailing the thread

#115
DragonMage95

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I don't really mind the change. I just see quite a bit of death and rage in my DA:I playing future.

#116
devanroth22

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i guess crafting will be huge since i'm gonna need a ****-load of health potions... i enjoyed origins style crafting, extremely useful but unneeded.

#117
AlanC9

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Frolk wrote...

Memories of Baldur's Gate 2 are coming back to me. After a tough battle, I'd pick up the novel I had next to my computer and read it for about five minutes, occasionally putting the book down to pass the Ring of Regeneration (later, the Ring of Gaxx) to the next party member who needed his or her HP topped up.

I'd also take my earphones off so I didn't have to listen to Jaheira complain about being idle every 30 seconds.


While it's an effective tactic, wasn't this awfully annoying?

Modifié par AlanC9, 07 août 2013 - 08:08 .


#118
uzivatel

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Sounds like an annoyance.

#119
Liyros

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As long as there are no gross poultices being guzzled, whatever. It'll give us gamers something else to manage, if you're into that. Realism, goooo!

#120
AddieTheElf

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this sounds like it would be annoying, perhaps a slowly regenerating health bar would be better instead of DA2's instant-heal

#121
Lord Gremlin

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More often than not no health regen after battle just means busywork. Go to hub town , heal, go back. Go to hub town, heal, go back. Eww.
Although, if it's like, say Persona 3-4 where you can just use magic to heal...

#122
MichaelStuart

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As long I don't have to run back and forth for potions and/or rest points, I support having no health regen.

#123
uzivatel

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AddieTheElf wrote...

this sounds like it would be annoying, perhaps a slowly regenerating health bar would be better instead of DA2's instant-heal

So, youll just stand on one place a minute or two until your characters slowly regenerate?

#124
Boss Fog

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Sounds awesome. A return to a thoughtful and careful approach to combat. Definitely more of an old-school approach. I never did like the idea that my party all had Logan's powers.

#125
Guest_simfamUP_*

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Well, you don't rest after every encounter; you just play smarter. ;-)


Or I just play how I play. If my character is cautious and weary enough, he'll rest regardless of time. If he's reckless and doesn't give a **** about his companion's health he'll trudge on through, low hit points and limited spells not withstanding.

My original point was just that. Resting after each encounter, regardless of how it goes (because on a blind play-through you simply cannot prepare before hand) is not an option (if you are roleplaying,) especially if the end goal is urgent enough. This way, you usually do end up playing 'smarter' since you are limiting yourself significantly.

Of course, we're talking about DnD here. Mages don't need to rest in DA, so I'll make sure my party has plenty of lyrium, unless there are penalties/limits to how much one can carry.

Besides, wheres the challenge in no regen if you're going to be resting all the time? Pfft! That's for wimps :devil:

Modifié par simfamSP, 07 août 2013 - 11:16 .