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No health regen?


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#151
GameHunter

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Plaintiff wrote...

GameHunter wrote...
Possible examples sleeping on taverns, ordering breakfast on taverns , making camps ,finding outpost with deeper entrance blocked by debris but few room's to sleep till morning so you can remove debris at morning
and explore in daylight safer and rested.

I can't wait for the super-awesome tedium of running all the way back across one of DA:I's supposedly "ENORMOUS" field areas so I can rest at a tavern or what-the-hell-ever.
Is this what passes for "fun" among "oldschool gamers"? Pointless busywork and arbitrarily enforced wait-times?


OMG ignorance is strong with you

No  wait times ,your passing day night cycle at seconds, you rest at
convienent for you places not run half country for that only save haven like you put it.

Not to mention other options I wrote so don't take out of context.

Use your head to think out of the box for once. 

They are creating rich world to explore not skyrim ultimate woodsman edition (let's plant woods all over). 

Busywork ? maybe call quest completing busy work too,maybe call selling stuff busy work ass well
you can't do it anywhere and at any time.

I feel like I'm attacked by fast gaming addict here "lets beat game in 24 hours and go rant on forums till next game..."
 
 
BTW Plaintiff have you played a game that doesn't make you go on a trip to railroad land
and press I win button how can someone feel pleasure from such gaming  is beyond my
understanding. You are one little bolt in stuck circle of rpg gaming is in  right now
and you cant imagine it changing srry for you.

Insta  full health ,insta loot ,insta travel time ,insta win .Answer me one question is gamer even 
needed in this kind of game you are seeking ?

If  some gamers are more interested in a yawn fest industry can provide them with it.
  
And being 21 Im sooooo old school that my beard reaches my knees you know.

If you are here to troll I really don't care w/e your gonna reply to this.

Modifié par GameHunter, 07 août 2013 - 06:16 .


#152
Ziggeh

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I really don't think this is a difficulty thing. It's about adding a layer of strategy to general combat. It just needs to be done in a way that doesn't replaced a formerly passive system with a tedious activity.

#153
Am1vf

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It doesn't necessarily have to be hard, just encourage you to think ahead and be careful. Normal and easy modes shuld still exist.

I was one of the ones asking for friendly fire in normal difficulty during the development of DA][.

#154
Fast Jimmy

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karushna5 wrote...

But not everyone is so good they can "avoid getting hurt" most will just quit because they can't win instead of becoming great. There have been several games I really wanted to play but they were too hard. Since Dragon Age has always been accessible to casual gamers, it seems hard that those players are being forgotten, or if all the things the hard core members want happen, discarded. I am all for the good players having a hard game, but the casual gamers need to also have an easy game, or at least much easier game than those who are hard core


And that is why I would bet every cent I own that there will be Casual and/or Narrative difficulties, which will either sidestep these mechanics, or make the chances of suffering for them nigh impossible. 

If anyone is seriously concerned about combat being too hard, play five minutes of ME3 on Narrative difficulty. I think that should put most of those qualms to rest. 

Modifié par Fast Jimmy, 07 août 2013 - 04:33 .


#155
brushyourteeth

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Fast Jimmy wrote...

karushna5 wrote...

But not everyone is so good they can "avoid getting hurt" most will just quit because they can't win instead of becoming great. There have been several games I really wanted to play but they were too hard. Since Dragon Age has always been accessible to casual gamers, it seems hard that those players are being forgotten, or if all the things the hard core members want happen, discarded. I am all for the good players having a hard game, but the casual gamers need to also have an easy game, or at least much easier game than those who are hard core


And that is why I would bet every cent I owned that there will be Casual and/or Narrative difficulties, which will either sidestep these mechanics, or make the chances of suffering for them nigh impossible. 

If anyone is seriously concerned about combat being too hard, play five minutes of ME3 on Narrative difficulty. I think that should put most of those qualms to rest. 


This exactly.

#156
Fetunche

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Rpg borefests like Skyrim already exist, let dragon age be dragon age and not copies of TES

#157
Ziggeh

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GameHunter wrote...

Busywork ? maybe call quest completing busy work too,maybe call selling stuff busy work ass well
you can't do it anywhere and at any time.

Selling things is definitely busywork. "Busywork" is repetitive activities that would be better suited to a passive process, and much better replaced entirely with something that's genuinely interesting.

I kinda doubt this will involve one, but given people seem to be wicked keen on the idea of such mindless laborous tasks I think the discussion needs to be had.

#158
karushna5

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Some people can't do that strategy. My roommate frowned every time I mention the stegedy angle, she finished Dragon Age Origins so much she knew it practically by heart and could do a complete play through regularly over a weekend. So when I say fan of the series understand she defends DAII to the teeth because she adores the games. Is she at all interested in stategy, or when to do this at such and such time and planning ahead, no. She just isn't that gamer. I do a bit of strategy, but if it requires strategy to play, then that is making it too difficult to just play. She would hate it, I would find it very UN fun. I can think ahead, but most of the time I just like killing things, and the amount they are mentioning DOES make the game harder, not having health regen makes it harder, and for those things to be added makes it insanely difficult

that isn't to say it can't be like that for those who like Hard Games. But Dragon age has always had a large casual following as well, and there needs to be a mode they can play in..

and Woah game hunter, where did that come from? many people enjoy games that way, just like you enjoy hard ones, its best if both can be happy, but it hurts gaming in general to cut out either one. Too many players being cut loose otherwise either way

Edit: as long as their is a narrative mode, I am happy, but some people seem to mind if other people have easy games which makes me wonder

Modifié par karushna5, 07 août 2013 - 04:42 .


#159
Guest_Jayne126_*

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Now just add that the weather also can impact you, like having to find shelter in a snowstorm. That would be great.

Preparation is the way to success~

#160
Plaintiff

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GameHunter wrote...
No  wait times ,your passing day night cycle at seconds, you rest at 
convienent for you places not run half country for that only save haven like you put it.

It doesnt really matter where they happen. Resting mechanics aren't convenient, they slow down the game and they eat up the precious time that I allocated for gaming. I don't like watching the timer in Skyrim or Fallout count down. I don't like watching John Marston stamp out his campfire. I don't like it in JRPGs when the screen fades to black and I have to listen to a little lullaby. That time adds up.

Those are not the fun parts of the game, they don't even count as playing. They count as watching the screen while things happen (or rather don't happen) without my input. That is acceptable for cutscenes, which are visually interesting and progress the plot. It's not okay when what you wind up looking at is the same few loading screens over and over again.

Use your head to think out of the box for once.

Camping isn't "outside the box", it's in a lot of games.

Busywork ? maybe call quest completing busy work too,maybe call selling stuff busy work ass well
you can't do it anywhere and at any time.

Selling stuff is a pain in the butt, but games can and do alleviate that by implementing mechanics to make it go faster. Dragon Age 2, for example, gave me a special "Junk" tab that I could sort items into, and then gave me the option of selling all "junk" items at once.

Not to mention, selling comes with a reward (currency), which I can use to progress, and creates a felling of accomplishment. Resting is just an unnecessary hindrance.

GameHunter wrote...
I feel like I'm attacked by fast gaming addict here "lets beat game in 24 hours and go rant on forums till next game..."

This is rich, coming from someone who can barely take the time to form coherent sentences.

And being 21 Im sooooo old school that my beard reaches my knees you know.

I'm 23. What's your point?

Modifié par Plaintiff, 07 août 2013 - 04:50 .


#161
Am1vf

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Jayne126 wrote...

Now just add that the weather also can impact you, like having to find shelter in a snowstorm. That would be great.

Preparation is the way to success~


I would LOVE something like that. As long as it is integrated in the gameplay and not a single ocurrence to trigger some quest ofc.

#162
elvici

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Plaintiff wrote...
Selling stuff is a pain in the butt, but games can and do alleviate that by implementing mechanics to make it go faster. Dragon Age 2, for example, gave me a special "Junk" tab that I could sort items into, and then gave me the option of selling all "junk" items at once.


Did love that 'junk' tab. B)

#163
Gileadan

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No regenerating health is good news. It's a great way to encourage more planning and making the game a bigger challenge without resorting to huge enemy HP bars and similar stuff. Combine that with some timed quests and you can put some real pressure on the player.

Now if they'd also add a mechanic like XCOM's "Red Haze"... :)

#164
Plaintiff

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Fast Jimmy wrote...
Going into an area with proper equipment and supplies to handle a list of different situations is meta-gaming?

It's completely impossible to know what I might face and what tools I might need without prior knowledge of the game's contents, so yes.

We better call the Boy Scouts - they've been cheating this whole time with their "Always Be Prepared" motto.

The boyscouts don't actually practice what they preach. They're ill-equipped for any situation that won't be solved by a swiss army knife and a flashlight.

#165
Am1vf

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Gileadan wrote...

No regenerating health is good news. It's a great way to encourage more planning and making the game a bigger challenge without resorting to huge enemy HP bars and similar stuff. Combine that with some timed quests and you can put some real pressure on the player.

Now if they'd also add a mechanic like XCOM's "Red Haze"... :)


I hate timed quests in real time games. If some enemy is running away or some ally is getting killed so we have to hurry it's fine. But having to conform to some chronometer on the side of the screen is just annoying and gets me out of the game world.

#166
Fetunche

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Call me crazy but I like games to be fun I have enough pressure IRL.

#167
Fast Jimmy

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elvici wrote...

Plaintiff wrote...
Selling stuff is a pain in the butt, but games can and do alleviate that by implementing mechanics to make it go faster. Dragon Age 2, for example, gave me a special "Junk" tab that I could sort items into, and then gave me the option of selling all "junk" items at once.


Did love that 'junk' tab. B)


I'd just prefer to have no junk at all, personally. If the idea was just a way to avoid having everything drop gold, but instead have items that wind up equating gold after you visit a shop vendor, then I think there has got to be a better way than 50 moldy scarves being the answer. 

But that is all way off-topic. Health regen is a great option that will add a strategic element to those who want it and will likely have zero effect on a Casual/Narrative difficulty, where enemies hardly ever do any real damage. 

#168
Am1vf

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Plaintiff wrote...

Fast Jimmy wrote...
Going into an area with proper equipment and supplies to handle a list of different situations is meta-gaming?

It's completely impossible to know what I might face and what tools I might need without prior knowledge of the game's contents, so yes.

We better call the Boy Scouts - they've been cheating this whole time with their "Always Be Prepared" motto.

The boyscouts don't actually practice what they preach. They're ill-equipped for any situation that won't be solved by a swiss army knife and a flashlight.


That is no excuse. If you are going into battle you prepare the best you can, you never know what you might find but you try to prepare for the most likely based on your (PCs) expectations. And if not you face the consequences and try to manage the best you can, doesn't mean you're playing wrong.

#169
Kidd

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Plaintiff wrote...

Fast Jimmy wrote...
The whole point of all that "tedium" is to plan and play better so that you DON'T wind up in these situations.

I thought "hardcores" and "old schoolers" frowned on metagaming. Or does DA:I have a mechanic for seeing the future?

It's not metagame to fight tactically like you would if you were in the situation yourself. I've always found BioWare's games to be a way to play an analogue of PnP RPGs on my own, with the companions acting as the characters of the other people around the game table. Delving down dungeons in those games, feeling a bit nervous as a resource is exhausted, wondering just what is beyond the next corner since I know I won't be in absolute top shape... it's tense, it's thrilling, it's downright amazing.

I don't know whether I should boot Baldur's Gate, Icewind Dale och Dragon Age right now but man I'm so hype I need to quench this desire somehow.

#170
GameHunter

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Ziggeh wrote...

GameHunter wrote...

Busywork ? maybe call quest completing busy work too,maybe call selling stuff busy work ass well
you can't do it anywhere and at any time.

Selling things is definitely busywork. "Busywork" is repetitive activities that would be better suited to a passive process, and much better replaced entirely with something that's genuinely interesting.

I kinda doubt this will involve one, but given people seem to be wicked keen on the idea of such mindless laborous tasks I think the discussion needs to be had.

You cerial how can you make selling less busy work with things to be sold ,sort so you just add all
things you want to sell to it and when you stumble on vendor press sell all on that. How hard can
it be Image IPB. Well unless you have personal as inquisitor in game which goes to sell for you at same scheme
if you want.

More on topic it is about not taking damage as well so you wont rush in bunch of enemies
and without concerning about your suplies. And you just may not need to rest at all.
You may collect full cap of potions just by not taking damage. 

And there will most likely be very accessible difficulty for all types of people.
 
Gaming style of exploration  
You explore beautifull areas ,take sites ,avoid being ambushed or cornered ,find secrets ,find loot
scout before engaging ,evaluate your opponents equip yourself with most suited stuff for situation 
,find secret quests and dungeons , discover unseen type of enemies,develop new fighting tactics ,
gather materials for crafting find craft forms ,smiths make better stuff. Try to collect information about
territories dangers before going to explore.

Combat seems to propose out strategize our out react or out prepare your opponents so plenty of
options.
 

Modifié par GameHunter, 07 août 2013 - 05:43 .


#171
CronoDragoon

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Plaintiff wrote...

It doesnt really matter where they happen. Resting mechanics aren't convenient, they slow down the game and they eat up the precious time that I allocated for gaming. I don't like watching the timer in Skyrim or Fallout count down. I don't like watching John Marston stamp out his campfire. I don't like it in JRPGs when the screen fades to black and I have to listen to a little lullaby. That time adds up.

Those are not the fun parts of the game, they don't even count as playing. They count as watching the screen while things happen (or rather don't happen) without my input. That is acceptable for cutscenes, which are visually interesting and progress the plot. It's not okay when what you wind up looking at is the same few loading screens over and over again.


Resting spots don't have to be just for resting, though. What about party banter? Conversations? Buying new supplies? It'd be like having Origins' campsite following you around. I think it could be a cool immersive tool if used properly.

#172
Fast Jimmy

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Plaintiff wrote...

Fast Jimmy wrote...
Going into an area with proper equipment and supplies to handle a list of different situations is meta-gaming?

It's completely impossible to know what I might face and what tools I might need without prior knowledge of the game's contents, so yes.

We better call the Boy Scouts - they've been cheating this whole time with their "Always Be Prepared" motto. 

The boyscouts don't actually practice what they preach. They're ill-equipped for any situation that won't be solved by a swiss army knife and a flashlight.

 

You'd be surprised what you can do with a flashlight and a Swiss Army knife.

And you can be prepared for anything in a game (to a reasonable degree) with a clear understanding of the game's mechanics. Can your party be turned to stone? Then it might be smart to have some Soft/depetrify potions on hand. Can your party be poisoned? Then you may want to keep some poison antidotes on you at all times.

The problem comes into play when I think that DA games have been a little lax in even properly explaining their mechanics, either in-game or even in the manual. If they were more up front with tutorials or education saying "this can happen to you and here are the consequences", then preparing for most bad scenarios is nothing far outside the realm of possibility. 

#173
Fetunche

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It's not about the difficulty I don't play narrative it's about adding an unnecessary layer of tedium.

#174
Am1vf

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CronoDragoon wrote...

Plaintiff wrote...

It doesnt really matter where they happen. Resting mechanics aren't convenient, they slow down the game and they eat up the precious time that I allocated for gaming. I don't like watching the timer in Skyrim or Fallout count down. I don't like watching John Marston stamp out his campfire. I don't like it in JRPGs when the screen fades to black and I have to listen to a little lullaby. That time adds up.

Those are not the fun parts of the game, they don't even count as playing. They count as watching the screen while things happen (or rather don't happen) without my input. That is acceptable for cutscenes, which are visually interesting and progress the plot. It's not okay when what you wind up looking at is the same few loading screens over and over again.


Resting spots don't have to be just for resting, though. What about party banter? Conversations? Buying new supplies? It'd be like having Origins' campsite following you around. I think it could be a cool immersive tool if used properly.


Sending Varric to gather some firewood... or have him tell spooky campsite tales.

#175
ladyiolanthe

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Am1_vf wrote...

Jayne126 wrote...

Now just add that the weather also can impact you, like having to find shelter in a snowstorm. That would be great.

Preparation is the way to success~


I would LOVE something like that. As long as it is integrated in the gameplay and not a single ocurrence to trigger some quest ofc.


They've said this will be the case, already. Moving/fighting in a swamp while it's raining will slow down your movement and response times. Sandstorms will cause damage so that you have to seek out shelter. It's in the Game Informer article.  :)