Aller au contenu

Photo

The reason why Call of Duty MP is better than ME3 MP


  • Ce sujet est fermé Ce sujet est fermé
161 réponses à ce sujet

#26
SlimJim0725

SlimJim0725
  • Members
  • 5 308 messages

megabeast37215 wrote...

dumdum2 wrote...

You never get f*cked over by the spawns in CoD as much as in ME3.

Discuss!


Also... This statement couldnt be more false *ahem* Nuketown...


I spawn trapped on Nuketown in the first Black Ops all the time... :innocent:

#27
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Slimjim0725 wrote...

megabeast37215 wrote...

dumdum2 wrote...

You never get f*cked over by the spawns in CoD as much as in ME3.

Discuss!


Also... This statement couldnt be more false *ahem* Nuketown...


I spawn trapped on Nuketown in the first Black Ops all the time... :innocent:


It still happens in the 'new' Nuketown... And both you and enemies spawn on opposite sides of the same backyard as well. Spawning in front of someone who is aimed down sight at you is... Infuriating.

#28
SlimJim0725

SlimJim0725
  • Members
  • 5 308 messages

megabeast37215 wrote...

Slimjim0725 wrote...

megabeast37215 wrote...

dumdum2 wrote...

You never get f*cked over by the spawns in CoD as much as in ME3.

Discuss!


Also... This statement couldnt be more false *ahem* Nuketown...


I spawn trapped on Nuketown in the first Black Ops all the time... :innocent:


It still happens in the 'new' Nuketown... And both you and enemies spawn on opposite sides of the same backyard as well. Spawning in front of someone who is aimed down sight at you is... Infuriating.


Can't speak too much on that though I noticed the spawns in Black Ops 2 were pretty stupid sometimes (from the little I played of it). That said, spawns were/are pretty predictable in both CoD (pre- Black Ops 2) and this game and very easy to exploit. :devil:

#29
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Savage Baird wrote...

megabeast37215 wrote...

CoD weapons are balanced FAR better than ME3MP weapons
CoD has a 'jump button' where ME3MP has 'one button to rule them all'. Huge win for CoD there.
Black Ops 2 has a superior character building process (they should after like, 7-8 MP games... Chalk that up to experience).
CoD has Clan Tags and Emblems, for even more superior character customization.
CoD has no RNG store.

.....but... ME3MP is prettier, has better music and a much cooler universe overall. Sadly though.. CoD is a better overall MP game with less bugs... But CoD is multiplayer first, and ME3 hardly cared about their MP.

I wouldn't say 'hardly cared.' For it being ME's first MP, I thought it was a pretty good darn attempt.

Can't wait to see what they do with it next.


It was an experimental, money-grab, tacked-on MP with very little thought in comparison to CoD MP... And I too am excited to see the next chapter of MEMP. I really want to see it taken to the next level, and be treated as important as the single player during development. The possibilities of what can be done with MEMP are limitless.

#30
Supreme Leech

Supreme Leech
  • Members
  • 3 641 messages
This only seems to pose a problem for me if I'm doing a jade speedrun session. Spawns tend to get messed up on a few occasions during these runs. Apart from that, can't really say it poses a significant problem. Or maybe it is, but I'm just not noticing it?

#31
Savage Baird

Savage Baird
  • Members
  • 1 268 messages

megabeast37215 wrote...

Savage Baird wrote...

megabeast37215 wrote...

CoD weapons are balanced FAR better than ME3MP weapons
CoD has a 'jump button' where ME3MP has 'one button to rule them all'. Huge win for CoD there.
Black Ops 2 has a superior character building process (they should after like, 7-8 MP games... Chalk that up to experience).
CoD has Clan Tags and Emblems, for even more superior character customization.
CoD has no RNG store.

.....but... ME3MP is prettier, has better music and a much cooler universe overall. Sadly though.. CoD is a better overall MP game with less bugs... But CoD is multiplayer first, and ME3 hardly cared about their MP.

I wouldn't say 'hardly cared.' For it being ME's first MP, I thought it was a pretty good darn attempt.

Can't wait to see what they do with it next.


It was an experimental, money-grab, tacked-on MP with very little thought in comparison to CoD MP... And I too am excited to see the next chapter of MEMP. I really want to see it taken to the next level, and be treated as important as the single player during development. The possibilities of what can be done with MEMP are limitless.

You can't compare it to CoD though. CoD's focus is MP and has had years and plenty of games to perfect it.

I like CoD, but I just don't think ME3's MP should be compared to it.

#32
Dantanius

Dantanius
  • Members
  • 155 messages

dumdum2 wrote...

You never get f*cked over by the spawns in CoD as much as in ME3.

Discuss!


Great another COD lover. <_<

Why can't people quit comparing ME3 Multiplayer to COD's multiplayer? They look nothing alike. -_-

#33
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Savage Baird wrote...

megabeast37215 wrote...

Savage Baird wrote...

megabeast37215 wrote...

CoD weapons are balanced FAR better than ME3MP weapons
CoD has a 'jump button' where ME3MP has 'one button to rule them all'. Huge win for CoD there.
Black Ops 2 has a superior character building process (they should after like, 7-8 MP games... Chalk that up to experience).
CoD has Clan Tags and Emblems, for even more superior character customization.
CoD has no RNG store.

.....but... ME3MP is prettier, has better music and a much cooler universe overall. Sadly though.. CoD is a better overall MP game with less bugs... But CoD is multiplayer first, and ME3 hardly cared about their MP.

I wouldn't say 'hardly cared.' For it being ME's first MP, I thought it was a pretty good darn attempt.

Can't wait to see what they do with it next.


It was an experimental, money-grab, tacked-on MP with very little thought in comparison to CoD MP... And I too am excited to see the next chapter of MEMP. I really want to see it taken to the next level, and be treated as important as the single player during development. The possibilities of what can be done with MEMP are limitless.

You can't compare it to CoD though. CoD's focus is MP and has had years and plenty of games to perfect it.

I like CoD, but I just don't think ME3's MP should be compared to it.


I think there is a lot Bioware could learn from CoD... And even from Defiance. 

I would really like better outfit customization in the next ME game... I want a 'jump button' and I want the ability to go prone... I want the ability to go 'no weapons' like you can with the knife in CoD, where you get 6 perks and 15% movement speed AND a grenade. I could go on. 

I have high hopes for the next ME game, and I don't think Bioware will disappoint.

#34
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Dantanius wrote...

dumdum2 wrote...

You never get f*cked over by the spawns in CoD as much as in ME3.

Discuss!


Great another COD lover. <_<

Why can't people quit comparing ME3 Multiplayer to COD's multiplayer? They look nothing alike. -_-


You got something to say about CoD players or PvPers bro? B)

#35
Savage Baird

Savage Baird
  • Members
  • 1 268 messages

megabeast37215 wrote...

Savage Baird wrote...

megabeast37215 wrote...

Savage Baird wrote...

megabeast37215 wrote...

CoD weapons are balanced FAR better than ME3MP weapons
CoD has a 'jump button' where ME3MP has 'one button to rule them all'. Huge win for CoD there.
Black Ops 2 has a superior character building process (they should after like, 7-8 MP games... Chalk that up to experience).
CoD has Clan Tags and Emblems, for even more superior character customization.
CoD has no RNG store.

.....but... ME3MP is prettier, has better music and a much cooler universe overall. Sadly though.. CoD is a better overall MP game with less bugs... But CoD is multiplayer first, and ME3 hardly cared about their MP.

I wouldn't say 'hardly cared.' For it being ME's first MP, I thought it was a pretty good darn attempt.

Can't wait to see what they do with it next.


It was an experimental, money-grab, tacked-on MP with very little thought in comparison to CoD MP... And I too am excited to see the next chapter of MEMP. I really want to see it taken to the next level, and be treated as important as the single player during development. The possibilities of what can be done with MEMP are limitless.

You can't compare it to CoD though. CoD's focus is MP and has had years and plenty of games to perfect it.

I like CoD, but I just don't think ME3's MP should be compared to it.


I think there is a lot Bioware could learn from CoD... And even from Defiance. 

I would really like better outfit customization in the next ME game... I want a 'jump button' and I want the ability to go prone... I want the ability to go 'no weapons' like you can with the knife in CoD, where you get 6 perks and 15% movement speed AND a grenade. I could go on. 

I have high hopes for the next ME game, and I don't think Bioware will disappoint.

I totally agree. Bioware can learn a lot, but they still need to have their own identity.

Two of the things that disappointed me in ME3 MP was the lack of new powers and the true sense of progression. We need to be able to know exactly what we're going to unlock and when.

If the stupid RNG store returns, it better not be our main source of obtaining new weapons, gears, characters, etc.

#36
d_nought

d_nought
  • Members
  • 4 747 messages

megabeast37215 wrote...


I think there is a lot Bioware could learn from CoD


Namely the implementation of console looking sensitivities higher than too slow, very slow or slow.

#37
LuckyBullet95

LuckyBullet95
  • Members
  • 3 918 messages
ME3 created this, you're argument is invalid.

They also introduced you to Lakook, Stratoblip, Cainoobson, "500ms" (Air Quotes/Element 0), SlowerThanSDL, Cassandra Saturn and Stardusk.

Modifié par LuckyBullet95, 08 août 2013 - 12:33 .


#38
Qui-Gon Glenn

Qui-Gon Glenn
  • Members
  • 2 108 messages
Came for posts telling dumdum2 how to solo and understand spawn points.

Was not disappointed! BSN nooblets haven't watched vids and cannot comprehend signature links.

#39
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

d_nought wrote...

megabeast37215 wrote...


I think there is a lot Bioware could learn from CoD


Namely the implementation of console looking sensitivities higher than too slow, very slow or slow.


Dear God yes... I go back and forth between the two games nightly... And the sensitivity is night and day. It's not a big deal in this game, bc it's so forgiving by comparison and the enemies are so dumb... But... Looking down the scopes particularly is this game is... Awful.

#40
Triggafinga190

Triggafinga190
  • Members
  • 120 messages
Nagger please

#41
Striker93175

Striker93175
  • Members
  • 2 096 messages

Clips7 wrote...

Being that i hate FPS's anyway....Call of Duty sucks ****....ME multi is a very addicting experience and every game has it's flaws, but i find that the players themselves seem to have a tendency to screw up spawn points.

If all 4 players are spread out all over the map, then chances are you are going to have some weird enemy spawning formations..as in enemies spawning right behind you/side..etc. Not saying that you have to be together for the spawn to be legit, but everybody can't be spread out in the 4 corners of the map..the enemies have to spawn SOMEWHERE....

Teammates should just stay within the general area and once you become familiar with the maps you know where all the spawning points are anyway...this is really a non-issue...


You are in good company!!  I always feel like such an odd ball - outcast - odd man out - whatever... whenever I tell people I really, really despise 1st person games.

#42
selemidis

selemidis
  • Members
  • 24 messages
The random store makes the multiplayer too tedious. Other than that, it is a nice first attempt

#43
RainbowDazed

RainbowDazed
  • Members
  • 789 messages
What is this Spawn-**** you mean? And what is the CoD you speak of? Your words are riddles to me.

Image IPB

#44
dumdum2

dumdum2
  • Members
  • 4 506 messages

sobit wrote...

You can get f*ucked over by the spawn system in CoD just as hard. There is no spawn protection, sometimes you are spawned right besides an enemy, spawns can be camped, etc.


For being a troll yourself you really should see the sarcasm in the opening post :huh:

#45
dumdum2

dumdum2
  • Members
  • 4 506 messages

Dantanius wrote...

dumdum2 wrote...

You never get f*cked over by the spawns in CoD as much as in ME3.

Discuss!


Great another COD lover. <_<

Why can't people quit comparing ME3 Multiplayer to COD's multiplayer? They look nothing alike. -_-


Yes, the whole 10 hours I spent on Black Ops is definately more rewarding for me than the 1600 hours I have spent on ME3.

#46
Fiddles dee dee

Fiddles dee dee
  • Members
  • 2 462 messages
iT'S not have a nice day.

#47
dumdum2

dumdum2
  • Members
  • 4 506 messages

megabeast37215 wrote...

d_nought wrote...

megabeast37215 wrote...


I think there is a lot Bioware could learn from CoD


Namely the implementation of console looking sensitivities higher than too slow, very slow or slow.


And the sensitivity is night and day. It's not a big deal in this game, bc it's so forgiving by comparison and the enemies are so dumb... But... Looking down the scopes particularly is this game is... Awful.


That I totally agree on though. Sensitivity is waaay to slow in ME3, but then again it is not like you are playing PvP.

Hmm, we should definately have PvP in Mass Effect as well!

#48
d_nought

d_nought
  • Members
  • 4 747 messages

megabeast37215 wrote...

d_nought wrote...

megabeast37215 wrote...


I think there is a lot Bioware could learn from CoD


Namely the implementation of console looking sensitivities higher than too slow, very slow or slow.


Dear God yes... I go back and forth between the two games nightly... And the sensitivity is night and day. It's not a big deal in this game, bc it's so forgiving by comparison and the enemies are so dumb... But... Looking down the scopes particularly is this game is... Awful.


Not to mention that the option (underline, italics, in bold) for higher sensitivities helps for players who don't want as much help from auto aim/assist schemes, so when **** does happen you don't have to spend as much effort faffing about to retarget. I am not a hamfisted idiot, I want an option (underline, italics, in bold again) which gives less unpredictability even if I have to put more effort into it. Of course, sometimes it does go a bit too far. Call of Duty WaW had the option to lower aim friction adhesion but almost no-one used it. It definitely took some getting used to on my end and I didn't really see a whole lot of benefit when it came to weaselling out of situations where normal aim assist would have hindered. But with mechanics as condescending as "pull trigger -> aim at centre mass of whatever the game decides is appropriate" (or sometimes even not centre of mass, just some arbitrary point, if the target is moving or in cover), getting a good shot doesn't really have a lot of appeal, I just get the feeling that the game has done all the work for me, in the event that it doesn't **** up. Hence my recently acquired hard-on for the Arc Pistol, which can easily one-shot headshot at range without ADS.

Some random document I was reading a while back which I pretty much wholeheartedly agree with:
https://docs.google....sTXwtTmNKA/edit

Modifié par d_nought, 08 août 2013 - 01:19 .


#49
Melra

Melra
  • Members
  • 7 492 messages
It is better because you can kill other people! :o

#50
Maurader Sackboy

Maurader Sackboy
  • Members
  • 1 086 messages

mybudgee wrote...   CoD = Atlantic whitefish?


No, it's the theme song of an old TV show:  "It's call of doody time, It's call of doody time, ...."