megabeast37215 wrote...
d_nought wrote...
megabeast37215 wrote...
I think there is a lot Bioware could learn from CoD
Namely the implementation of console looking sensitivities higher than too slow, very slow or slow.
Dear God yes... I go back and forth between the two games nightly... And the sensitivity is night and day. It's not a big deal in this game, bc it's so forgiving by comparison and the enemies are so dumb... But... Looking down the scopes particularly is this game is... Awful.
Not to mention that the
option (underline, italics, in bold) for higher sensitivities helps for players who don't want as much help from auto aim/assist schemes, so when **** does happen you don't have to spend as much effort faffing about to retarget. I am not a hamfisted idiot, I want an
option (underline, italics, in bold again) which gives less unpredictability even if I have to put more effort into it. Of course, sometimes it does go a bit too far. Call of Duty WaW had the option to lower aim friction adhesion but almost no-one used it. It definitely took some getting used to on my end and I didn't really see a whole lot of benefit when it came to weaselling out of situations where normal aim assist would have hindered. But with mechanics as condescending as "pull trigger -> aim at centre mass of whatever the game decides is appropriate" (or sometimes even not centre of mass, just some arbitrary point, if the target is moving or in cover), getting a good shot doesn't really have a lot of appeal, I just get the feeling that the game has done all the work for me, in the event that it doesn't **** up. Hence my recently acquired hard-on for the Arc Pistol, which can easily one-shot headshot at range without ADS.
Some random document I was reading a while back which I pretty much wholeheartedly agree with:
https://docs.google....sTXwtTmNKA/edit
Modifié par d_nought, 08 août 2013 - 01:19 .