Fast Jimmy wrote...
^
You do realize you are arguing an outcome of a mechanic that is not at all guaranteed?
What if there is no regenerating health bar, no way to rest and no way to leave the dungeon to recover? It's healing spells, potions or quest failure (which may not even be a game over)?
We don't know. Again - we are taking a caption of a picture and assuming TONS about how the game will play. Which may not be valid at all.
This is all very well, but it's an argument for shutting down this forum for another year more than anything else.
I'm responding to posts, such as some by you, which took some sort of unlimited healing availability as a given, and still defended not having health regen as reliable. I think I'm entiitled to respond to those.
And the design that would make having no health regen something other than pointless added tedium is fundamentally incompatible with the "open world" stuff they've talked about - it's only viable if every mission is a sealed evironment. And would leave Bioware making a game in a totally unfamiliar gameplay environment, and risk seriously alienating many of their fans by the drastic change. Hell, people whinged endlessly at the incredibly minimal healing in DA2, and that's utterly weaksauce compared to the healing restrictions necessary to make this have any sort of redeeming features.





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