Did you prefer the more manga-like combat animations in Dragon Age 2?
#101
Posté 08 août 2013 - 07:52
#102
Posté 08 août 2013 - 07:53
"Oh! An enemy! I'd better pull out my weapon and slow right the **** down! What?"
#103
Posté 08 août 2013 - 07:56
Again existed long before anime became popular in the west.Tarek wrote...
its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo
The BSN blaming Japanese influence for what they didn't like in DA2 and using the terms anime,manga and Japanese as insults really pisses me off and is one of the reasons why I left the BSN for a year.
#104
Posté 08 août 2013 - 07:59
#105
Posté 08 août 2013 - 08:07
Hell Beowulf fought an Ogre stark naked and Hercules wrestled a hellhound into submission.Bleachrude wrote...
Again...it bears repeating. In a fantasy world where apparently people tossing Storm of the Century is a-ok, but the fact that a rogue can tumble, dodge, backflip across a room is TOO UREALISTIC.
Geez...do people not realize just how over the top western mythological heroes were when fighting monsters?
Aren't we supposed to be emulating THAT?
#106
Posté 08 août 2013 - 08:14
The Woldan wrote...
Gods no.
After playing DA2 I had a sore bloody face because I facepalmed whenever a character teleported, roundhouse-kicked a flask, made 100 meter jumps or back flipped.
DA2 combat with its ridiculously twitchy flashy animations was so fast I didn't know what was going on most of the times - it was like Power Rangers on coke.
I hope DAI will have something like a slightly sped-up (115% max) DAO-like combat with smooth fluid animations and real-life physics.
Oh, and no more suicide bombers. (Enemies that explode when they die). We're not fighting terrorists here.
I did not like how Origins made all attacks the same no matter the class/weapon type.
Just my opinion.
#107
Posté 08 août 2013 - 08:20
Hmm a kindred spirit?EJ107 wrote...
Tarek wrote...
its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo
Because obviously all exaggerated combat is influenced by Japan, and the only possible way japanese media can influence something is exaggerated combat.
#108
Posté 08 août 2013 - 08:23
Yeah DA2 has it's faults but Origins was just as bad in some things.draken-heart wrote...
The Woldan wrote...
Gods no.
After playing DA2 I had a sore bloody face because I facepalmed whenever a character teleported, roundhouse-kicked a flask, made 100 meter jumps or back flipped.
DA2 combat with its ridiculously twitchy flashy animations was so fast I didn't know what was going on most of the times - it was like Power Rangers on coke.
I hope DAI will have something like a slightly sped-up (115% max) DAO-like combat with smooth fluid animations and real-life physics.
Oh, and no more suicide bombers. (Enemies that explode when they die). We're not fighting terrorists here.
I did not like how Origins made all attacks the same no matter the class/weapon type.
Just my opinion.
#109
Posté 08 août 2013 - 08:25
It was very irritating how occasionally in Origins it took several seconds to line up and execute an attack. It was even more annoying when the enemy had moved by the time the animation had played. <_<
Modifié par COGNiTiON 1, 08 août 2013 - 08:25 .
#110
Posté 08 août 2013 - 08:26
Thanks for that...
#111
Posté 08 août 2013 - 08:33
Arcane Warrior Mage Hawke wrote...
Hmm a kindred spirit?EJ107 wrote...
Tarek wrote...
its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo
Because obviously all exaggerated combat is influenced by Japan, and the only possible way japanese media can influence something is exaggerated combat.
I was thinking about examples of anime with very exaggerated combat I've seen in response to this thread and two came to mind. One of them was inspired by western comic books and the other was inspired by Terminator, to the point of referencing it by name.
Modifié par EJ107, 08 août 2013 - 08:35 .
#112
Posté 08 août 2013 - 08:36
*laughs my ass off* Oh the irony.EJ107 wrote...
Arcane Warrior Mage Hawke wrote...
Hmm a kindred spirit?EJ107 wrote...
Tarek wrote...
its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo
Because obviously all exaggerated combat is influenced by Japan, and the only possible way japanese media can influence something is exaggerated combat.
I was thinking about examples of anime with very exaggerated combat I've seen in response to this thread and two came to mind. One of them was inspired by western comic books and the other was inspired by Terminator, to the point of referencing it by name.
Modifié par Arcane Warrior Mage Hawke, 08 août 2013 - 08:38 .
#113
Posté 08 août 2013 - 08:38
#114
Posté 08 août 2013 - 08:43
I think all the news I have heard so far about combat in DA3 is encouraging.
#115
Posté 08 août 2013 - 08:44
#116
Posté 08 août 2013 - 08:48
You could swing a two hander with one hand in Origins too...Navasha wrote...
The animations in DA2 were one of the worst things for me. 2-handed sword being swung 1-handed and as if they were virtually weightless, rogues teleporting around like Nightcrawler, most of them were over the top. The only animation that I thought was a bit of an improvement were the mages. At least now they moved, instead of just standing there like they were holding a gun.
I think all the news I have heard so far about combat in DA3 is encouraging.
#117
Posté 08 août 2013 - 08:51
#118
Posté 08 août 2013 - 09:03
Arcane Warrior Mage Hawke wrote...
Again existed long before anime became popular in the west.Tarek wrote...
its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo
The BSN blaming Japanese influence for what they didn't like in DA2 and using the terms anime,manga and Japanese as insults really pisses me off and is one of the reasons why I left the BSN for a year.
don't get ur pannies in a bunch I said I don't like it, i just hate thier fighting/game style hell im a huge anime fan (full metal alchmest is baws) but I can't stand thier games it all PEPPWPEPEPWEPWEPEPWEPWEPPEPEPWEP lazor power ranger insane super mutant nijna magic space stuff
DA:I should be more 'realistic" in comabt animatons and more gorey and dark, it could sure use a speed boost but not the crazy lameness in DA2
#119
Posté 08 août 2013 - 09:04
Bleachrude wrote...
Again...it bears repeating. In a fantasy world where apparently people tossing Storm of the Century is a-ok, but the fact that a rogue can tumble, dodge, backflip across a room is TOO UREALISTIC.
Geez...do people not realize just how over the top western mythological heroes were when fighting monsters?
Aren't we supposed to be emulating THAT?
Very few of them were vanilla humans, though. Nothing in the lore points to fighters having such advantages, or wuxia being available (hence I had no issues with Jade Empire combat, it was part of the setting). Storm of the Century followed Thedas magic rules (DA2 mages didn´t...), and so do most of the other fantasy aspects of the game. It´s a matter of internal consistency, fantasy # everything is allowed.
#120
Posté 08 août 2013 - 09:06
#121
Posté 08 août 2013 - 09:06
This can be explained by presuming that the scale of time was different in and out of combat.Plaintiff wrote...
"Oh! An enemy! I'd better pull out my weapon and slow right the **** down! What?"
#122
Posté 08 août 2013 - 09:08
#123
Posté 08 août 2013 - 09:14
TsaiMeLemoni wrote...
I never found the combat in DA2 to resemble anything manga-ish at all, and certainly never felt spastic. I truly enjoyed combat in DA2, and far more than in DA:O where things felt slow and combat was a chore.
I think where the improvement would lay, and where we know the improvement will be, is in the waves of enemies. The waves similarly turned many combat instances in DA2 into chores (albeit more fluid, dynamic chores).
It always seems like people are too obsessed with making things 'realistic' in this fantasy world.
#124
Posté 08 août 2013 - 09:20
#125
Posté 08 août 2013 - 09:22





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