Did you prefer the more manga-like combat animations in Dragon Age 2?
#76
Posté 08 août 2013 - 06:11
lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat
#77
Posté 08 août 2013 - 06:14
#78
Posté 08 août 2013 - 06:18
Neofelis Nebulosa wrote...
AmRMa wrote...
Yes, I beat DA2 twice then switched to Origins again and the slow fighting was killing me, especially the mages.
Storm of Century.
Anything but slow.
Except for waiting for it to charge, then running out of magic and running around going pew pew with small magic hits until you recharge again. If you like the gameplay in Origins fine, but I prefered the fighting in DA2 and if Inquisition is going to be a mix of it I am sure I will enjoy it.
#79
Guest_Aotearas_*
Posté 08 août 2013 - 06:20
Guest_Aotearas_*
AmRMa wrote...
Neofelis Nebulosa wrote...
AmRMa wrote...
Yes, I beat DA2 twice then switched to Origins again and the slow fighting was killing me, especially the mages.
Storm of Century.
Anything but slow.
Except for waiting for it to charge, then running out of magic and running around going pew pew with small magic hits until you recharge again. If you like the gameplay in Origins fine, but I prefered the fighting in DA2 and if Inquisition is going to be a mix of it I am sure I will enjoy it.
I never had to cast anything more than a single Storm of the Century to clear any number of enemies that wasn't an endboss and even the latter suffered a great deal.
Anyway, I have already signaled my own opinion on animation and combat pace at the start of the thread, so don't mistake my current comments to be my preferred gameplay.
#80
Posté 08 août 2013 - 06:21
I was always a Warrior type player but the man the Mages in DA2 are awesome.
#81
Posté 08 août 2013 - 06:23
Lenny562 wrote...
In DA2 the Mage combat is the best I've ever seen in an RPG which made the mages badass. But the Rouge is way over the top and so is the Warrior class.
I was always a Warrior type player but the man the Mages in DA2 are awesome.
I'm not trying to be a jerk, but rogue is spelled rogue, not rouge. Rouge is makeup. Which is why I'm laughing; your sentence is fantastic with that spelling lol.
But yeah, mages were way more fun in DA2. As stated before, I'm expecting a middle-of-the-road approach. And truth be told, I thought that it was more encounter design than animations that hurt DA2's combat.
#82
Posté 08 août 2013 - 06:24
Tarek wrote...
the japanese animation crap and mid air suspension while u do a combo makes me sick.. its the main reason I avoid all games with that stuff
lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat
Fairly sure a mage using any electric based attack on a warrior in full plate would be pretty fatal too, well in general a fireball to the face is pretty fatal. As is the ability to summon grease on command but summoning it inside someone instead and setting that on fire by breathing fire at them etc.
The things people ignore because wizards did them.
Anyway hilariously bad title aside and really I'm suprised it hasn't been forcibly changed things being as they are yes DA2's animations were fairly nice, and DA:O's were fairly lackluster, aside from the badly clipping ync kills which clipping and general buggyness aside were pretty good if horrendous because sync kills / deathcams or whatever are a strange beast.
#83
Posté 08 août 2013 - 06:26
anime= Japlish for ANIMATION
Now to address your question, I personally liked the faster combat of DA2 mainly because I'm playing for the story line not the combat, so to get it over and done with suits me just fine. Also I was much more willing to play as a mage in DA2 because of the better fighting style. I only played as a mage once in DAO and poking at the air was pretty annoying.
Modifié par LadyRaena13, 08 août 2013 - 06:32 .
#84
Posté 08 août 2013 - 06:48
HAHAHAHAHAHA!Tarek wrote...
the japanese animation crap and mid air suspension while u do a combo makes me sick.. its the main reason I avoid all games with that stuff
lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat
Everything your character does in Origins would get you killed in a real fight too.
Stupid argument.
Modifié par Arcane Warrior Mage Hawke, 08 août 2013 - 06:49 .
#85
Posté 08 août 2013 - 06:54
Tarek wrote...
lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat
The problem with this argument when talking about THEDAS (and frankly most fantasy worlds) is that the combat we use in real life is NOT likely to be effective versus "regular" opponents in said worlds.
Take the darkspawn for example...while your companions never suffer from it, the lore implies that simply getting any darkspawn blood in you is fatal which should result in at the least, much higher emphasis on long polearm style weapons or even ranged combat. Yet sword and board seems to be the most common choice even though both darkspawn and demons are stronger in-close than humans...
Similarly, in a lot of fantasy worlds, you fight monsters that are easily the size of small shacks yet the tactic to fight them is the same method as fighting a similarly sized human? Yeah...that's not happening.
Weapon design (and styles) are created in response to what a person is going to fight....Dark souls and Dragons dogma get praised for their combat and those two games have their rogue likke characters constantly dodging/rolling between legs and jumping up and running up body parts to make a ninja proud.
#86
Posté 08 août 2013 - 06:56
However, I utterly despised the animations of the rogue, especially of the duelist specialization. The sword wielding, swashbuckling, Errol Flynn-character had been replaced by friggin' Naruto<_< Hate! HaaaaAAAAAaaaate!!!
#87
Posté 08 août 2013 - 06:57
#88
Posté 08 août 2013 - 06:58
andar91 wrote...
Melca36 wrote...
AresKeith wrote...
I like that DAO's combat was tactical and I like that DA2's combat was more fast pace but it was too fast to be enjoyable
DA:I combat needs to be tactical like DAO and atleast faster than DAO but slower than DA2
Isn't that what they are doing? They said the next game's combat would feature what worked in both games. I am not expecting Origins combat or DA2s but a mixture of both.
In the first GI trailer, there is a little bit of combat shown at around 1:40. http://www.gameinfor...ition-6119.aspx
Who knows whether it will stay like that. To me, it looks really nice.
From that video. The speed definitely looks slower but not as slow as Origins. I agree. It does look nice!
I think people should face the fact that the combat is not going to the same. Its going to be different and it hopefully it will be a reasonable compromise instead of pandering to one section of fans
#89
Posté 08 août 2013 - 07:01
Arcane Warrior Mage Hawke wrote...
HAHAHAHAHAHA!Tarek wrote...
the japanese animation crap and mid air suspension while u do a combo makes me sick.. its the main reason I avoid all games with that stuff
lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat
Everything your character does in Origins would get you killed in a real fight too.
Stupid argument.
not the point the point is I hate that ninja crap bullcrap, its great if they make combat animations cool and fluid but the fun stops once my characters start doing street fighter crap....
DA is a fantasy game not high fantasy, in fact i detest high fantasy
#90
Posté 08 août 2013 - 07:03
And yet I still enjoyed it more than Origin's combat.
#91
Guest_EntropicAngel_*
Posté 08 août 2013 - 07:04
Guest_EntropicAngel_*
I also think your language, OP, at least in your title, is unnecessary.
#92
Posté 08 août 2013 - 07:18
I hope it's back in DA:I.
#93
Posté 08 août 2013 - 07:19
Yet having Warriors and Rogues jump 3-4 feet in the air to kill an ogre is fine?Tarek wrote...
Arcane Warrior Mage Hawke wrote...
HAHAHAHAHAHA!Tarek wrote...
the japanese animation crap and mid air suspension while u do a combo makes me sick.. its the main reason I avoid all games with that stuff
lets not forget the double air jump the meteor dive and other nonsense that would get u killed in real mellee combat
Everything your character does in Origins would get you killed in a real fight too.
Stupid argument.
not the point the point is I hate that ninja crap bullcrap, its great if they make combat animations cool and fluid but the fun stops once my characters start doing street fighter crap....
DA is a fantasy game not high fantasy, in fact i detest high fantasy
Hate to break to you but this type of stuff existed long before Naruto and Street Fighter.
#94
Posté 08 août 2013 - 07:22
The range of an ogre would easily keep a human away and you should never be able to get in close....the reach is just too extreme IMO.
#95
Posté 08 août 2013 - 07:23
Honestly, If i am a rogue dual wielding, I am going to be more acrobatic/ninja like.
Origins speed with 2's animations and appearance for me.
#96
Posté 08 août 2013 - 07:30
#97
Posté 08 août 2013 - 07:30
After playing DA2 I had a sore bloody face because I facepalmed whenever a character teleported, roundhouse-kicked a flask, made 100 meter jumps or back flipped.
DA2 combat with its ridiculously twitchy flashy animations was so fast I didn't know what was going on most of the times - it was like Power Rangers on coke.
I hope DAI will have something like a slightly sped-up (115% max) DAO-like combat with smooth fluid animations and real-life physics.
Oh, and no more suicide bombers. (Enemies that explode when they die). We're not fighting terrorists here.
Modifié par The Woldan , 08 août 2013 - 07:32 .
#98
Posté 08 août 2013 - 07:37
Geez...do people not realize just how over the top western mythological heroes were when fighting monsters?
Aren't we supposed to be emulating THAT?
#99
Posté 08 août 2013 - 07:40
#100
Posté 08 août 2013 - 07:49
Tarek wrote...
its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo
Because obviously all exaggerated combat is influenced by Japan, and the only possible way japanese media can influence something is exaggerated combat.





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