In Exile wrote...
Don't get me wrong - I think the thread is a great idea. I just don't think the right is to effectively give lots of blatant stat bonuses. I don't have a problem with the upping spell resistance to dwarves, for example.
Oh! I see. So, would the same +3 Magic and +2 Mana for elves, and only 15-20% magic resistance to dwarves be fair? (I don't think that's
too game-breaking...)
Every Origin had temporary combat companions - Barkspawn (
) just happens to be pernament after it. And after the joining you otherwise get a human NPC.
Most people fell in love with the Mabari companion.
Only the HN could get him sooner. Every other origin only got him
after leaving Flemeth's Hut. Did any other origin have access to a cool animal companion that others didn't? No. So, the HN had a quantifiable advantage over us dwarves and commoners. >:[
Actually, I don't care. I actually feel way more attached to the Mabari from Ostagar because we
earned his affection. Mabari don't imprint on just
anyone, they don't let just
anyone near the Mabari to get imprinted on (you think they let elves near the kennels?), and it's
extremely difficult to re-imprint them after their owners die. Yet, despite all the odds, you saved him, he recognizes that you saved him, he re-imprints on you anyway, he escapes the slaughter of Ostagar despite still recovering from being sick, and crosses miles of darkspawn-infested countryside for probably days just to be by your side again.
That takes dedication. That's a love forged from perseverance and hardship, not just convenience. (Oh, your noble father owns the entire kennel, you get to see the kennel every day, and one of the dogs imprinted on you. What are the odds?)
Still, I feel like the sooner Mabari access helped contribute to human popularity, which helped contribute to non-human unpopularity, so I'd like to avoid it this time around. I figure if dwarves and elves had little advantages too, more people will want to play them... =(
No, you're not. That's the whole point: Anora makes you take the title so you know your place.
Yes, you are. And it is technically your place.
There are two different types of reigning monarchs: those who get their position in their own right (like succession), and those who get it through marriage. A woman who obtains the throne in her own right is called a
queen regnant (like Queen Elizabeth I and Queen Victoria) while a woman one who obtains the throne through marriage is a
queen consort (virtually ever other queen in history). A man who inherits the throne through his own right is known as a king, while a man who obtains the throne through marriage to a queen regnant is insultingly called a
prince-consort (like Prince Albert to Queen Victoria). I think the title is bull, as it implies the only way a woman can obtain power is to emasculate a man (insulting to both parties), but I didn't invent it.
Anora was queen-consort before Cailan's death since she obtained the throne only through marriage to him. If she is voted queen at the Landsmeet, she is effectively voted queen regnant (even if the title isn't used). Since the Warden cannot obtain the throne in his or her own right, only through marriage to Alistair or Anora, the Warden can become queen-consort or that blasted prince-consort title. Since Alistair can be voted king in his own right as Maric's son, he can be King if he marries Anora (meaning she effectively remains queen-consort, just from Cailan to Alistair, which miffs her), but the Male Warden is prince-consort because he cannot obtain the throne without marriage to her.
Does that make sense? You're still king in practice since you're still a monarch; part of the reigning royal couple. It's just that she's reminding you that you're royal through marriage to her--so don't try to kill or imprison to usurp power from her like her father did, please.
It's one thing to say that this is how players felt - though I will add for the record I was incredibly dissapointed with the HN because I don't, and never, felt that it allowed you to become King in a meaningful way.
It's another thing to say that the game offered more rewarding content for humans as a matter of design, when it looks to me that they offered (on paper) equal if not greater rewards for the dwarf.
In the end, it's how players feel that matters, right?
I'll concede the developers couldn't have anticipated a large part of the fanbase having their eyes on the crown (I didn't even see it coming), but that's why I want this thread to be about trying to examine what people really liked and how to learn from DA:O.
To me, that makes it a better, not worse, origin. But I like my stories bittersweet. And to me, it would diminish the plight of the elves if some backwater hero is all it took to fix everything.
I didn't want to fix
everything, but I would have liked for everything not to immediately
break.
And humans had +1 strength, +1 dexterity, +1 magic, +1 cunning. Also, it was +2 magic and +2 willpower for elves. So that actually makes it +1 magic and +2 willpower in comparison.
+2 Magic? Really? I could have
sworn...
Well, good thing I didn't. I still propose +3 Magic and +2 Mana for DA:I.
I also think the HN story felt "right" for DA:O, but that's just because I felt that DA:O failed to really portray the racial inequality of being an elf.
I thought it did very well in the Origin and Landsmeet portion. (I still see red when I think of how Loghain and Ser Caulthrien honestly didn't see any inconsistency with preaching freedom from Orlais while selling elves to Tevinter, the nobles in the Landsmeet were more upset over slavery tarnishing their image as a free nation over people losing their freedom, and the Loghain fanboys that try to explain away his racism and hypocrisy.) The middle game was a little uniform though. =/
I think that was another common complaint for all backgrounds. The Origins were so creative, then they got kind of cut off when the game funneled you into the middle darkspawn plot, then you didn't get to revisit your Origin until you went home (Orzammar for dwarves, Circle for Mages, Alienage for CE) or a place like home (Dalish Camp, Landsmeet for HN) and the Endgame (Alistair's/Anora's Boon).
Well, point is, humans were the default and had access to cool features that most players seemed to want, so please no masse?
Again - I'm for it. I just disagree on the uber stat bonuses.
Oh, I see. Fair enough.
Modifié par Faerunner, 08 août 2013 - 02:09 .