Kalas747 wrote...
Why is a bioware game being compared to this xXl33tnoscope42069Xx game? I hope ME4 has more RPG elements and less Call of Duty appeal.
Now on the serious side (well, as serious as it can get in a topic that's comparing CoD with ME, wtflol): any future ME MP could do a LOT good to learn from shooter gunplay mechanics. I don't mean just CoD, but also Battlefield, Team Fortress and other titles.
And the good thing is, without any PvP (as is likely for the next MP iteration!), the devs can really go and make the weapons diverse without having to balance them in a zero sum to each others, cause no one will be shooting back with those same guns. They can make guns with some real unique character.
Because frankly, the gunplay in ME3 MP is downright boring. Aim at target, press trigger, continue until target dead. And there's basically only three weapons that need recoil compensation, those being the Revenant, Typhoon and Hurricane. And on top of that, ME3 has kits that even do the recoil compensation for you.
That's kindergarden gunplay to be perfectly honest.
To be fair though, the ME devs never made an MP like this before, so I don't really hold them up to such standards and the MP was fun to play for a time being (a great long time in fact), but in any future MP, I want them to do much, MUCH better. And looking things up from prolific titles such as CoD, Bf, TF, GoW, BL can only help.