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About that dead horse


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#201
o Ventus

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General Slotts wrote...

o Ventus wrote...

General Slotts wrote...

Fallout 3 had side quests?


Did you never play Fallout 3?


Yes. 


Then why ask a dumb question like that?

#202
SlottsMachine

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o Ventus wrote...

General Slotts wrote...

o Ventus wrote...

General Slotts wrote...

Fallout 3 had side quests?


Did you never play Fallout 3?


Yes. 


Then why ask a dumb question like that?


Interesting. As I recall there was maybe five meaningless side quests.  

#203
o Ventus

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General Slotts wrote...

o Ventus wrote...

General Slotts wrote...

o Ventus wrote...

General Slotts wrote...

Fallout 3 had side quests?


Did you never play Fallout 3?


Yes. 


Then why ask a dumb question like that?


Interesting. As I recall there was maybe five meaningless side quests.  



Not counting DLC, there are 43 side quests in the main game alone (including repeatable and unmarked quests). DLC brings that total up to 64.

#204
David7204

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Fallout 3 has the best sidequests of any game I can think of.

They were varied, with plenty of colorful characters and a good mix of serious and not-quite-as-serious content. Nearly every single one not only allowed you to choose who to side with, but choose how to execute that side's agenda. The rewards were outstanding - lots of really cool unique perks and weapons.

#205
shingara

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I think thats how you rate any game, dont think it has tobe side quests specifically, its the feeling and enjoyment you get from doing them, if it feels like a job and chore then thats when the feeling of hmmmph kick in.

For me ive always been a dues ex fan for how the game brings you into the story. Same way that mass effect did.

#206
o Ventus

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David7204 wrote...

Fallout 3 has the best sidequests of any game I can think of.

They were varied, with plenty of colorful characters and a good mix of serious and not-quite-as-serious content. Nearly every single one not only allowed you to choose who to side with, but choose how to execute that side's agenda. The rewards were outstanding - lots of really cool unique perks and weapons.


I can actually agree with this, for the most part. Not to mention the random encounters (I've still never gotten the Firelance).

#207
Leonardo the Magnificent

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I disagree about the sidequests, and especially the characters and story. Not only did Fallout 3 have significantly fewer sidequests (I'm almost positive of that), most of them were short and simple, such as freeing the children from Paradise Falls, saving the Big Town captives, or dealing with Amden(?). On top of that, they were rather formulaic. Each location had a single prominent quest that dealt with that location exclusively; there was next to no connectivity with the rest of the world. It made the world of Fallout 3 feel very much like a one big game rather than an actual setting, in my opinion. That isn't to say Fallout 3 had bad sidequests, of course; most of them were rather enjoyable and unique. It's just that they stood out so much from the generic, cookie-cutter landscapes and were generally so detached from the rest of the world that it seems that they were just randomly scattered about like jacks without any heed for cohesion. And since each quest was special, none of them were. You did get better loot, though.

New Vegas' sidequests, on the other hand, managed to be memorable without being implausibly over-the-top, like when delving into Vault 22, helping the Garretts and Families, or working with any of your followers. They weren't glaringly special, like dealing with a couple of comic book super-characters or hunting down androids. They were things that were reasonable for the setting.

As for the characters, well, Fallout 3 barely had any interactions with them. Each of your unique companions has barely any more dialogue after you recruit them and they certainly don't develop. Likeability is a more personal issue, though. I thought New Vegas had a better cast with Hildern, Phillipe, No-Bark, the King, Caesar, Arcade, Veronica, etc.

Storywise, 3 had a pitiful one. And one that could be rendered incompletable if you did it out of its unspecified order. It essentially ends with two groups of people fighting an all-out war over the right to push a button. Then there's the utter bastardization of the series' legacy factions, like the White-Knighting Brotherhood, the recently resurrected Enclave, or the "in name only" Super Mutants, all of these demonstrating the writing staff's inability to create an actual Fallout setting and their choice to rely on the iconic facets of the games and sell it as a sequel. I'm sorry about that, I tend to get incensed over that little issue. Point is, Fallout 3 has a plot with very narrow motives and very little choice. The penultimate choice is also ridiculous. Why would the player poison the purifier? It accomplishes nothing and is very much a choice that is "Evil for teh lulz." The same applies to Broken Steel.

That's my two cents. If you'd like to continue the discussion, it should probably be via message.

#208
o Ventus

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Literally the only reason NV has more side quests is because of the factions.

Modifié par o Ventus, 09 août 2013 - 02:18 .


#209
Leonardo the Magnificent

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And I'm fine with that. It makes it seems as though there's a lot going on in the world, plenty of problems to deal with. You're not always Mr. Hero, waltzing in to deal with the special problems. Sometimes you're just a guy looking for work. And it makes those unique quests all the more prominent because they're surrounded by the more regular issues.

Modifié par Leonardo the Magnificent, 09 août 2013 - 02:24 .


#210
mopotter

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o Ventus wrote...

David7204 wrote...

Fallout 3 has the best sidequests of any game I can think of.

They were varied, with plenty of colorful characters and a good mix of serious and not-quite-as-serious content. Nearly every single one not only allowed you to choose who to side with, but choose how to execute that side's agenda. The rewards were outstanding - lots of really cool unique perks and weapons.


I can actually agree with this, for the most part. Not to mention the random encounters (I've still never gotten the Firelance).


Also agree.  I just finished a FA3 game a couple of months ago.  I found every town without the perk and passed up a couple of quest this time.    I also enjoy FA NV but differently.  

#211
Dr. Megaverse

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As a long time FO fan, since FO and on, I have to say I love their current incarnations. Bethesda did a fantastic job, aside from making FO3 an east coast game. FO is, was, and should ALWAYS be set on the west coast.

#212
Tron Mega

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David7204 wrote...

That's called basic logic.

You can't simoultaniously not care about something and be disgusted by it.


i dont care about tali, yet her picture makes me feel embarased for bioware.

you dont feel bad about all the cats without a home out there?!?!?!?

i hope FO4 has bow gameplay.

Modifié par Tron Mega, 09 août 2013 - 03:07 .


#213
AlanC9

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StreetMagic wrote...

AlanC9 wrote...
Anything they do at this point would require balls, as far as I can see.


They could just forget continuity or Bioware styled RPGs and churn out a bunch of Mass Effect labeled sidestories like you see in ME Infiltrator or their comic books. That wouldn't require any balls at all.


Abandoning their brand wouldn't be ballsy?

#214
o Ventus

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Dr. Megaverse wrote...

As a long time FO fan, since FO and on, I have to say I love their current incarnations. Bethesda did a fantastic job, aside from making FO3 an east coast game. FO is, was, and should ALWAYS be set on the west coast.


FA Tactics took place in the Midwest, and FA: Brotherhood of Steel took place in Texas.

#215
o Ventus

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AlanC9 wrote...

StreetMagic wrote...

AlanC9 wrote...
Anything they do at this point would require balls, as far as I can see.


They could just forget continuity or Bioware styled RPGs and churn out a bunch of Mass Effect labeled sidestories like you see in ME Infiltrator or their comic books. That wouldn't require any balls at all.


Abandoning their brand wouldn't be ballsy?


Continuing to publish stories, even in the form of side stories, is not "abandoning their brand". That's the antithesis of abandoning their brand.

#216
AlanC9

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o Ventus wrote...

AlanC9 wrote...
Abandoning their brand wouldn't be ballsy?


Continuing to publish stories, even in the form of side stories, is not "abandoning their brand". That's the antithesis of abandoning their brand.


Depends on what you think the Bio brand is. Are comic books what they're known for? Crappy mobile games?

Modifié par AlanC9, 09 août 2013 - 04:37 .


#217
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AlanC9 wrote...

Depends on what you think the Bio brand is. Are comic books what they're known for?


That's irrelevant. If Bioware is actively producing (or indirectly producing, in the case of the books and comics) ME material, they aren't "abandoning their brand", because they are making things for it.

#218
Omega2079

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I remember how inappropriate the ending seemed after all that gameplay. It makes me reluctant to purchase the next game.

#219
AlanC9

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o Ventus wrote...

AlanC9 wrote...

Depends on what you think the Bio brand is. Are comic books what they're known for?


That's irrelevant. If Bioware is actively producing (or indirectly producing, in the case of the books and comics) ME material, they aren't "abandoning their brand", because they are making things for it.


I get the feeling we're talking about two different things. Sounds like you're talking about the ME brand, while I'm talking about Bio's own brand.

#220
Bleachrude

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I'm still surprised that people are potentially up in arms about a sequel invalidating their choices...

What did they THINK was going to happen?

I mean, even BEFORE you hit Earth, the outcome of Rannoch and Tuchanka ensured that there would have to be a canon ending....

#221
Guest_StreetMagic_*

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It would be abandoning the brand in the sense that the quality would suffer with that kind of approach. If they stopped making RPGs altogether, it'd be worse than what EA did to the C&C "brand". At least C&C tried to remain an RTS franchise. If you had a bunch of spin off action and ipad games for mass effect, it'd suck even worse than that.

Modifié par StreetMagic, 09 août 2013 - 07:49 .


#222
Guest_Morocco Mole_*

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iakus wrote...
Fans:  We want new/different endings
Bioware:  No.  But let's compromise:  We won't change the endings
Fans:  ...yay?


Because despite what idiot fans think. It is actually incredibly expensive to make an entirely new ending out of wholecloth and have it replace one already in the game. Especially if you are going to have to give it away for free to appease them and lose money on it.

#223
o Ventus

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AlanC9 wrote...

I get the feeling we're talking about two different things. Sounds like you're talking about the ME brand, while I'm talking about Bio's own brand.


Yeah. That tends to happen when you open with "their brand" and never bother to specify.

#224
CrutchCricket

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Morocco Mole wrote...

Because despite what idiot fans think. It is actually incredibly expensive to make an entirely new ending out of wholecloth and have it replace one already in the game. Especially if you are going to have to give it away for free to appease them and lose money on it.

If ****ing up were cheap, people would do it more often.

#225
TheProtheans

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Bioware is a dead horse, I'm waiting to see if it will regain life.