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How to Vanguard


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#26
Randomical

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Andr0idOS wrote...

Randomical wrote...

Half of the problem with charging sync-killing enemies is that you may get staggered immediately after the charge ends. And even if the enemy wasn't "primed" for the sync-kill in the beginning, it may become during the
stagger. 100% of my human vanguard's deaths are related to this. Thanks for the info anyway!


This is just my opinion, but I find you only get stun-locked to death if you charge into the middle of a big group of enemies and don't dodge right away. What works for me is, if you're going to charge, say, a spawn then try to get one of the guys on the outer edge of the spawn and near cover so that you can quickly charge him,
and dodge away to cover instantly after the BC. (Or if a novaguard, BC-dodge-nova-dodge-shotgun to the face-repeat.) I personally find the novaguard's survival to go up significantly higher if your always dodging after every BC/nova. That way, unless you mess up and don't get out of range, you can safely charge every sync-kill unit except banshees/praetorians. (As explained by OP, you just need good timing to safely charge those guys)


I know about Nova/dodge thing and I use it every time I charge a large group of enemies, of course. The problem is that you may get staggered *before* you can dodge. This happens because the game considers the player at his charge destination immediately after charge started, not when it hits. So enemies may start meleeing you before you even hit them. Same goes for projectile attacks of Atlas, geth rocket troopers, Scions, etc. All this may result in stagger before regaining control of character.
My common death pattern is charging a phantom -> she starts meleeing me but gets staggered by me -> I get shot by Nemesis or Atlas rocket, sometimes get staggered by the same phantom -> can't use Nova or an ops pack or dodge -> phantom stabs me.

#27
Reizo Ryuu

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1. Charge
2. Charge more
3. Bonus power fails
4. Die

#28
Andr0idOS

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Randomical wrote...

Andr0idOS wrote...

Randomical wrote...

Half of the problem with charging sync-killing enemies is that you may get staggered immediately after the charge ends. And even if the enemy wasn't "primed" for the sync-kill in the beginning, it may become during the
stagger. 100% of my human vanguard's deaths are related to this. Thanks for the info anyway!


This is just my opinion, but I find you only get stun-locked to death if you charge into the middle of a big group of enemies and don't dodge right away. What works for me is, if you're going to charge, say, a spawn then try to get one of the guys on the outer edge of the spawn and near cover so that you can quickly charge him,
and dodge away to cover instantly after the BC. (Or if a novaguard, BC-dodge-nova-dodge-shotgun to the face-repeat.) I personally find the novaguard's survival to go up significantly higher if your always dodging after every BC/nova. That way, unless you mess up and don't get out of range, you can safely charge every sync-kill unit except banshees/praetorians. (As explained by OP, you just need good timing to safely charge those guys)


I know about Nova/dodge thing and I use it every time I charge a large group of enemies, of course. The problem is that you may get staggered *before* you can dodge. This happens because the game considers the player at his charge destination immediately after charge started, not when it hits. So enemies may start meleeing you before you even hit them. Same goes for projectile attacks of Atlas, geth rocket troopers, Scions, etc. All this may result in stagger before regaining control of character.
My common death pattern is charging a phantom -> she starts meleeing me but gets staggered by me -> I get shot by Nemesis or Atlas rocket, sometimes get staggered by the same phantom -> can't use Nova or an ops pack or dodge -> phantom stabs me.

Ahh, I see, I misunderstood your post a bit then, my bad. I see what you're talking about, and I agree completely that is insanely annoying when that happens. It's annoying that the game considers your character to be "there" instantly when you use BC/Shadow Strike, which has gotten me killed more times than I care to admit.

Dem atlas rockets. Following you no matter what you do, and staggering you at the most inconvenient of times. :crying:

Modifié par Andr0idOS, 06 août 2013 - 11:18 .


#29
Guest_Element 0_*

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Reizo Ryuu wrote...

1. Charge
2. Charge more
3. Bonus power fails
4. Die

 

There's your TL;DR people 

#30
Daxamite

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i take the wraith on the drellguard because its lighter (and because i suck at reload cancelling the claymore). If i am going tryhard, will take incendiary IV, otherwise I actually like using up my vast stock of Cryo IV ammo on him

@Deerber - i will reread your post more carefully but i dont think i will change my mind and start charging at banshees , im sure i will get it embarrassingly wrong :innocent:

Modifié par PhoenixUK, 06 août 2013 - 11:27 .


#31
Randomical

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Andr0idOS wrote...

It's annoying that the game considers your character to be "there" instantly when you use BC/Shadow Strike, which has gotten me killed more times than I care to
admit.


Yep. It's even worse with SS as it doesn't give invulnerability frames. I remember being pissed off when a Cerberus turret killed me *while* I was Shadow Striking it. xD

#32
Andr0idOS

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Randomical wrote...

Andr0idOS wrote...

It's annoying that the game considers your character to be "there" instantly when you use BC/Shadow Strike, which has gotten me killed more times than I care to
admit.


Yep. It's even worse with SS as it doesn't give invulnerability frames. I remember being pissed off when a Cerberus turret killed me *while* I was Shadow Striking it. xD

I know, I used to die all the time before I realized how freaking awesome tac cloak is on her. I'm sure you already know this, but cloak, get to cover for like a second, then SS since it won't see you coming. (Hopefully... the game still trolls me occasionally, like SS'ing a guardian across the map in cloak and it somehow see's me and turns it's shield)

#33
Thrasher91604

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You know how I avoid sync kills? Keep my distance from sync killers. It's not very complicated. ;)

#34
Qui-Gon Glenn

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Good guide.

As a Krogan, besides meleeing her like mad when she's not charged, I like to BC Banshees when they are warping. Yes, this sounds dangerous, but it isn't. The trick is to charge her as she is warping. That way, you charge where she was and do that damage to her (and refill shields) where she is , which happens to land her outside of sync range.

Good guide.

#35
Andr0idOS

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Thrasher91604 wrote...

You know how I avoid sync kills? Keep my distance from sync killers. It's not very complicated. ;)

Now where's the fun in that? ;)


:P

#36
Thrasher91604

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Haha, I HATE banshees teleporting next to me and instantly sync killing me through a wall. There is nothing in this game more irritating to me. At least with geth stun lock there's a chance for a missile save... :/

#37
robarcool

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Reizo Ryuu wrote...

1. Charge
2. Charge more
3. Bonus power fails
4. Die

1. Charge
2.[Charge fails] I'm wounded
3.[Charge fails again] I'm DOWN!
4. Medigel. Go to step 1

#38
dudemacha

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I found that dodging sidewards after charging a praetorian to be better than backwards...though i do it with the asari vanguard......my 2 cents

#39
Titus Thongger

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charge
smash
charge
smash
charge
smash

attempt to charge.

die

medigel

get grabbed

wipe

#40
Andr0idOS

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Thrasher91604 wrote...

Haha, I HATE banshees teleporting next to me and instantly sync killing me through a wall. There is nothing in this game more irritating to me. At least with geth stun lock there's a chance for a missile save... :/

Yeah, the banshee is a real b****. I've gotten pretty good at dealing with them thanks to grinding out my reaper mastery for like a week a while back.

robarcool wrote...

Reizo Ryuu wrote...

1. Charge
2. Charge more
3. Bonus power fails
4. Die

1. Charge
2.[Charge fails] I'm wounded
3.[Charge fails again] I'm DOWN!
4. Medigel. Go to step 1

Ahh, a fellow frequent Vanguard player. It always happens at the most inopportune time as well.

#41
FasterThanFTL

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1. Host the game
2. Select Vanguard
3. That is all
4. Win

#42
DHKany

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Great Guide Deerber!

Would bang.

#43
Woozooliko

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Nice guide dude :)

#44
Stinja

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I did not know charging the praetorian bubble -> forces them down and is safe. Would bang for that tip!

Also to other would be vanguarders, don't be scared of playing off host: Asari, krogan, batboy, smash are all fine. Slayer and volus pretty much need you to be host, with the others being preferable to be host, or you'll be much less efficient.

I've seen a lot more "no shields after charge" bollax going on lately (PS3), to the point of having four consecutive charges, which none gave shields back!
Ditto watch out for bees - easily the worst enemy for a vanguard.

Nothing said about detonations? Vanguards are great for detonating other team mates primes, Nova and Slayer especially, or your own with say a Talon -> shoot -> charge -> shoot -> nova/nade/PD.

#45
chcknwng

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modok8 wrote...

wngmv wrote...

MaxCrushmore wrote...

Ill patiently await the video and i'll just keep practicing till then ... hopefully i'll land in more good quality PUG lobbies, hence enabling me to play that much squishier a character ...


1. Host
2. Equip Venom
3. Stagger and Prime.
4. Throw tons of Grenades. 
5.****
6. Profit.

I'm still not where I wanted to be with him. I can play DA fairly safely on Gold+, but die too much with DV.

IMO this is the most fun class to play because of the adrenaline rush you get from the speed of actions taking place around you. Whoever said it's like going to an S&M club without a safety word describes it perfectly. 

Deerber you rock a hell of a DV. That footage is pure joy to watch.


I just run around like a crazy person hucking grenades and charging everything
Is that the wrong way to play him?


Lol Cron is there another way to play him?

#46
Deerber

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palmof40sorrows wrote...

But why give yourself so many piranha rounds but not change the number in the mag? Or is that not possible? Not trolling, just curious.


Uhm. Dragaaan said something similar on the youtube page. So I find myself wondering... What's wrong with 120 rounds? Since I never use that ****ty gun, I don't even know how much ammo it usually has. I get it it's not 120?

If it's not, then it's strange... Maybe it's because that footage is *old*. Like, months old. All those recorded on FB Giant Hazard are really, really old. Was there a balance change to the Piranha's rounds by any means? Otherwise I have no clue why it's 120 and it should not be, really... :o

Edit: I think I got it. It's pretty easy... I was using the spare clip mod :P Haha I know noone in his right mind would use that, but I had just specced her for the first time to do the video, and just slapped the first weapon and mod I could think of on her.

Besides, it's a very old footage, as I said. Same goes for almost all the others, please do not take it like a show of what loadout I use on my vanguards, as it has changed on pretty much all of them but the Novaguard (since it's the only recent vid) ;)

ROBOTICSUPERMAN wrote...

Good stuff. Now there is no reason for pugs to get their vanguards sync killed. Now I you could just write a guide for every thing else in game, then maybe you could do the impossible...educate pugs!

If a banshee melees you and hits, does she not enter sync kill walking stance? If so, add it to your guide pls :)


I might write something about how to charge other enemies in the game, but not now. I'm a lazy guy, and this already costed me a lot of time :P Besides, pugs don't read here ;)


And no, a Banshee that melees you does not get primes for a sync, unlike all the other sync capable enemies in the game. If a Banshee melees you it means that she was already primed for a sync, you lucky boy :lol:


As far as I understand, if she's primed (she's walking) and you're in sync kill range, the game uses RNG to determine if you will get synced. If you "win" the RNG, you just get meleed. So, any time you get meleed, know that you were lucky ;)


It might be slightly different than this though. The sync kill chance for Banshees is 50-60%, depending on if you play gold or platinum. Now, I've noticed that I get meleed quite a lot more than I get synced, so there are only two explanations: either I'm a very lucky Vanguard, or you also get meleed if you get out of the sync range before she's capable of performing the sync. The first explanation gets more and more unlikely the more I see this behaviour, so by now I'd say that the latter is far more likely.


You can also see the Banshee meleeing me twice during the Novaguard part. Note that none of those two times were because I charged her, but because she teleported again after the charge and went next to me. So even if we assume that a melee is a missed sync, I had to rely on luck only because I messed up the timing of my charge and the direction of my dodge. If I didn't, there would have been no melee at all.

It's something that happens a lot when you charge Banshees, and it's hard to pull off 10+ charges without that ever happening. It would have taken me a lot more tries to get a good showcase video without that, and I was just too lazy to do it. I think the point of the vid gets shown pretty well anyway :)

oldharryold wrote...

i can see doing this to try to draw aggro
doing this purely for a shield regen seems a bit reckless 
doing this to get your weapon or power synergy up, then dodge back & throw grenades/shoot seems viable (except for novaguard specced for power synergy)


I couldn't care less about drawing aggro. And I beg to disagree about it being reckless. Lots of times, you're forced in a situation where you either charge a teleporting Banshee or die. If you know how to do it, you have a 0% chance of getting synced, so it's just as charging a cannibal. Why wouldn't you?

The only time when I can somewhat agree is if you're a Slayer and you're attempting to charge a Praetorian on the ground that is not performing animations. Then yeah, you have to think twice if you want to risk that sync or not. Especially since the benefit for your shields won't be that big.

But this brings me to the most important consequence of being able to do this, for me. Since I know how to do this, I know that I can charge any enemy I see, regardless of what they are, unless they just meleed. This allows me to play is a stupidly reckless way and get out of every situation alive. I know it doesn't sound like much, but trust me, for a Vanguard the difference between being able to charge any enemy you see and being able to do so on any enemy but one or two is HUGE.

It completely changes the way you play, the mentality you use when you play. As soon as you get low on shields, you just pick the first enemy you see and charge it. Stop. That's hugely different from having to discern what kind of enemy it is, decide if it's a good enemy to charge, and then do it. It makes up for a much more fluid and adrenaline pumping gameplay.

wngmv wrote...

IMO this is the most fun class to play because of the adrenaline rush you get from the speed of actions taking place around you. Whoever said it's like going to an S&M club without a safety word describes it perfectly. 


Wng, you make me proud! :wub:

modok8 wrote...

I just run around like a crazy person hucking grenades and charging everything
Is that the wrong way to play him?


Definitely far from being the wrong way. If it's the right way, it depends... On how crazy you are, how many grenades you chuckle and what "everything" means to you ;)

Element 0 wrote...

Reizo Ryuu wrote...

1. Charge
2. Charge more
3. Bonus power fails
4. Die

 

There's your TL;DR people 


AQ... I was wondering where the hell did you go! :P

PhoenixUK wrote...

@Deerber - i will reread your post more carefully but i dont think i will change my mind and start charging at banshees , im sure i will get it embarrassingly wrong [smilie]http://social.bioware.com/images/forum/emoticons/angel.png[/smilie]


Please, do read it again, and watch the vid. It might take a few syncs at the start, but they're a small price to pay for improving your gameplay, isn't it? Besides, I'm sure you'll learn quickly if you watch the vid, the syncs won't go on for long :)

I did this just so people like you could learn how to do so without suffering all the ****load of syncs *I* had to go through to learn it :D

Stinja wrote...

Nothing said about detonations? Vanguards are great for detonating other team mates primes, Nova and Slayer especially, or your own with say a Talon -> shoot -> charge -> shoot -> nova/nade/PD.


I am sorry, despite what the title is, this is not an omnicomprehensive Vanguard guide. It doesn't want to be, at all. That would be a much, much bigger and more ambitious project, which I do not have the will to tackle at the moment. A more fitting title would be "How to safely charge teleporting Banshees and Praetorians". Just that. But it sounded really bad, so I opted for "How to Vanguard" :P






Besides, to everyone complaining about getting staggered and sync killed at the end of a charge. Well first of all, this is not what the thread is about, since it does never happend against Banshees and Praetorians. Not saying you should not discuss it here, it's fine for me, just saying that you should not expect a reply on my part, more than what I am going to say now.

And what I'm going to say is that I think you are overmaking the problem a lot. I know perfectly well what you're refering about and I agree it's annoying, but it happens very rarely. Like... Once in 2 or 3 matches, if you know what you're doing and charge at the right time. It happens when you charge Atlases, mostly, and when you do so form a long distance. It never happens when you charge Phantoms, as they always get staggered by the charge. But Phantoms sometimes give lots of sync bull****, so that might be what you're experiencing. Although that is even rarer, luckily.

That is, assuming that you're hosting. This sort of thing tend to happen so much more if you don't host. But hey, if you don't host as a Novaguard you're just a fool and should be eaten :P

So all in all, I'm sure the one who said that accounts for 100% of his death as a Novaguard was vastly exaggerating.

Modifié par Deerber, 07 août 2013 - 11:48 .


#47
megabeast37215

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A good guide for sure. Wish I saw more Vanguards... Lots of people who can't or won't host though... And even more of them who are chicken : )

#48
Magniflyer

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megabeast37215 wrote...

A good guide for sure. Wish I saw more Vanguards... Lots of people who can't or won't host though... And even more of them who are chicken : )


why would I be scared of vanguarding offhost, even with a host from the other side of the ocean : )

go big or go home, ain't it like that?


also, too much head knowledge for one take, Dear >.<

and btw I wanted to thank you for the awesome DrellGod Lolcolyte thread, since then he's one of my prime assassins <3

#49
DragonRacer

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Welcome to the Library, Deerber.

#50
Deerber

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DragonRacer wrote...

Welcome to the Library, Deerber.


Awwww! Thanks! :blush:

megabeast37215 wrote...

 And even more of them who are chicken : )


I know, right? They weren't shown this image enough:

Image IPB

Magniflyer wrote...

and btw I wanted to thank you for the awesome DrellGod Lolcolyte thread, since then he's one of my prime assassins <3


Uhm... What thread are you refering about, precisely? Memory is not my strong point, sorry :lol:

Edit: are you talking about my first solo thread ever? The one I feel so ashamed of talking about? :lol:

Modifié par Deerber, 07 août 2013 - 11:45 .