Do choices from ME1 and 2 really change much in ME3
#26
Posté 08 août 2013 - 05:40
Also, you get him as a squadmate in Citadel DLC. If you killed him, Wreav WON'T take Wrex's place
#27
Posté 08 août 2013 - 05:42
#28
Posté 08 août 2013 - 05:50
TheGarden2010 wrote...
They change the journey, not the destination.
Eh, Looking at Maelon's Genophage data, the fate of the collector base, and legion's presence. I'd say it's the exact other way.
#29
Posté 08 août 2013 - 06:05
iakus wrote...
Conrad Verner has more story impact than making Anderson the Human Councilor
#30
Posté 08 août 2013 - 06:07
#31
Posté 08 août 2013 - 06:13
MegaIllusiveMan wrote...
Well, deciding Wrex's fate has a huge impact on ME on the Genophage arc
Also, you get him as a squadmate in Citadel DLC. If you killed him, Wreav WON'T take Wrex's place
I have seen the scene of youtube and it does look awesome (were Wrex comes to kill shepard but gets killed)
Having only played ME2 i never had the chance to see what the game was like with Wrex.. which is a shame..
Also Grunt wont be in the cit DLC? At the party or teamate?
I have ME2 char save.. but most of the options i mentioned in OP were from ME1
#32
Posté 08 août 2013 - 06:21
AlanC9 wrote...
Weird. I don't see anything in the OP's list that would affect what happens at Rannoch. So to make peace there you have to have an ME2 import with some of the right choices?
Yep. Rannoch is entirely based on ME2 whereas Tuchanka uses both ME1 and ME2. I think the issue with Rannoch in ME1 is that the only "decision" regarding the quarians/geth you can make is the "did you help Tali in her personal quest".
And that got referenced in ME2 when you go to Freedom's Progress IIRC.
#33
Posté 08 août 2013 - 06:25
iakus wrote...
Conrad Verner has more story impact than making Anderson the Human Councilor
#34
Posté 08 août 2013 - 06:40
NeroonWilliams wrote...
The only one of THOSE decisions that has a real impact on the story is Wrex. Curing the Genophage with Wreav in charge is a much more dicey proposal.
The only real difference if you sacrifice the Council in ME1 is that there are different VAs for the new Council (I think they even say pretty much all the same lines).
No, they're completely different. They are much more relunctant to help Shepard, but this applies more to the Asari Councillor. What they are are trying to say is different but it does branch to the same conclusion.
#35
Posté 08 août 2013 - 06:51
snootz wrote...
MegaIllusiveMan wrote...
Well, deciding Wrex's fate has a huge impact on ME on the Genophage arc
Also, you get him as a squadmate in Citadel DLC. If you killed him, Wreav WON'T take Wrex's place
I have seen the scene of youtube and it does look awesome (were Wrex comes to kill shepard but gets killed)
Having only played ME2 i never had the chance to see what the game was like with Wrex.. which is a shame..
Also Grunt wont be in the cit DLC? At the party or teamate?
I have ME2 char save.. but most of the options i mentioned in OP were from ME1
Nope. Grunt WILL BE on Citadel DLC. Wreav is the guy you meet on Tuchanka (ME2) in the throne and Grunt is your squadmate (ME2 also)
#36
Posté 08 août 2013 - 10:21
snootz wrote...
MegaIllusiveMan wrote...
Well, deciding Wrex's fate has a huge impact on ME on the Genophage arc
Also, you get him as a squadmate in Citadel DLC. If you killed him, Wreav WON'T take Wrex's place
I have seen the scene of youtube and it does look awesome (were Wrex comes to kill shepard but gets killed)
Having only played ME2 i never had the chance to see what the game was like with Wrex.. which is a shame..
Also Grunt wont be in the cit DLC? At the party or teamate?
I have ME2 char save.. but most of the options i mentioned in OP were from ME1
Yeah, I do wonder if Grunt acts as if nothing happened if you killed his clan leader (Wrex) in ME3.
#37
Posté 08 août 2013 - 10:46
Forst1999 wrote...
The difference between Wrex and Wreav is pretty big, changes the genophage decision fundamentaly.
Ash or Kaidan results in, well, having Ash or Kaidan, but they do very similar things, even if they still very different characters. The new councilors have noticably different personalities from the old ones, but it doesn't change their policies (which even makes sense when I think about it. They probably depend on their governments at home)
given that Wrex did not survive on my time-line, and with the Propreity: Genophage cure, as Wrev being the Krogan on Board on the OP [operation]. and having read that Wreav is a war-monger than his peaceful brother Wrex, i think i will have a chat with him before i do the Genophage Cure OP. whether to let the cure be cured or sabotage it.
my morality says "cure the cure" but having a few read sentence that Wrev is a war-monger, just makes it more difficult to either cure the cure or sabotage it....
seems my only "way" of getting a conclusion of this dilemma of mine, is talking to Wreav and see how the conversation with him will be of the two choices concerning the Genophage Arc
Modifié par Nashtalia, 08 août 2013 - 11:10 .
#38
Posté 08 août 2013 - 11:10
Fixers0 wrote...
TheGarden2010 wrote...
They change the journey, not the destination.
Eh, Looking at Maelon's Genophage data, the fate of the collector base, and legion's presence. I'd say it's the exact other way.
ha, thats an interesting statement right there.
#39
Posté 09 août 2013 - 12:10
#40
Posté 09 août 2013 - 12:25
#41
Posté 09 août 2013 - 12:32
#42
Posté 09 août 2013 - 12:41
KaiserShep wrote...
I'm pretty sure Shepard can't survive if you kill off the entire ME2 squad.
Well, actually, Shepar can survive if your squad is killed. You just need to guarantee that the squad that you took to face the Reaper Larva will be live after the outcome, so that they can rescue Shepard.
If you want a complete disaster playtrough, kill everyone by not installing Normandy Upgrades, take 2 squadmate(loyal) to acompany you to the Reaper Larva and then do Zaaed's loyalty mission after the Suicide Mission, where you have an option to kill him. Then, you just have 2 Squadmates
#43
Posté 09 août 2013 - 03:31
KaiserShep wrote...
I'm pretty sure Shepard can't survive if you kill off the entire ME2 squad.
In ME2, no. But you can get 'em eventually though.
MegaIllusiveMan wrote...
KaiserShep wrote...
I'm pretty sure Shepard can't survive if you kill off the entire ME2 squad.
Well, actually, Shepar can survive if your squad is killed. You just need to guarantee that the squad that you took to face the Reaper Larva will be live after the outcome, so that they can rescue Shepard.
If you want a complete disaster playtrough, kill everyone by not installing Normandy Upgrades, take 2 squadmate(loyal) to acompany you to the Reaper Larva and then do Zaaed's loyalty mission after the Suicide Mission, where you have an option to kill him. Then, you just have 2 Squadmates
In the "Adventures of Depressing Shepard"
Keep Morinth, Tali and Zaeed alive. Zaeed dies in his loyalty mission and opt for the Geth in ME3. Bonus points if you romanced Tali, but that is pretty damn evil. If you want optimal death efficiency, keep Wrex alive and betray him in ME3, thus killing both him and Wreav.
Sometimes Shepard saving the galaxy is not a good thing.
Modifié par Bourne Endeavor, 09 août 2013 - 03:36 .
#44
Posté 09 août 2013 - 03:53
Bourne Endeavor wrote...
Sometimes Shepard saving the galaxy is not a good thing.
****ENDING SPOILER ALERT****
If you have the EC (I am not 100% sure but I believe it's needed for this outcome) and shoot the kid, or I guess "Refuse" is the same thing, "So be it. The cycle continues", then Stargazer is a woman (Asari, I think) who tells the child that they now have peace because of what happened...or well, because of what the archives says...
Modifié par OldSwede, 09 août 2013 - 04:06 .
#45
Posté 09 août 2013 - 04:41
OldSwede wrote...
Bourne Endeavor wrote...
Sometimes Shepard saving the galaxy is not a good thing.
****ENDING SPOILER ALERT****
If you have the EC (I am not 100% sure but I believe it's needed for this outcome) and shoot the kid, or I guess "Refuse" is the same thing, "So be it. The cycle continues", then Stargazer is a woman (Asari, I think) who tells the child that they now have peace because of what happened...or well, because of what the archives says...
It is, and I know. Mostly the above was my devising the worst possible playthrough where Shepard is pretty much a psychopath. Refuse is the easy option. If you want a bad, mind screw file, ya need to be thorough.
Modifié par Bourne Endeavor, 09 août 2013 - 04:45 .
#46
Posté 09 août 2013 - 04:53
Bourne Endeavor wrote...
It is, and I know. Mostly the above was my devising the worst possible playthrough where Shepard is pretty much a psychopath.
Oh yes, I apologise. I totally got that. The reply wasn't really meant for you (just a general thing) although I quoted you.
Bourne Endeavor wrote...
Refuse is the easy option. If you want a bad, mind screw file, ya need to be thorough.
I am always so freakin' nice in games and I have a hard time playing a badass or psychopath character. I have tried, but I always fail (because I feel so bad). I really need to learn. I think it would do me good!
Modifié par OldSwede, 09 août 2013 - 04:56 .
#47
Posté 09 août 2013 - 05:35
Bourne Endeavor wrote...
In the "Adventures of Depressing Shepard"
Keep Morinth, Tali and Zaeed alive. Zaeed dies in his loyalty mission and opt for the Geth in ME3. Bonus points if you romanced Tali, but that is pretty damn evil. If you want optimal death efficiency, keep Wrex alive and betray him in ME3, thus killing both him and Wreav.
Sometimes Shepard saving the galaxy is not a good thing.
Congratulations, you found a setup where the endings actually fit the story
#48
Posté 09 août 2013 - 08:35
Yes I found this very hard to figure especially as I played a char who did appoint Anderson over Udina.LiL Reapur wrote...
So True Anderson isn't even Councilor in Mass Effect 3 no matter of your decision you made....iakus wrote...
Conrad Verner has more story impact than making Anderson the Human Councilor
There are a lot of changes made and some not so subtle , such as Conrad Verner, not showing if you choose a new char with the comic book set of choices. The real choices I had made in ME2 are not available for you with a new char.
So disappointed I started all over with an old save that had most of MY desired encounters to be.
not sure why whats her name shrink that I did save in ME2 along with all 12, does not show up , no fish.
Also I just played 34 hrs straight and have had a hiccup with finding Dr. Garneau.
I scanned Caelston Rift before I did the quest and received a weird message that he was not there!
Now after all that I narrowed the search to One planet, but alas he does not show up.
I think this is bugged, I have done this many many times and never had a problem.
But this is the first time after I got Omega and Shoreleave dlc's.
Anyone else get this game breaker.
#49
Posté 09 août 2013 - 04:10
Bourne Endeavor wrote...
KaiserShep wrote...
I'm pretty sure Shepard can't survive if you kill off the entire ME2 squad.
In ME2, no. But you can get 'em eventually though.MegaIllusiveMan wrote...
KaiserShep wrote...
I'm pretty sure Shepard can't survive if you kill off the entire ME2 squad.
Well, actually, Shepar can survive if your squad is killed. You just need to guarantee that the squad that you took to face the Reaper Larva will be live after the outcome, so that they can rescue Shepard.
If you want a complete disaster playtrough, kill everyone by not installing Normandy Upgrades, take 2 squadmate(loyal) to acompany you to the Reaper Larva and then do Zaaed's loyalty mission after the Suicide Mission, where you have an option to kill him. Then, you just have 2 Squadmates
In the "Adventures of Depressing Shepard"
Keep Morinth, Tali and Zaeed alive. Zaeed dies in his loyalty mission and opt for the Geth in ME3. Bonus points if you romanced Tali, but that is pretty damn evil. If you want optimal death efficiency, keep Wrex alive and betray him in ME3, thus killing both him and Wreav.
Sometimes Shepard saving the galaxy is not a good thing.
Or just end the depression by going to Morinth after the Suicide Mission
#50
Posté 09 août 2013 - 04:14
Micon2 wrote...
LiL Reapur wrote...
So True Anderson isn't even Councilor in Mass Effect 3 no matter of your decision you made....iakus wrote...
Conrad Verner has more story impact than making Anderson the Human Councilor
Also I just played 34 hrs straight and have had a hiccup with finding Dr. Garneau.
I scanned Caelston Rift before I did the quest and received a weird message that he was not there!
Now after all that I narrowed the search to One planet, but alas he does not show up.
I think this is bugged, I have done this many many times and never had a problem.
But this is the first time after I got Omega and Shoreleave dlc's.
Anyone else get this game breaker.
Maybe you forgot to explore a cluster?
Hint: Travel to the planet 2181 Despoina in the Psi Tophet system of Sigurd's Cradle, scan it, and land. The next mission begins automatically.





Retour en haut






