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About that dead horse


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#176
shingara

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If it were a simple case of 'deadline' they would have gone with drews original vision. For me its more a sense of getting out of drews shadow so to speak, but thats just my opinion.

#177
AlanC9

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StreetMagic wrote...

shingara wrote...

StreetMagic wrote...

They couldn't make a sequel out of this mess, so I don't think an import is relevant.. even if it was a current gen game that allowed imports easily.

Their other choice is a prequel or alternative universe. In which case, both ideas are weak as hell.

So, it's the end of Mass Effect, to me at least.


 All they have todo is enforce a canon ending on us in the next sequel, they will justify it somehow. either direction is possible.


I'd be all for that, but I don't think they have the balls to do it.


Anything they do at this point would require balls, as far as I can see.

#178
Guest_StreetMagic_*

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AlanC9 wrote...


Anything they do at this point would require balls, as far as I can see.


They could just forget continuity or Bioware styled RPGs and churn out a bunch of Mass Effect labeled sidestories like you see in ME Infiltrator or their comic books. That wouldn't require any balls at all.

#179
mopotter

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AlanC9 wrote...

mopotter wrote...
.....though since the endings are multiple choice and it's basically the same each time,  I'm not going to be playing it the 20 and more times I played ME1 and 2 so I'm not sure it was worth what I paid for it.


If you replay for variations in the endings, how did you ever replay ME1? Council dead/alive, Udina/Anderson as councilor -- that's 4 endings, same as ME3 except without ME3's variations for Rannoch and Tuchanka. 

I guess I can see replaying ME2 while trying to get different people killed, but that doesn't actually do much of anything except lose you a post-mission convo and give you a death scene in some cases. Other than that it's just a simple binary choice.


ME Series for me - destroy the reapers or die trying.  Spent 5 years working towards that goal. 

ME1 - I loved the story and I loved the characters and I lvoed the world.  That is the main thing that made it possible to play it over so many times. I loved the ending of Shepard heading out to another job.  

I did every combination i could.  Picked up Liara 1st; picked her up 2nd and picked her up last., a great option, made me laugh.  I left Kaidan not romanced; I left Kaidan romanced: I saved Kaidan romanced; I saved Ash romanced: I flirted with both Kaidan and Liara; I didn't romance anyone; And in each of these, I made other choices, I killed Wrex, I didn't kill Wrex; I picked up all of them, I didn't pick up Garrus.  I had plenty of choices becuase I loved everything about it.

I did the same with ME2.  I didn't look up how to survive, I just kept trying different things and seeing who would survive. and I have one game where everyone made it, but really, I like the others better.  I did every romance option, Thane died in the one I had carried over with Kaidan LI dead.   The first time I played ME2 I forgot where I had put Legion.  :lol:  I also loved the endings, all of them.  I teared up when Jack died trying to save Mranda because I had sided with Miranda and Jack saved her anyway.  I loved Shepard walking through the caskets and then going to work.

As much as I loved ME1's story, I loved the way the ending in ME2 was affected by what I did a little more.  But in ME2 they started taking Shepard away from me with small things and then ME3 they took Shepard away even more by getting rid of the middle choice and some other things, all of which I could have ignored if the ending had been more like ME2. Especially with the geth.

#180
rohanks

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shingara wrote...

If it were a simple case of 'deadline' they would have gone with drews original vision. For me its more a sense of getting out of drews shadow so to speak, but thats just my opinion.


I listened to an interview online with Drew Karpyshyn where he talked about the theme of dark energy. Is this part of the original vision you are talking about?

#181
mopotter

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AlanC9 wrote...

StreetMagic wrote...
There was always the element of consequences in those first two games though. "I can't wait to see how this will pan out." That sort of thing is pretty much over with, afaik (hopefully not, but I have to take their word for it. This was actually the end to Mass Effect :unsure:).


The end of save imports, anyway.


This would be ok with me.  I really hope they don't do another series until it's actually possible to make those choices in each game count.  

#182
shingara

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rohanks wrote...

shingara wrote...

If it were a simple case of 'deadline' they would have gone with drews original vision. For me its more a sense of getting out of drews shadow so to speak, but thats just my opinion.


I listened to an interview online with Drew Karpyshyn where he talked about the theme of dark energy. Is this part of the original vision you are talking about?


 ye amongst others, i felt that mac felt a need to implant something into the franchise that was his, he could point to it and go i did that, all mine, mine mine mine. And for ME3 that was the kid.

#183
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shingara wrote...


 ye amongst others, i felt that mac felt a need to implant something into the franchise that was his, he could point to it and go i did that, all mine, mine mine mine. And for ME3 that was the kid.


I don't even think Mac Walters really knows what he wanted to say. If he wrote the kid, it's funny that he also said this.

Walters couldn't tell us what to expect in terms of ME3's
plot points, but he did say what won't be happening. "You can't go and
find one Reaper who actually turns out to be a good guy… things like,
"Oh, yeah, these Reapers are OK." People playing the game will hopefully
say, ‘Nope. They're as bad as everyone said they are.' You really don't
want to be doing anything but killing them."


http://kotaku.com/58...ass-effect-game

Modifié par StreetMagic, 08 août 2013 - 10:25 .


#184
shingara

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I think mac was way over his head as lead writer, he might be ok as a support writer like he was in 1 and the bulk of 2 but he was over his head in 3. Possibly a reason why he isnt lead writer anymore. And that link just shows how much.

Modifié par shingara, 08 août 2013 - 10:29 .


#185
Tron Mega

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shingara wrote...

StreetMagic wrote...

They couldn't make a sequel out of this mess, so I don't think an import is relevant.. even if it was a current gen game that allowed imports easily.

Their other choice is a prequel or alternative universe. In which case, both ideas are weak as hell.

So, it's the end of Mass Effect, to me at least.


 All they have todo is enforce a canon ending on us in the next sequel, they will justify it somehow. either direction is possible.


wouldnt a canon ending ****** off whoever didnt pick that ending?

ME3s ending is dissapointing enough. what could be worse for some ME4 players? to continue into ME4 with an ending from ME3 that i think is WORSE then the one i picked would blow my mind.

id probably vomit.

Modifié par Tron Mega, 08 août 2013 - 11:18 .


#186
Guest_StreetMagic_*

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Tron Mega wrote...


shingara wrote...

StreetMagic wrote...

They couldn't make a sequel out of this mess, so I don't think an import is relevant.. even if it was a current gen game that allowed imports easily.

Their other choice is a prequel or alternative universe. In which case, both ideas are weak as hell.

So, it's the end of Mass Effect, to me at least.


 All they have todo is enforce a canon ending on us in the next sequel, they will justify it somehow. either direction is possible.


wouldnt a canon ending ****** off whoever didnt pick that ending?

what could be worse for some of ME4 players?

ME3s ending is dissapointing enough. to start ME4 with an ending that i deam WORSE then the one i picked would blow my mind.

id probably vomit.


They'd just have to take one for the team. A franchise is at stake! ;)

#187
shingara

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Tron Mega wrote...


shingara wrote...

StreetMagic wrote...

They couldn't make a sequel out of this mess, so I don't think an import is relevant.. even if it was a current gen game that allowed imports easily.

Their other choice is a prequel or alternative universe. In which case, both ideas are weak as hell.

So, it's the end of Mass Effect, to me at least.


 All they have todo is enforce a canon ending on us in the next sequel, they will justify it somehow. either direction is possible.


wouldnt a canon ending ****** off whoever didnt pick that ending?

what could be worse for some of ME4 players?

ME3s ending is dissapointing enough. to start ME4 with an ending from ME3 that i think is WORSE then the one i picked would blow my mind.

id probably vomit.



 Bottom line is there gonna peev of someone no matter what, prequel, sequel, canon ending or not.

#188
Tron Mega

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i dont even care about the future of ME and i still feel disgusted with that idea.

#189
Guest_StreetMagic_*

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Tron Mega wrote...

i dont even care about the future of ME and i still feel disgusted with that idea.


But that makes sense. You have to care about the future of ME to suggest such a thing.

#190
Kel Riever

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They're only peev off someone who buys it. I'm not going to have that problem since they aren't fixing the problems with the ME 3 ending(s) :)

#191
Bakgrind

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shingara wrote...

If it were a simple case of 'deadline' they would have gone with drews original vision. For me its more a sense of getting out of drews shadow so to speak, but thats just my opinion.


I can only presume that it was both deadline and money issues that caused the ending to be what it is. How long do you think it took to come up with the theme? How long do you think it took to come up  with the dialogue for it? When you take into account  of everything that is the ending  the catalyst would of been the quickest to produce and least expensive scene to come up with. DA :  Inquisition kind of hints of this sinse they added another full year to the development cycle. Of course their devs probably did not want to release their game so soon after ME 3, but the deadline and money is still a valid point.

Modifié par Bakgrind, 09 août 2013 - 12:11 .


#192
shingara

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Bakgrind wrote...

shingara wrote...

If it were a simple case of 'deadline' they would have gone with drews original vision. For me its more a sense of getting out of drews shadow so to speak, but thats just my opinion.


I can only presume that it was both deadline and money issues that caused the ending to be what it is. How long do you think it took to come up with the theme? How long do you think it took to come up  with the dialogue for it? When you take into account  of everything that is the ending  the catalyst would of been the quickest to produce and least expensive scene to come up with. DA :  Inquisition kind of hints of this sinse they added another full year to the development cycle. Of course their devs probably did not want to release their game so soon after ME 3, but the deadline and money is still a valid point.


 Im assuming your refering to the end. Because within a writing scope im pretty sure they had the rough logistics of where 3 would go before 2 was over. The finer points are the direction the flow of 3 would take and the culmination of everything that came before.

 So with the introduction of the kid and the dreams etc that had to then be woven within what was already in place for 3, this is where some of the plot holes and conflicts arise specificly because of the kid. Maybe it was a tumble down effect, the more they tried to reafim the kid as canon thats logical the more they ran out of time to come up with an ending.

 Because according to 1 the citidel is the prime target in every cycle for the reapers to attack first, they gain the knowledge of the races as the citidel is the central agency for the galaxy etc and use that to control the mass relays. because of the kid this couldnt happen as the citidel was the kid and thus had tobe attacked last.

 Its also possible they didnt have a clue how to end it. Its obvious mac didnt want shepard to live beyond 3 as seen by the original endings, it is only due to the pressure put on by the fans that we got the extended version. The way the ending was done and how it directly conflicts with what mac said previously as seen in the article someone else linked above does show it was rushed with a it will do kind of attitude. So whilst yes it could have been a snowball effect that created the ending but the snowball itself was created by themselves.

Modifié par shingara, 09 août 2013 - 01:02 .


#193
SeptimusMagistos

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Jadebaby wrote...
You see, one thing I discovered at PAX Australia was that it's not about whether you like it or not to them. It's about whether you will remember it. Whether you'll keep talking about it. They don't even care how many people you tell it was crap. So long as your telling people about it, that's good enough for them.


Yup. I first heard about Mass Effect through people complaining about them, which eventually led me to people talking about how great the series was in general, which in turn led me to buy it. And then the endings turned out to not be that bad at all.

Your disappointment and outrage served a higher purpose. Rejoice!

#194
Tron Mega

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StreetMagic wrote...

Tron Mega wrote...

i dont even care about the future of ME and i still feel disgusted with that idea.


But that makes sense. You have to care about the future of ME to suggest such a thing.


who made that rule?

#195
David7204

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That's called basic logic.

You can't simoultaniously not care about something and be disgusted by it.

Modifié par David7204, 09 août 2013 - 12:57 .


#196
Leonardo the Magnificent

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There you are, David! Where were we? Ah, yes, talking about Fallouts! I'm genuinely curious, what made Fallout 3 a better game to you?

#197
David7204

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Fallout 3 had more of everything good. More enemies, more places to explore, more treasure, more 'dungeons.' Way, way, way better sidequests. Far more likeable characters. A better story. New Vegas had way too many quests given by generic NCR grunts, and I'd say about 95% of the quests gave you nothing but reputation and money, whereas every single quest in Fallout 3 has a unique reward. Fallout 3 looked far better despite being released over two years earlier. It was much better balanced - enemies in New Vegas tended to be pushovers or frustrating. Much, much better music. Much more meaningful themes of hope and renewal. New Vegas tries to push political themes, but they really weren't done all that well aside from Caesar.

Modifié par David7204, 09 août 2013 - 01:12 .


#198
SlottsMachine

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Fallout 3 had side quests?

#199
o Ventus

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General Slotts wrote...

Fallout 3 had side quests?


Did you never play Fallout 3?

#200
SlottsMachine

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o Ventus wrote...

General Slotts wrote...

Fallout 3 had side quests?


Did you never play Fallout 3?


Yes.