AlanC9 wrote...
If people like them better, aren't they happier by definition? What else would "happier" mean?
Anyway, the conceptual problem is that the design intent was for the player to give up something that he wants in any ending. More endings don't go necessarily go against this intent, but giving the player an ending he finds optimal does.
This is what chemiclord was getting at, I think.
That's the long and short of it, yes. Bioware was committed to the "moral dilemma" ending; that requires that the audience (in this case the player) loses something valuable to them, no matter what they choose. Ideally, it's meant as a values judgment, what do YOU think is more important?
Now, whether it's a good idea to have that sort of ending concept (especially at the end of a multiple game, multiple year emotional investment) is certainly something up for debate. Personally, I think it's POSSIBLE to pull off, but you better damn well pull it off FLAWLESSLY, because if you don't, you are going to have your fans latch onto EVERY mistake, no matter how little, and use it as ammunition against you to voice their displeasure.
And when you **** it up as royally as Bioware did... well, hell... I hope you have the National Guard at your disposal, because your Internet presence is going to be a warzone.
I don't think iakus is wrong, at least in theory. But I think the number of variations needed for "all" fans to at least find one that suits them is unreasonable to expect. There were FAR too many permutations over the course of this series for EVERYTHING to be accounted for, and anyone who was demanding "more endings", "more options", etc, was setting themselves up for disappointment and putting Bioware in a position that they could only fail.
Modifié par chemiclord, 10 août 2013 - 02:00 .