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Please make twitch/action combat an option.


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#1
Direwolf0294

Direwolf0294
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From the gameinformer thread:

Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters.

Big return to party-based tactics

Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully

Battles veer away from button mashing toward a structure where observation and reaction take precedence


Now personally, I hate this. Combat was something I did not enjoy at all in DA:O, and I try to avoid games that emphasize tactical and slow combat, such as RTS games. If DA2 did anything right, it was the combat, which still wasn't great, but was heaps better than what DA:O offered.

Now I understand that some people love that sort of combat, and that's fine, but a lot of people don't. DA:I is still under development, it's still a year away at the least, so in that time can you please, please add the option for fast paced, action oriented combat that's more akin to DA2? 

Modifié par Direwolf0294, 07 août 2013 - 05:32 .


#2
Allan Schumacher

Allan Schumacher
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EntropicAngel wrote...

Filament wrote...

And spamming the button isn't intended design nor even particularly true, but we've been over that before.


I don't recall going over that with you, actually.

We don't actually know if it was intended. The very fact that it even exists, that spamming the button actually even makes me attack faster(as opposed to DA:O where it interrupted your attack and thus nullified it), makes me suspect it was.


I'd consider it a bug.

I'd also consider DAO's situation to be a design bug.  Issuing the same attack order shouldn't interrupt, as far as I'm concerned.

It's more a symptom of the game system being designed and implemented differently, than any sort of nefarious scheming on our part.


EDIT: I see quotes from Seb in the thread now.

Modifié par Allan Schumacher, 08 août 2013 - 07:01 .