Filament wrote...
Right, you were simply responding to Sylvius, based on "how my post made you feel." I think only in these last couple of posts did you actually admit that feeling was a misunderstanding rather than slyly keep pointing in my direction.
Well, if it can be said that I like to make jokes but am myself humorless, that probably wouldn't be incorrect sometimes. Whatever, I'll drop it.
I said initially I can deal either with regen or without and don't care either way, but I do think non regen does have some exciting potential. It does force you to think more strategically, if done right. I don't think running away is just out the door, out of hand, considering we're talking about a substantial change in gameplay to begin with, it very well follows that they could (and should!) make accommodations for that in various ways. Passive dodging and other ways to strategically avoid getting hurt would also be of much higher value. Crafting would also be much more useful.
Your post made me laugh (or smile at least, though I didn't watch the one video that required Flash), and I always interpreted it as a joke. Sorry if that never came across. My response was more intended as a
perish the thought aside for twitch gameplay.
My only comment about the larger concern of health regeneration is that it would appear to invalidate my playstyle (of not using potions). But even there, we have so little information that it's not really a discussion I was intending to get more involved in (yes, most of the discussion was in fact me trying to explain my joke about Sylvius being excited for limited regeneration and then finding out that twitch gameplay was behind it, how that joke came up and why it made sense).
And there is definitely room for improvement (like the entirely irrelevant injury system), as you note, so it's not as if I'm devoted to the current regeneration scheme.
Modifié par devSin, 07 août 2013 - 05:42 .