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Did you prefer the more manga-like combat animations in Dragon Age 2?


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#76
Tarek

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the japanese animation crap and mid air suspension while u do a combo makes me sick.. its the main reason I avoid all games with that stuff

lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat

#77
Cainhurst Crow

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Yes, but dwarves preforming wire-fu and god of war style fatalities to finish larger enemies while in full plate armor is perfectly alright.

#78
AmRMa

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Neofelis Nebulosa wrote...

AmRMa wrote...

Yes, I beat DA2 twice then switched to Origins again and the slow fighting was killing me, especially the mages.


Storm of Century.

Anything but slow.


Except for waiting for it to charge, then running out of magic and running around going pew pew with small magic hits until you recharge again. If you like the gameplay in Origins fine, but I prefered the fighting in DA2 and if Inquisition is going to be a mix of it I am sure I will enjoy it.

#79
Guest_Aotearas_*

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AmRMa wrote...

Neofelis Nebulosa wrote...

AmRMa wrote...

Yes, I beat DA2 twice then switched to Origins again and the slow fighting was killing me, especially the mages.


Storm of Century.

Anything but slow.


Except for waiting for it to charge, then running out of magic and running around going pew pew with small magic hits until you recharge again. If you like the gameplay in Origins fine, but I prefered the fighting in DA2 and if Inquisition is going to be a mix of it I am sure I will enjoy it.



I never had to cast anything more than a single Storm of the Century to clear any number of enemies that wasn't an endboss and even the latter suffered a great deal.


Anyway, I have already signaled my own opinion on animation and combat pace at the start of the thread, so don't mistake my current comments to be my preferred gameplay. B)

#80
Lenny562

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In DA2 the Mage combat is the best I've ever seen in an RPG which made the mages badass. But the Rouge is way over the top and so is the Warrior class.

I was always a Warrior type player but the man the Mages in DA2 are awesome.

#81
andar91

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Lenny562 wrote...

In DA2 the Mage combat is the best I've ever seen in an RPG which made the mages badass. But the Rouge is way over the top and so is the Warrior class.

I was always a Warrior type player but the man the Mages in DA2 are awesome.


I'm not trying to be a jerk, but rogue is spelled rogue, not rouge. Rouge is makeup. Which is why I'm laughing; your sentence is fantastic with that spelling lol.

But yeah, mages were way more fun in DA2. As stated before, I'm expecting a middle-of-the-road approach. And truth be told, I thought that it was more encounter design than animations that hurt DA2's combat.

#82
Pzykozis

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Tarek wrote...

the japanese animation crap and mid air suspension while u do a combo makes me sick.. its the main reason I avoid all games with that stuff

lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat


Fairly sure a mage using any electric based attack on a warrior in full plate would be pretty fatal too, well in general a fireball to the face is pretty fatal. As is the ability to summon grease on command but summoning it inside someone instead and setting that on fire by breathing fire at them etc.

The things people ignore because wizards did them.

Anyway hilariously bad title aside and really I'm suprised it hasn't been forcibly changed things being as they are yes DA2's animations were fairly nice, and DA:O's were fairly lackluster, aside from the badly clipping ync kills which clipping and general buggyness aside were pretty good if horrendous because sync kills / deathcams or whatever are a strange beast.

#83
LadyRaena13

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manga= comic/cartoon
anime= Japlish for ANIMATION

Now to address your question, I personally liked the faster combat of DA2 mainly because I'm playing for the story line not the combat, so to get it over and done with suits me just fine. Also I was much more willing to play as a mage in DA2 because of the better fighting style. I only played as a mage once in DAO and poking at the air was pretty annoying.

Modifié par LadyRaena13, 08 août 2013 - 06:32 .


#84
Shadow Fox

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Tarek wrote...

the japanese animation crap and mid air suspension while u do a combo makes me sick.. its the main reason I avoid all games with that stuff

lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat

HAHAHAHAHAHA!

Everything your character does in Origins would get you killed in a real fight too.

Stupid argument.

Modifié par Arcane Warrior Mage Hawke, 08 août 2013 - 06:49 .


#85
Bleachrude

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Tarek wrote...


lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat


The problem with this argument when talking about THEDAS (and frankly most fantasy worlds) is that the combat we use in real life is NOT likely to be effective versus "regular" opponents in said worlds.

Take the darkspawn for example...while your companions never suffer from it, the lore implies that simply getting  any darkspawn blood in you is fatal which should result in at the least, much higher emphasis on long polearm style weapons or even ranged combat.  Yet sword and board seems to be the most common choice even though both darkspawn and demons are stronger in-close than  humans...

Similarly, in a lot of fantasy worlds, you fight monsters that are easily the size of small shacks yet the tactic to fight them is the same method as fighting a similarly sized human? Yeah...that's not happening.

Weapon design (and styles) are created in response to what a person is going to fight....Dark souls and Dragons dogma get praised for their combat and those two games have their rogue likke characters constantly dodging/rolling between legs and jumping up and running up body parts to make a ninja proud.

#86
Eyerock

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I actually loved the pace and weighted animations of DA:O, yet didn't mind the animations of warriors and mages in DA2.

However, I utterly despised the animations of the rogue, especially of the duelist specialization. The sword wielding, swashbuckling, Errol Flynn-character had been replaced by friggin' Naruto<_< Hate! HaaaaAAAAAaaaate!!!

#87
Sylvius the Mad

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I preferred DAO combat in every respect.

#88
Melca36

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andar91 wrote...

Melca36 wrote...

AresKeith wrote...

I like that DAO's combat was tactical and I like that DA2's combat was more fast pace but it was too fast to be enjoyable

DA:I combat needs to be tactical like DAO and atleast faster than DAO but slower than DA2


Isn't that what they are doing? They said the next game's combat would feature what worked in both games.  I am not expecting Origins combat or DA2s but a mixture of both.


In the first GI trailer, there is a little bit of combat shown at around 1:40. http://www.gameinfor...ition-6119.aspx

Who knows whether it will stay like that. To me, it looks really nice.



From that video. The speed definitely looks slower but not as slow as Origins. I agree. It does look nice! :)

I think people should face the fact that the combat is not going to the same. Its going to be different and it hopefully it will be a reasonable compromise instead of pandering to one section of fans

#89
Tarek

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Arcane Warrior Mage Hawke wrote...

Tarek wrote...

the japanese animation crap and mid air suspension while u do a combo makes me sick.. its the main reason I avoid all games with that stuff

lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat

HAHAHAHAHAHA!

Everything your character does in Origins would get you killed in a real fight too.

Stupid argument.


not the point the point is I hate that ninja crap bullcrap, its great if they make combat animations cool and fluid but the fun stops once my characters start doing street fighter crap....

DA is a fantasy game not high fantasy, in fact i detest high fantasy 

#90
Ianamus

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I really didn't like the incredibly exaggerated combat animations, and the pace was too fast. I hated the waves of enemies, but thankfully it seems I was far from alone in that regard and it's been said that they won't be using a similar system in Inquisition.

And yet I still enjoyed it more than Origin's combat.

#91
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I enjoyed DA ]['s combat. I don't think it belongs in Dragon Age.

I also think your language, OP, at least in your title, is unnecessary.

#92
Mimitochan

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Oh and I forgot to add that I really really did miss the slowmo on killing bosses in DA2 :D
I hope it's back in DA:I.

#93
Shadow Fox

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Tarek wrote...

Arcane Warrior Mage Hawke wrote...

Tarek wrote...

the japanese animation crap and mid air suspension while u do a combo makes me sick.. its the main reason I avoid all games with that stuff

lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat

HAHAHAHAHAHA!

Everything your character does in Origins would get you killed in a real fight too.

Stupid argument.


not the point the point is I hate that ninja crap bullcrap, its great if they make combat animations cool and fluid but the fun stops once my characters start doing street fighter crap....

DA is a fantasy game not high fantasy, in fact i detest high fantasy 


Yet having Warriors and  Rogues jump 3-4 feet in the air to kill an ogre is fine?

Hate to break to you but this type of stuff existed long before Naruto and Street Fighter.

#94
Bleachrude

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in all honesty, the idea of a human warrior trying to go sword to sword with an ogre is ludicrous.

The range of an ogre would easily keep a human away and you should never be able to get in close....the reach is just too extreme IMO.

#95
draken-heart

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I liked both, but mainly because 2 was unique to each class and not based off of weapon like in origins.

Honestly, If i am a rogue dual wielding, I am going to be more acrobatic/ninja like.

Origins speed with 2's animations and appearance for me.

#96
Tarek

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its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo

#97
Giant ambush beetle

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Gods no.

After playing DA2 I had a sore bloody face because I facepalmed whenever a character teleported, roundhouse-kicked a flask, made 100 meter jumps or back flipped.
DA2 combat with its ridiculously twitchy flashy animations was so fast I didn't know what was going on most of the times - it was like Power Rangers on coke.

I hope DAI will have something like a slightly sped-up (115% max) DAO-like combat with smooth fluid animations and real-life physics.

Oh, and no more suicide bombers. (Enemies that explode when they die). We're not fighting terrorists here.

Modifié par The Woldan , 08 août 2013 - 07:32 .


#98
Bleachrude

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Again...it bears repeating. In a fantasy world where apparently people tossing Storm of the Century is a-ok, but the fact that a rogue can tumble, dodge, backflip across a room is TOO UREALISTIC.

Geez...do people not realize just how over the top western mythological heroes were when fighting monsters?

Aren't we supposed to be emulating THAT?

#99
Liamv2

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Yes

#100
Ianamus

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Tarek wrote...

its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo


Because obviously all exaggerated combat is influenced by Japan, and the only possible way japanese media can influence something is exaggerated combat.