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Did you prefer the more manga-like combat animations in Dragon Age 2?


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#51
Ariella

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Considering my rogue in DAO looked like she was doing what Peter Jackson called the full diaper walk... DA2, please.

#52
Lokiwithrope

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If I had to keep something, it has to be the mage attack animations. In DAO, they just seemed so static and boring compared to warriors and rogues. They actually seem animated in DA2, like they're in the fight and not pointing a stick every two seconds.

It somewhat reminded me of Avatar: The Last Airbender. They used movements to direct and control the elements. It was animated, alive. I'd love that to be in DA3.

Modifié par Lokiwithrope, 08 août 2013 - 05:19 .


#53
Guest_BarbarianBarbie_*

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Neofelis Nebulosa wrote...

That's a bit ambivalent here.


I certainly did not find the over the top animations to be to my liking, but the increased pace of combat was actually a good deal satisfying.



If DAI finds a middle ground of more true-to-nature animations and a combat pace in between DAO and DAII whilst still retaining the engagement of DAII and the tactical requirement of DAO, then we have rocksolid gameplay I dare prognose.


Indeed. I'm a tad nervous the devs are going to overcompensate and go too much in the DAO direction, but I guess I'll just have to wait and see.cThe thing I disliked the most about DAO was all the time I wasted in combat waiting for my commands to be enacted.

Modifié par discosuperfly, 08 août 2013 - 05:24 .


#54
PsychoBlonde

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I dunno yet if they're going to implement the thing I've been pestering for that would make combat really fun for ME personally on a PC--I want to have all 4 character hotbars on-screen simultaneously. I really hate switching characters--so much so that I usually have everybody except my PC run entirely off of tactics. I especially don't enjoy the fights where you have to move all the characters at once because (of course) they all get in each other's way and so you have to switch around to straighten them out and then I wind up disoriented because I'm not sure where my viewpoint is compared to where it just was . . . blech.

No, put all the commands up at once. Let me order characters to move without having to switch viewpoints. I just find the viewpoint-switching to be really disorienting and unpleasant. I didn't find DA2's combat SPEED to be oppressive but it was often difficult to tell visually what the heck was going on.

#55
TsaiMeLemoni

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I never found the combat in DA2 to resemble anything manga-ish at all, and certainly never felt spastic. I truly enjoyed combat in DA2, and far more than in DA:O where things felt slow and combat was a chore.

I think where the improvement would lay, and where we know the improvement will be, is in the waves of enemies. The waves similarly turned many combat instances in DA2 into chores (albeit more fluid, dynamic chores).

It always seems like people are too obsessed with making things 'realistic' in this fantasy world.

Modifié par TsaiMeLemoni, 08 août 2013 - 05:24 .


#56
Am1vf

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Vortex13 wrote...

I'm all for the sync-kill animations of DA:O making a comeback in DA:I

Stabbing an enemy in the chest, and then spinning around to decapitate them > enemy pops like a ballon.

That too, melee combat always looks best when the characters sync, it is one o the things I miss the most from KotOR.

#57
Shadow Fox

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Bleachrude wrote...

I'm ALWAYS amused by the "that's not realistic" chage against warriors (and especially rogues) yet no-one blinks an eye when a mage lets loose a Storm of the Century.

As for the "anime" charge, I suggest you read more Western mythology like Beowulf or even greek epics (seriously, Beowulf has an anime powerup stage straight out of DBZ and the actual physical feats of prowess for greek heroes would make your typical anime ninja jealous).

And let's not forget the silliness of a little Dwarf in giant plate armor with a warhammer on his back jumping on an Ogre in Origins or how hammers and axes had the exact same animations as swords.

Modifié par Arcane Warrior Mage Hawke, 08 août 2013 - 06:54 .


#58
Guest_Aotearas_*

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Am1_vf wrote...

Vortex13 wrote...

I'm all for the sync-kill animations of DA:O making a comeback in DA:I

Stabbing an enemy in the chest, and then spinning around to decapitate them > enemy pops like a ballon.

That too, melee combat always looks best when the characters sync, it is one o the things I miss the most from KotOR.


The hell yeah.

I alwasy run the increased sync-death animation mod in DAO. It is insanely satisfying. Especially in lategame, when most battles against mooks are three or four hit battles, the increased frequence of death animations actually makes for a pretty visceral combat depiction.

#59
Guest_Puddi III_*

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Again with the nonsense anime/manga comparison. Just another day on the BSN.

I don't like quite how over-the-top it was. Its resemblance to a style of animation I enjoy just fine would not be a problem or might even be appreciated, if there was such a resemblance. There isn't.

#60
Tarek

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it made me wana puke
its the main reason I did not even bother with DA2

#61
Danny Boy 7

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I liked warriors in Origins better, though they could pick up the pace a smidge, not quite DA2 though.

Mages seemed powerful if a little show offey in DA2 rather than poke, poke, pole :P like in Origins

Rogues were fun, but back flipping is a bit much. So group it a bit more.

#62
Ariella

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Neofelis Nebulosa wrote...

Am1_vf wrote...

Vortex13 wrote...

I'm all for the sync-kill animations of DA:O making a comeback in DA:I

Stabbing an enemy in the chest, and then spinning around to decapitate them > enemy pops like a ballon.

That too, melee combat always looks best when the characters sync, it is one o the things I miss the most from KotOR.


The hell yeah.

I alwasy run the increased sync-death animation mod in DAO. It is insanely satisfying. Especially in lategame, when most battles against mooks are three or four hit battles, the increased frequence of death animations actually makes for a pretty visceral combat depiction.


I was glad they god RID of it. Slowed combat even further and during the sync there was no way to move, thus if your companion synced on one ogre while you're dealing with another, you have this huge pause that ruins combat flow, and can get you killed. Good riddence.

#63
Guest_Puddi III_*

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I'm not really a fan of the "sync kills" or "deathblows" or whatever you call them, either. It's all cinematic and no substance just for "oooh, death." If your character models were synchronized to actually show which attacks were blocked, which were dodged, which were absorbed by armor, which did critical damage, that would be interesting.

#64
Guest_krul2k_*

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your topic title an specifically the use of the word "spastic" is highly offensive, please change it

#65
D1ck1e

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I liked both, but if I had to pick, I'd go with DA:O.

#66
andar91

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Yeah, I wasn't a fan of the death blows except safe ones like for some bosses. You could get locked into an animation and not be able to do something really important.

And this still existed in DA2. My mage would kill and enemy and twirl her staff for several seconds instead of healing a character. Who then died. This happened more than once.

#67
Vortex13

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Ariella wrote...

Neofelis Nebulosa wrote...

Am1_vf wrote...

Vortex13 wrote...

I'm all for the sync-kill animations of DA:O making a comeback in DA:I

Stabbing an enemy in the chest, and then spinning around to decapitate them > enemy pops like a ballon.

That too, melee combat always looks best when the characters sync, it is one o the things I miss the most from KotOR.


The hell yeah.

I alwasy run the increased sync-death animation mod in DAO. It is insanely satisfying. Especially in lategame, when most battles against mooks are three or four hit battles, the increased frequence of death animations actually makes for a pretty visceral combat depiction.


I was glad they god RID of it. Slowed combat even further and during the sync there was no way to move, thus if your companion synced on one ogre while you're dealing with another, you have this huge pause that ruins combat flow, and can get you killed. Good riddence.


I can see were your coming from on that, but for me I enjoyed it.

The sync-kill animations from DA:O (to me) helped the combat feel more brutal. DA 2 was flashier but, I always wondered why the wind up and (IMO) unessesary flouishes? I get that the ogre sync-kill was long in DA:O but, to me, it made sense in how a character would brutally and efficiently eliminate a high threat target. DA 2 just seemed to want to be flashy for flashy-ness sake.

Why the random flips rogue? Just stab the guy. Why spin the staff mage? Just shoot the fireball already.

But that's just my opinion on it anyway.

#68
PlasmaCheese

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For the first 10 minutes, I liked it. I popped DA2 in just after I finished DAO so DA2's combat was like "whoa, cool". But I soon realized, your PC never unlocked any combos or anything. Mages do the same baton-twirling the WHOLE GAME. Boring. Then add in waves...and the fact your companions NEVER really stayed behind when you commanded them to..yea. I am not a fan of DA2's combat at all.

#69
RvnXE

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I'd rather they find a balance between the more actiony DA2 combat and the more tactical DAO combat.

oh, and bring back the finishing moves, please.

#70
AresKeith

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I like that DAO's combat was tactical and I like that DA2's combat was more fast pace but it was too fast to be enjoyable

DA:I combat needs to be tactical like DAO and atleast faster than DAO but slower than DA2

#71
Melca36

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AresKeith wrote...

I like that DAO's combat was tactical and I like that DA2's combat was more fast pace but it was too fast to be enjoyable

DA:I combat needs to be tactical like DAO and atleast faster than DAO but slower than DA2


Isn't that what they are doing? They said the next game's combat would feature what worked in both games.  I am not expecting Origins combat or DA2s but a mixture of both.

#72
AmRMa

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Yes, I beat DA2 twice then switched to Origins again and the slow fighting was killing me, especially the mages.

#73
Guest_Aotearas_*

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AmRMa wrote...

Yes, I beat DA2 twice then switched to Origins again and the slow fighting was killing me, especially the mages.


Storm of Century.

Anything but slow.

#74
xensoldier12

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I enjoyed both games combat system (DA2 more than DAO), but I believe they should base it on the kotor combat system.

#75
andar91

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Melca36 wrote...

AresKeith wrote...

I like that DAO's combat was tactical and I like that DA2's combat was more fast pace but it was too fast to be enjoyable

DA:I combat needs to be tactical like DAO and atleast faster than DAO but slower than DA2


Isn't that what they are doing? They said the next game's combat would feature what worked in both games.  I am not expecting Origins combat or DA2s but a mixture of both.


In the first GI trailer, there is a little bit of combat shown at around 1:40. http://www.gameinfor...ition-6119.aspx

Who knows whether it will stay like that. To me, it looks really nice.