Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters.
Big return to party-based tactics
Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
Battles veer away from button mashing toward a structure where observation and reaction take precedence
Now personally, I hate this. Combat was something I did not enjoy at all in DA:O, and I try to avoid games that emphasize tactical and slow combat, such as RTS games. If DA2 did anything right, it was the combat, which still wasn't great, but was heaps better than what DA:O offered.
Now I understand that some people love that sort of combat, and that's fine, but a lot of people don't. DA:I is still under development, it's still a year away at the least, so in that time can you please, please add the option for fast paced, action oriented combat that's more akin to DA2?
Modifié par Direwolf0294, 07 août 2013 - 05:32 .





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