Please make twitch/action combat an option.
#26
Posté 07 août 2013 - 09:04
#27
Posté 07 août 2013 - 09:12
#28
Posté 07 août 2013 - 09:37
uzivatel wrote...
Almost sounds like they are throwing away everything they did right in DA2 only to create another Origins-like borefest.
Um...They said they are going to take what worked in BOTH games. DA2 was waves and hacking and slashing.
Some of us want some depth to our combat.
#29
Posté 07 août 2013 - 09:43
DAO did nothing wrong unless you were a warrior. The slow animations and limited reactivity were mostly a class-specific problem, not a problem with combat as a whole. Yes, that needed speeding up, but not to the insane speed of DA2's combat which made tactics impossible without pausing every two seconds, and even then your orders were often outdated because things were moving so fast.
Modifié par Ieldra2, 07 août 2013 - 09:47 .
#30
Posté 07 août 2013 - 09:56
Either they were somewhat flexible with the truth ... or they have no idea what actually worked and based their decision on the feedback from the crybabies on metacritic.Melca36 wrote...
Um...They said they are going to take what worked in BOTH games. DA2 was waves and hacking and slashing.
Well, there sure was none in Origins.Some of us want some depth to our combat.
Modifié par uzivatel, 07 août 2013 - 09:58 .
#31
Posté 07 août 2013 - 10:34
This.EntropicAngel wrote...
Leave twitch to the rest of the market. Let us have our one, maybe two non-twitch RPGs a year.
#32
Posté 07 août 2013 - 10:36
#33
Posté 07 août 2013 - 10:38
A great deal more than in DA2. Positioning tactics, pre-combat stealth and scouting, the need to be careful with AoE - all irrelevant in DA2. DA2 was little more than "hit an applicable talent button as soon as the cooldown was done". That and the wave mechanics made DA2 combat a tedious chore.uzivatel wrote...
Well, there sure was none in Origins.Some of us want some depth to our combat.
Modifié par Ieldra2, 07 août 2013 - 10:39 .
#34
Posté 07 août 2013 - 11:03
As a side note, it'd be great to have controller support on PC. It was pretty hard to go back to KB+M after trying out the console version of DA2 and seeing how fluid combat and movement felt.
#35
Posté 07 août 2013 - 11:50
Yeah, right ... did you even play the same game?Ieldra2 wrote...
Positioning tactics, pre-combat stealth and scouting, the need to be careful with AoE
The positioninig tactics were extremely basic, in most fights completely unnecessary.
Pre-combat scouting was pointless, since the enemies were highlighted on your map, many pre-scripted combats would start even if your characters were using stealth and the rogue would get in the way of AoEs ... in theory anyway.
Some of the best AoE spells had no friendly fire and considering the abundance of armours with elemental protection, you cold go pretty crazy with spells without worrying much about the consequences.
Modifié par uzivatel, 07 août 2013 - 12:07 .
#36
Posté 07 août 2013 - 11:59
Your suggestion is about as ridiculous as asking the makers of Halo if they could add a party-based, isometric strategy combat mode with which one could go through the campaign.
#37
Posté 07 août 2013 - 12:27
Modifié par Frozenkex, 07 août 2013 - 12:27 .
#38
Posté 07 août 2013 - 12:32
Other fans we want fast action oriented combat like DA2 just no waves.
Bioware:
#39
Posté 07 août 2013 - 12:46
DA2 made a step towards satisfying action while keeping tactical gameplay, mind you - some warrior and rogue abilities allowed you to be mobile on the battlefield and avoid attacks, and default-off friendly fire meant you could be more relaxed with where you aim your spells. It's not a huge stretch to imagine expanding upon that - look at Neverwinter, which has somewhat standard MMO gameplay, but with an emphasis on dodges/rolls/mobility to evade special attacks.
Modifié par Nyrr, 07 août 2013 - 12:48 .
#40
Posté 07 août 2013 - 12:59
Maybe they should do something similar to GRAW and develop two versions of one game - while the story, dialogues, locations etc. could be the same, the gameplay could be completely different on PC and consoles.Frozenkex wrote...
People who are asking it to make it an "option" dont understand what they are asking, its unreasonable, and they won't do it. How about an option for turn-based combat!!?!?? no? Well im not expecting it, neither should you.
#41
Posté 07 août 2013 - 01:21
uzivatel wrote...
Maybe they should do something similar to GRAW and develop two versions of one game - while the story, dialogues, locations etc. could be the same, the gameplay could be completely different on PC and consoles.Frozenkex wrote...
People who are asking it to make it an "option" dont understand what they are asking, its unreasonable, and they won't do it. How about an option for turn-based combat!!?!?? no? Well im not expecting it, neither should you.
Not impossible, but remember that some console players still like a tactical approach, and some PC players have their machine set up console-style with a tv screen and controller.
#42
Posté 07 août 2013 - 01:52
Then they purchased wrong platforms...Nyrr wrote...
Not impossible, but remember that some console players still like a tactical approach, and some PC players have their machine set up console-style with a tv screen and controller.
#43
Posté 07 août 2013 - 02:13
Because proper design and implementation of the two requires vastly different ability and encounter design.leslie2233 wrote...
Why not have both? Couldn't Bioware just let you switch between twitchy or tactcical gameplay in the options menu.
You can't just throw a Diablo character into Baldur's Gate and call it a day.
#44
Posté 07 août 2013 - 02:48
#45
Posté 07 août 2013 - 02:50
If you want twitchy arcade button smash games, go play twitchy arcade button smash games. Don't try to turn Bioware RPGs into games of a different genre just because you mislike them. Thank you. Judging from DA II, they can fail at this hard enough even without your aid.
I don't like AE Sports games. I like Skyrim. - - - > Guys, hey guys..Wouldn't EA's NHL 2013 be a way cooler game if it got redesigned to be less about ice hockey and more like Skyrim?
Videogame can have a fairly ambitious, matured story with much writing crammed in it. Videogame can also have dumb twitchy arcade combat. You can also have a videogame that combines both. I've always tought such combination makes an incredibly stupid combination by design. Gameplay, story and storytelling shold complement one another. They should feel like they belong to same game. If your gameplay is about retarded MTV music video combat, then story and storytelling should be something of equal spirit. Preferably with emphasis on action and doing thigs..not on watching talking heads.
Modifié par LTD, 07 août 2013 - 03:06 .
#46
Posté 07 août 2013 - 05:16
Mr.House wrote...
Making two diffrent combat systems for one game is not cheap or productive. It is a waste of resources and time. DAI is going back to DAO and improving it. Deal with it or find another game.leslie2233 wrote...
Why not have both? Couldn't Bioware just let you switch between twitchy or tactcical gameplay in the options menu.
I like origin's gameplay, I was just proposing an alternative.
#47
Guest_EntropicAngel_*
Posté 08 août 2013 - 02:40
Guest_EntropicAngel_*
Plaintiff wrote...
Dragon Age never had "twitch" combat. I don't know why people think it did.
Who are you talking to, here? Without quotes it's hard, almost impossible to tell.
While you're mostly correct, I WILL point out both the Rock Wraith fight, and of course the fact that if you "spam" the auto-attack button, you DO attack faster.
#48
Guest_Guest12345_*
Posté 08 août 2013 - 02:44
Guest_Guest12345_*
I don't really like cooldowns or hotbars at all, I find them incredibly tedious and boring. But Bioware shouldn't try to appeal to me, because there is no middle-ground between hotbars/cooldowns and the type of twitchy gameplay I want. Personally I think it is in Bioware and Dragon Age's best interest to continue as a party-based CRPG and resist the temptation to emulate action-rpgs, of which there are many great options.
#49
Posté 08 août 2013 - 02:50
Anyone who thinks Dragon Age had/has "twitch" combat.EntropicAngel wrote...
Who are you talking to, here? Without quotes it's hard, almost impossible to tell.
I don't think that counts, honestly. None of that is based on player reflexes or "twitching".While you're mostly correct, I WILL point out both the Rock Wraith fight, and of course the fact that if you "spam" the auto-attack button, you DO attack faster.
#50
Posté 08 août 2013 - 02:59
Waves of enemies parachuting in no.
Don't know how some people thought that was right in DA2.





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