ElitePinecone wrote...
They're emphasised that the game caters to different playstyles, this time around. The major story arc is progressed through building the power of the Inquisition, which doesn't have to come through combat - finding ancient relics or doing exploration is a valid pathway.
I actually like that exploration is a deep enough game feature now to require its own skill tree - if it's as important as combat in discovering the world, I don't mind having to invest points in it.
I'm mostly being facetious. I'm really interested in the potential focus on non combat skills. But I can see potential issues.
Because I'm really compulsive it slightly bugs me that in both DAO and DA2 I need to bring a rogue with specific, non optimal combat skills to open all of the doors and all of the boxes. It's hypocritical of me because I'm always saying I want to be given tough choices, but it's annoys me all the same. There are ways this could be done that would have unpleasant consequences, enforcing party choices for example - bringing a character you hate because they happen to have the skill you need for that one thing is less than ideal. But it doesn't have to be done that way, and we shouldn't assume it will.
Let's say I'm intrigued but with some concerns. I wouldn't actually complain without more details.