AresKeith wrote...
EntropicAngel wrote...
AresKeith wrote...
Hopefully the gameplay is tactical like DAO, because DA2 just felt like button-mash hack n' slack
You didn't have to play it that way. You could play tactical if you wanted. Sure, it meant pausing every two seconds, but it was possible.
And I found it enjoyable.
What makes you think I wasn't playing that way
The gameplay still felt like button mashing over tactics
I found that it depended a lot on what character you're controlling. In my first playthrough I played a mage and almost entirely relied on tactics for companions, and my playstyle was very slow and deliberate (felt necessary on nightmare, though powergamers have other opinions). But when I switched to Fenris and let my PC run on tactics, suddenly combat was a lot more fast-paced. I dunno about "button mashy," but yeah. Being able to instantaneously get in melee range and make quick work of large groups of enemies with little concern for friendly fire (compared to mage) was much simpler.
Funny enough, I found it more enjoyable playing as Fenris. People (some of them) said mage combat was made more engaging or active this time, but to me, it was mostly window dressing. Warrior and rogue got actual gameplay overhauls. I don't necessarily object to classes having a different "feel," but I'm not sure the feel for warrior in DA2 was necessarily the most appropriate feel for the series... and I think combat may have been designed around that style primarily, with the unintended consequence of making the deliberate tactical approach more tedious, if still an available option.