Did you prefer the more manga-like combat animations in Dragon Age 2?
#251
Posté 09 août 2013 - 07:43
#252
Posté 09 août 2013 - 08:14
Have you ever seen pole dancing?Ukki wrote...
shinobi602 wrote...
I don't want to go back to the canned attack animations of DA: O, but also would like more fluidity to combat animations unlike the extremely twitchy animations of DA2.
Playing as a mage in DA2 is badass though.
Just let me play it as an action RPG if I wanted to.
I felt the opposite. Mage in DA2 was like a pole dancer, I had to fight my urge to throw dollar bills at the screen while watching the combat.
#253
Guest_Puddi III_*
Posté 09 août 2013 - 08:16
Guest_Puddi III_*
Wait, have I even seen a parade?!
#254
Posté 09 août 2013 - 08:28
Why the hell would I presume that?Sylvius the Mad wrote...
This can be explained by presuming that the scale of time was different in and out of combat.Plaintiff wrote...
"Oh! An enemy! I'd better pull out my weapon and slow right the **** down! What?"
Wait, don't answer that. I don't care.
I'm not interested in conjuring up an in-universe explanation for why the combat sucks. I want it to not suck.
#255
Guest_KnossosTNC_*
Posté 09 août 2013 - 08:55
Guest_KnossosTNC_*
That flies out the window the moment combat starts. In comes gratuitous ninja moves, weightless swords and mages spinning and swinging staves around. The best word to describe it is "silly." Silliness has its place - I've been playing Awesomenauts recently, and it's full to the brim with silliness; a space cowboy, a rapper alien frog, a purple-skinned alien surfer babe and endless one-liners. But that's okay, because it made itself clear from the outset that it pitched itself as a silly game, with its Saturday morning cartoon art style and an excuse plot ripped right out of Team Fortress 2.
In contrast, Dragon Age games pitched themselves as darkish fantasy RPGs; what I am NOT saying is that Bioware should cut out all the silliness all together. Even in the darkest and grimmest of settings there is still a place for silliness. I'm just saying that in such settings silliness should be used in moderation and "tactically."
Modifié par KnossosTNC, 09 août 2013 - 09:07 .
#256
Posté 09 août 2013 - 09:02
#257
Posté 09 août 2013 - 09:06
KnossosTNC wrote...
I didn't like it much. Before DA2's release, I called on Bioware to tone down the combat animation a notch - a call that went unheeded. Realism wasn't the issue; no one who plays a fantasy RPG should expect hard realism. What was the issue was tone. When I'm out of combat, DA2's actually a pretty serious game. True, it had some light moments, but there's a collectivist fanatic race occupying a portion of the city, mages and templars are on the brink of war, and daily horrors and injustices are everywhere. All in all, DA2 pitched itself as a pretty serious game.
That flies out the window the moment combat starts. In comes gratuitous ninja moves, weightless swords and mages spinning and swinging staves around. The best word to describe it is "silly." Silliness has its place - I've been playing Awesomenauts recently, and it's full to the brim with silliness; a space cowboy, a rapper alien frog, a purple-skinned alien surfer space babe and endless one-liners. But that's okay, because it made itself clear from the outset that it pitched itself as a silly game, with its Saturday morning cartoon art style and an excuse plot ripped right out of Team Fortress 2.
In contrast, Dragon Age games pitched themselves as darkish fantasy RPGs; what I am NOT saying is that Bioware should cut out all the silliness all together. Even in the darkest and grimmest of settings there is still a place for silliness. I'm just saying that in such settings silliness should be used in moderation and "tactically."
As a master thief once said "Nobody's perfect."
I prefer the over the top rogue animations for dual wield because I feel they actually fit the rogue.
#258
Posté 09 août 2013 - 09:08
Parmida wrote...
I loved the DA2's combat speed and animations. It was much more iconic and entertaning.
You could say the same thing about monkeys throwing poop. <_<
#259
Posté 09 août 2013 - 09:10
To resolve the incongruity.Plaintiff wrote...
Why the hell would I presume that?Sylvius the Mad wrote...
This can be explained by presuming that the scale of time was different in and out of combat.Plaintiff wrote...
"Oh! An enemy! I'd better pull out my weapon and slow right the **** down! What?"
If the incongruity is why it sucks (as you suggested), then eliminating that incongruity makes it not suck.Wait, don't answer that. I don't care.
I'm not interested in conjuring up an in-universe explanation for why the combat sucks. I want it to not suck.
If there's some other problem with the combat, what is it? Maybe we can address that one, too.
#260
Posté 09 août 2013 - 09:11
So you're saying that DA:O's combat is even less fun than watching monkeys throw poop?Sejborg wrote...
Parmida wrote...
I loved the DA2's combat speed and animations. It was much more iconic and entertaning.
You could say the same thing about monkeys throwing poop. <_<
#261
Posté 09 août 2013 - 09:11
Sejborg wrote...
Parmida wrote...
I loved the DA2's combat speed and animations. It was much more iconic and entertaning.
You could say the same thing about monkeys throwing poop. <_<
Actually it is quite enteraining to go to the zoo and watch the monkeys and elephants throw poop at humans. The monkeys especially seem to get a good laugh out of it.
I like DA2's combat for the rogue and mage. It beat watching the rogue and mage in DAO.
Modifié par Realmzmaster, 09 août 2013 - 09:12 .
#262
Posté 09 août 2013 - 09:14
draken-heart wrote...
I prefer the over the top rogue animations for dual wield because I feel they actually fit the rogue.
I agree that rogue's should have more agile movements for combat, but DA2 really pushed that aspect too far just to make it look cool
Hopefully DA:I tones it down
#263
Posté 09 août 2013 - 09:14
Realmzmaster wrote...
I like DA2's combat for the rogue and mage. It beat watching the rogue and mage in DAO.
Agreed, Rogues in two got a marked improvement in how they approach combat, which is to target the vitals instead of just using cunning to replace strength for damage and swinging daggers like a warrior swings axes.
#264
Posté 09 août 2013 - 09:18
AresKeith wrote...
draken-heart wrote...
I prefer the over the top rogue animations for dual wield because I feel they actually fit the rogue.
I agree that rogue's should have more agile movements for combat, but DA2 really pushed that aspect too far just to make it look cool
Hopefully DA:I tones it down
Nobody's perfect. I was just saying that comparing the animations of a rogue using two daggers in Origins to a rogue in 2 2 was much better
#265
Posté 09 août 2013 - 09:19
The problem is that it's slow and ugly to look at, and really quite dull to play. I'm not really concerned with why that is. Even if I accepted that combat is slower than walking, why does my character hunch over like they slipped a disc?Sylvius the Mad wrote...
To resolve the incongruity.Plaintiff wrote...
Why the hell would I presume that?Sylvius the Mad wrote...
This can be explained by presuming that the scale of time was different in and out of combat.Plaintiff wrote...
"Oh! An enemy! I'd better pull out my weapon and slow right the **** down! What?"If the incongruity is why it sucks (as you suggested), then eliminating that incongruity makes it not suck.Wait, don't answer that. I don't care.
I'm not interested in conjuring up an in-universe explanation for why the combat sucks. I want it to not suck.
If there's some other problem with the combat, what is it? Maybe we can address that one, too.
On the subject of incongruities, why is it acceptable for you to "resolve" DA:O's incongruity with a never-before-mentioned 'bullet time' feature, but you refuse to accept the resolution of incongruities in DA2.?
#266
Posté 09 août 2013 - 09:21
draken-heart wrote...
AresKeith wrote...
draken-heart wrote...
I prefer the over the top rogue animations for dual wield because I feel they actually fit the rogue.
I agree that rogue's should have more agile movements for combat, but DA2 really pushed that aspect too far just to make it look cool
Hopefully DA:I tones it down
Nobody's perfect. I was just saying that comparing the animations of a rogue using two daggers in Origins to a rogue in 2 2 was much better
And I agreed with you to an extent
#267
Posté 09 août 2013 - 10:42
Realmzmaster wrote...
Sejborg wrote...
Parmida wrote...
I loved the DA2's combat speed and animations. It was much more iconic and entertaning.
You could say the same thing about monkeys throwing poop. <_<
Actually it is quite enteraining to go to the zoo and watch the monkeys and elephants throw poop at humans. The monkeys especially seem to get a good laugh out of it.
I know it's fun. But you have to ask yourself if you want DA3 to be a parody like DA2 is or not.
#268
Posté 09 août 2013 - 10:57
Those are outcomes, not causes. We can't fix those problems unless we know what aspects of the combat cause you to feel that way.Plaintiff wrote...
The problem is that it's slow and ugly to look at, and really quite dull to play.
Then you're not concerned with fixing it.I'm not really concerned with why that is.
I have no explanation for that one, but then I also don't know the details of Fereldan fighting styles, so I have no reason to believe it is odd.Even if I accepted that combat is slower than walking, why does my character hunch over like they slipped a disc?
Have such solutions been proposed?On the subject of incongruities, why is it acceptable for you to "resolve" DA:O's incongruity with a never-before-mentioned 'bullet time' feature, but you refuse to accept the resolution of incongruities in DA2.?
Moreover, my objections with DA2's combat are primarily based on ease-of-use, not world-breaking incongruity. I find DA2's combat too fast to keep track of everything that's going on, and I dislike that the characters don't act on my commands immediately. I dislike how the mechanics encourage tanking. I dislike how many of the opponents don't even exist in the world prior to the start of the encounter.
Okay, that last one is a question of incongruity. Do you have a resolution for that one?
#269
Posté 09 août 2013 - 11:16
#270
Posté 09 août 2013 - 11:40
#271
Guest_EntropicAngel_*
Posté 09 août 2013 - 11:53
Guest_EntropicAngel_*
Sylvius the Mad wrote...
I dislike how many of the opponents don't even exist in the world prior to the start of the encounter.
This kind of bugs me too.
#272
Posté 10 août 2013 - 01:04
No, that would be a better analogy for this thread.Sejborg wrote...
Parmida wrote...
I loved the DA2's combat speed and animations. It was much more iconic and entertaning.
You could say the same thing about monkeys throwing poop. <_<
They likely will have just that.Rolling Flame wrote...
I don't see why we can't have faster combat, but with believable animations.
I preferred DA 2's animation to DA:O's. That people online think it's equivilent to monkey's throwing poop doesn't impact that. There's always people online who dislike what I like.Sejborg wrote...
I know it's fun. But you have to ask yourself if you want DA3 to be a parody like DA2 is or not.
Modifié par Maria Caliban, 10 août 2013 - 01:23 .
#273
Posté 10 août 2013 - 01:11
Maria Caliban wrote...
They likely will have just that.Rolling Flame wrote...
I don't see why we can't have faster combat, but with believable animations.
From the Alpha-gameplay, it looks like the combat is slower than DA2 but much faster than DAO
#274
Posté 10 août 2013 - 01:24
#275
Posté 10 août 2013 - 01:29
Maria Caliban wrote...
I'm going to guess it's more responsive as well. Like everything though, the proof of the pudding is in the playing.
Hopefully the gameplay is tactical like DAO, because DA2 just felt like button-mash hack n' slack





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