Anyone else annoyed about...
#1
Posté 18 janvier 2010 - 07:05
Now that I know that A. I can possibly die and B. Squad mate loyalty matters I feel that I'm going to force myself to develop relations with the party members and what not where as perhaps if I didn't know I may not have done as many side quest or explored as many options that could have resulted in me dying at the end.
My fingers are crossed that it's not completely telegraphed what is a "bad decision" and what not, but past experience with Bioware games tells me the only way I'm going to experience a shepard death is if I do it intentionally and that just ****ing sucks.
#2
Posté 18 janvier 2010 - 07:07
I am not annoyed, but I think telling us about the potential to die was a mistake, but the jug is broken and BioWare cannot mend it.
Modifié par Naltair, 18 janvier 2010 - 07:08 .
#3
Posté 18 janvier 2010 - 07:07
#4
Posté 18 janvier 2010 - 07:07
I would assume at that point you either gear up or go for it and probably get destroyed
#5
Posté 18 janvier 2010 - 07:09
Cry more.Abigail Fenn wrote...
I don't like that Bioware is only using Sheploo for marketing.
#6
Posté 18 janvier 2010 - 07:09
Well they are not showing any custom Shepherds either, so it's pretty even.Abigail Fenn wrote...
I don't like that Bioware is only using Sheploo for marketing, and not showing a FemShep at all. The suicide mission is the plot of ME2, just like catching Saren was the plot of ME1. I personally like the idea of the suicide mission, as well as the Fight For The Lost.
#7
Guest_Crawling_Chaos_*
Posté 18 janvier 2010 - 07:10
Guest_Crawling_Chaos_*
Mind you, there is still a third installment and having the death be something that is hard to prevent would be l-a-m-e.
#8
Posté 18 janvier 2010 - 07:11
#9
Posté 18 janvier 2010 - 07:12
Nothing can be done about it now but I hope in the future they reveal significantly less in promotional content. In the meantime I'll start training my Willpower stat so I can resist the temptation to absorb any and all information available.
Crawling_Chaos wrote...
Mind you, there is still a third installment and having the death be something that is hard to prevent would be l-a-m-e.
It doesn't necessarily need to be hard to prevent... just more subtle. I could still be proven wrong and perhaps the party member loyalty will be very difficult to max out and not entirely obvious and perhaps the decisions won't be as clear cut as "Kick ass and survive" or "Go out guns blazing".
I love the idea of the mission I just hate knowing about it before I've even played the game.
Modifié par ITSSEXYTIME, 18 janvier 2010 - 07:14 .
#10
Posté 18 janvier 2010 - 07:12
Even if it's just a "maybe" that you get that suicide run, it's just how they chose to sell it. Same thing happens all the time for other RPG's, even movies. Focus on one thing to get the hype going, don't give away rest of spoilers. Either way, I'm betting you're going to play ME2 or you wouldn't bother posting.ITSSEXYTIME wrote...
Am I the only one incredibly annoyed that Bioware is using the "suicide mission" as a framework for their marketing?
Now that I know that A. I can possibly die and B. Squad mate loyalty matters I feel that I'm going to force myself to develop relations with the party members and what not where as perhaps if I didn't know I may not have done as many side quest or explored as many options that could have resulted in me dying at the end.
My fingers are crossed that it's not completely telegraphed what is a "bad decision" and what not, but past experience with Bioware games tells me the only way I'm going to experience a shepard death is if I do it intentionally and that just ****ing sucks.
#11
Posté 18 janvier 2010 - 07:14
Everyone loves surprises, unless that surprise is bad.
#12
Posté 18 janvier 2010 - 07:15
#13
Posté 18 janvier 2010 - 07:16
Case in point.Willie_on_Wheels wrote...
I'd be enormously pissed if I walked into that mission unaware that I could die, and therefore didn't bother to keep a savegame to double back on should things go sour. That exact thing happened when I played the first game, and I couldn't save Wrex in the Virmire mission. I had to make a whole new game.
#14
Posté 18 janvier 2010 - 07:16
#15
Posté 18 janvier 2010 - 07:16
Too much filler about coddling and caring for these "kewl" psychos.
Perhaps Bioware couldn't think of a real middle act for the Mass Effect trilogy about the Reapers, so they cooked up this temporary threat of the Collectors to tide us over. It may be, that when all three games are out, the middle act is discovered to be nothing but filler.
#16
Posté 18 janvier 2010 - 07:16
I'll also agree that Shep will be able to win trust in different ways from each squad-mate. In ME 1 you could influence Garrus to act in a certain way, probably the case here as well.
#17
Posté 18 janvier 2010 - 07:24
ammit23 wrote...
Even if it's just a "maybe" that you get that suicide run, it's just how they chose to sell it. Same thing happens all the time for other RPG's, even movies. Focus on one thing to get the hype going, don't give away rest of spoilers. Either way, I'm betting you're going to play ME2 or you wouldn't bother posting.
Yeah I'm still excited to play the game, it's just frustrating to know in this particular case because hey, I've played a Bioware game before. Surviving the suicide mission is going to consist of talking to your party members on your ship and doing some side quest. Going into ME2 knowing exactly what I'll need to do in order to be in a good position to face the suicide mission is like going into Kotor knowing that you're Revan. Great for a second playthrough but a horrible first time experience.
Naltair wrote...
I think honestly if they hadn't, people would have loved it, the masses would have railed against them. These forums would be a cess pit of posts cursing BioWare for tricking them and claiming they were lied to and how can they import to 3 if they are dead. This way if you die you go oh, they told me that could happen I better go back and fix what I did wrong.
Everyone loves surprises, unless that surprise is bad.
Bioware games are about having real and meaningful consequences. How meaningful are your consequences when you just reload your saved game or avoid the situation entirely?
Mox Ruuga wrote...
They have no other framework. And this is worrying. It's like stretching the first third of The Dirty Dozen to be 90% of the movie, and the actual mission comprising the last 10%.
Too much filler about coddling and caring for these "kewl" psychos.
Perhaps Bioware couldn't think of a real middle act for the Mass Effect trilogy about the Reapers, so they cooked up this temporary threat of the Collectors to tide us over. It may be, that when all three games are out, the middle act is discovered to be nothing but filler.
Very good point. I'm personally hoping that like Dragon Age while you know how the game starts and you know how it ends there's plenty of great story telling in between. Honestly though, I wish Bioware's marketing campaigns would release less story information. I'd prefer they focus on gameplay/systems in promo material.
#18
Posté 18 janvier 2010 - 07:25
It is implied by finding and recruiting the members the rest of the story unfolds... sort of like ME1 where chasing Saren to the various worlds opened up more story. It seems almost the same really.Mox Ruuga wrote...
They have no other framework. And this is worrying. It's like stretching the first third of The Dirty Dozen to be 90% of the movie, and the actual mission comprising the last 10%.
Too much filler about coddling and caring for these "kewl" psychos.
Perhaps Bioware couldn't think of a real middle act for the Mass Effect trilogy about the Reapers, so they cooked up this temporary threat of the Collectors to tide us over. It may be, that when all three games are out, the middle act is discovered to be nothing but filler.
#19
Posté 18 janvier 2010 - 07:28
The ability to save nullifies that statement. The meaningful choices lead to meaningful consequences, which we will see in Me2; now I am with you in that death should be meaningful but knowing that you can import to ME3 they want Shepherd's story to continue this is a trilogy of Shepherd's story. I am not sure what else I can say, it sucks from your perspective and I empathize but this was known for several months now so nothing we can do about it now.ITSSEXYTIME wrote...
Bioware games are about having real and meaningful consequences. How meaningful are your consequences when you just reload your saved game or avoid the situation entirely?
#20
Guest_Shavon_*
Posté 18 janvier 2010 - 07:29
Guest_Shavon_*
#21
Posté 18 janvier 2010 - 07:31
ITSSEXYTIME wrote...
Am I the only one incredibly annoyed that Bioware is using the "suicide mission" as a framework for their marketing?
Now that I know that A. I can possibly die and B. Squad mate loyalty matters I feel that I'm going to force myself to develop relations with the party members and what not where as perhaps if I didn't know I may not have done as many side quest or explored as many options that could have resulted in me dying at the end.
My fingers are crossed that it's not completely telegraphed what is a "bad decision" and what not, but past experience with Bioware games tells me the only way I'm going to experience a shepard death is if I do it intentionally and that just ****ing sucks.
No, not really.
Suicide mission means a mission no one expect you to survive.
Like the Dirty Dozen or a tons of other movies with the same plot.
#22
Posté 18 janvier 2010 - 07:35
However if they weren't telling us, I'd probably never found it out as I tend to do every little quest in BioWare games. At least this way I can experience this scenario on one of my characters
#23
Posté 18 janvier 2010 - 07:39
#24
Posté 18 janvier 2010 - 07:42
Meh I am going to try really really hard to forget everything I know about Mass Effect 2 in the next few days.
#25
Posté 18 janvier 2010 - 07:51




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