Neofelis Nebulosa wrote...
Jaulen wrote...
I thought some of the flipping around for Rogues in DA2 was over the top, I did like the mage flourishes during casting though, and I thought the animations for the 2-handed weilders was rather silly. Also, the exploding bodies was silly.
DAO was a little slow and mundane. And really, a rogue dual weilding long swords?
Hoping for a good mix of speed and special animations without them being too silly.
Using two full lenght swords isn't really outlandish. The japanese warrior Musashi Miyamoto pioneered and constituted the nitenryuu, the school of fighting with two swords. Whilst that was originally the classical gear combination of the full lenght Katana and the backup short sword Wakazashi simultanously, the school lateron also incorporated the use of two full lenght swords.
In europe on the other hand, it wasn't uncommon to fight with sword and short axe or hammer/mace or any combination thereof, especially in times when armies started to combine heavily armored knights and lightly armored (if at all armored with more than a leather jerkin, maybe some chainmail) for the common footsoldiers. Hammer/mace for the armored enemies, axe/sword for the soft targets.
Dual weilding has never been a common military tactic. When knights fought, they carried a variety of weapons in them, and would switch weapons when the situation called for it. Or they would create combination weapons like the pollaxe to cut down on the weiggt of carrying all that gear. They weren't using two weapons at once because building momentum and force for a slash or any move outside of a stabbing one wasn't there for it to do the damage a two handed strike could preform. Its why two handed weapons were so favored in combat.
In dueling even, you never actively used both weapons. One weapon would be fore attacking, the other was for defending. You could switch which was which per attack, but you couldn't just use both of them like how you could in DAO without running yourself ragged very quickly.





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