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Do choices from ME1 and 2 really change much in ME3


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49 réponses à ce sujet

#1
snootz

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The reason i ask is i want to start one last playthrough of me 3 

I do NOT want to start at zero points.. so if i can would like to use my ME 2 character.. or i could use a me3 char (but dont want to be infiltrator)

Now i read through the genesis comic and these were the options i was given..

Sacrifice council (i want to as they seem alive in the games i played so far)
Save Wrex (Same as above)
Save Ashley (Fits the team i want more)  
Make Anderson on Council (He quits i think anyway LOL) massive decision there i know =]  
Cheating on Liara with Miranda    




Those were the main ones which differ from ANY of my current playthroughs... And i am starting to think is it even worth it.. i don't want to start with a new character with no abilities (pretty much).. will play insanity. Reason i am starting a new one is because i got the new DLC anyway.. Other then Wrex.. which always interested me due to not loving Krogan.. i don't see a decision above which will make my game much different and worth the sacrifice.. Do you guys agree?

#2
NeroonWilliams

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The only one of THOSE decisions that has a real impact on the story is Wrex. Curing the Genophage with Wreav in charge is a much more dicey proposal.

The only real difference if you sacrifice the Council in ME1 is that there are different VAs for the new Council (I think they even say pretty much all the same lines).

#3
Forst1999

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The difference between Wrex and Wreav is pretty big, changes the genophage decision fundamentaly.
Ash or Kaidan results in, well, having Ash or Kaidan, but they do very similar things, even if they still very different characters. The new councilors have noticably different personalities from the old ones, but it doesn't change their policies (which even makes sense when I think about it. They probably depend on their governments at home)

#4
Fixers0

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 The all human council, the Human chairman, it's all just silently retconned into oblivion. Well, except that we now know that eight cruisers make up one third of three Alliance's fleets.

#5
Seboist

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They change as much as the choice for your Shepard's hairstyle does.

#6
Nightmare137

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This will let you know exactly what occurs if you import from from ME1 and ME2.

masseffect.wikia.com/wiki/Save_File_Transfer#Mass_Effect_.E2.86.92_Mass_Effect_2_.E2.86.92_Mass_Effect_3

Quite a few side missions/events and assets in ME3 rely on certain criteria being met in the previous games but not too many major points. As was mentioned the Wrex/Wreav thing and the Kaiden/Ashley thing are probably the biggest ones.

Modifié par Nightmare137, 08 août 2013 - 02:21 .


#7
Hexley UK

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Not really and any choices you do make are completely negated by the ending anyway.

#8
Iakus

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Conrad Verner has more story impact than making Anderson the Human Councilor

#9
Dr. Megaverse

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Seboist wrote...

They change as much as the choice for your Shepard's hairstyle does.


Pretty much this.  <_<

#10
AlexMBrennan

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The difference between Wrex and Wreav is pretty big, changes the genophage decision fundamentaly

You do know that there's a war going on that people can die in general? Rivals might assassinate him? Etc.

#11
LiL Reapur

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iakus wrote...

Conrad Verner has more story impact than making Anderson the Human Councilor

So True Anderson isn't even Councilor in Mass Effect 3 no matter of your decision you made.... :huh:

#12
Forst1999

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AlexMBrennan wrote...

The difference between Wrex and Wreav is pretty big, changes the genophage decision fundamentaly

You do know that there's a war going on that people can die in general? Rivals might assassinate him? Etc.


Of course. But with Wrex, there is at least a chance it doesn't become a catastrophe.
And with Wreav, sabotaging the cure actually benefits the war effort.

#13
Forst1999

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LiL Reapur wrote...

iakus wrote...

Conrad Verner has more story impact than making Anderson the Human Councilor

So True Anderson isn't even Councilor in Mass Effect 3 no matter of your decision you made.... :huh:

Yup, a codex entry explains that. A few lines a dialogue would have been much better. To be fair, you could see how unhappy and ineffective he was as councilor even in ME2, so it's not really surprising.
The only thing that gets just retconned, without any explanation (good or bad) is the all-human council. I'm not sad it's gone, as it was really stupid, but just ignoring it isn't exactly elegant.

#14
adayaday

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In the long run your choices only add flavor but they do not change the plot in any way.

#15
AlanC9

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Forst1999 wrote...

AlexMBrennan wrote...

The difference between Wrex and Wreav is pretty big, changes the genophage decision fundamentaly

You do know that there's a war going on that people can die in general? Rivals might assassinate him? Etc.


Of course. But with Wrex, there is at least a chance it doesn't become a catastrophe.
And with Wreav, sabotaging the cure actually benefits the war effort.


Not to mention the postwar situation. Whether or not you have Maelon's data also has something to do with that.

#16
AlanC9

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Weird. I don't see anything in the OP's list that would affect what happens at Rannoch. So to make peace there you have to have an ME2 import with some of the right choices?

#17
Jukaga

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As noted above, the genophage question is the only one that really changes outcomes, but the tons of little choices change many scenes and alter the flavour of the campaign quite a bit. If you've never played ME1, instead of using a ME2 genesis, I advise finding a savegame on masseffectsaves.com that you like and going from there. Otherwise you'll miss all the little stuff like Conrad Verner and the like.

#18
Sir DeLoria

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Well, if you destroy the heretics and the fighter base, Quarian casualties are very low in the battle of Rannoch. The same goes vice versa for the Geth.

#19
Iakus

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AlanC9 wrote...

Weird. I don't see anything in the OP's list that would affect what happens at Rannoch. So to make peace there you have to have an ME2 import with some of the right choices?


Looks like the choices listed are largely from the Genesis comic for ME2

#20
AlanC9

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Oh, not the ME3 version? Right.

I guess that means Kirrahe's dead. That results in an interesting situation if Thane dies in ME2.

#21
MassivelyEffective0730

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iakus wrote...

Conrad Verner has more story impact than making Anderson the Human Councilor


Good thing I always make Udina councilor then...

#22
KaiserShep

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I guess they wanted to keep Anderson available on the Citadel regardless of that decision, but it just seems weird that he'd stick around if he's not the councilor. Why would he bother working for Udina? He could've done something else for the Alliance rather than become a glorified paper pusher for that goofball.

#23
AlanC9

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Maybe you need some time that sort of political post if you want to get to the top ranks?

#24
Turbo_J

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AlanC9 wrote...

Weird. I don't see anything in the OP's list that would affect what happens at Rannoch. So to make peace there you have to have an ME2 import with some of the right choices?


Those are specific to ME2. You can use gibbed to edit the ME3 save to change the numbers but, specifically...

Giving Tali the Geth data in ME1 counts as well, but I'm not sure it's required. It just improves your odds of peace.

In ME2:

Resolve the Legion/Tali argument with Paragon or Renegade right away. Don't side with one or the other and then 'fix' your loyalty later.

During Tali's trial, Paragon with Garel about not going to war. It may not be necessary if you side with him on most things during the missions leading up to Rannoch. This gives you the bool numbers you need for Tali's support and Garel's support during Legion's upload.

#25
KaiserShep

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AlanC9 wrote...

Maybe you need some time that sort of political post if you want to get to the top ranks?


Space bureaucracy is even worse than I imagined.