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Did you prefer the more manga-like combat animations in Dragon Age 2?


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#101
thebigbad1013

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On the whole I actually did prefer DA2's combat to that of Origins, even if it was too over the top at times. From what I've heard they are aiming for a middle ground between Origins and DA2's combay systems and that sounds about right to me.

#102
Plaintiff

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 Yes, I preferred it. I don't care if DA:I is slower, as long as it's not as slow as DA:O. Combat in DA:O was terrible, it was like everyone was walking through treacle.

"Oh! An enemy! I'd better pull out my weapon and slow right the **** down! What?"

#103
Shadow Fox

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Tarek wrote...

its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo

Again existed long before anime became popular in the west.

The BSN blaming Japanese influence for what they didn't like in DA2 and using the terms anime,manga and Japanese as insults really pisses me off and is one of the reasons why I left the BSN for a year.

#104
Androme

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 I think the animations should be more heroic than manga-like. In terms of the speed of the animations, somewhere in between DAO and DA2. By the extremely small amounts of pre-alpha combat footage we've seen, I'd say BioWare is doing it right.

#105
Shadow Fox

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Bleachrude wrote...

Again...it bears repeating. In a fantasy world where apparently people tossing Storm of the Century is a-ok, but the fact that a rogue can tumble, dodge, backflip across a room is TOO UREALISTIC.

Geez...do people not realize just how over the top western mythological heroes were when fighting monsters?

Aren't we supposed to be emulating THAT?

Hell Beowulf fought an Ogre stark naked and Hercules wrestled a hellhound into submission.

#106
draken-heart

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The Woldan wrote...

Gods no.

After playing DA2 I had a sore bloody face because I facepalmed whenever a character teleported, roundhouse-kicked a flask, made 100 meter jumps or back flipped.
DA2 combat with its ridiculously twitchy flashy animations was so fast I didn't know what was going on most of the times - it was like Power Rangers on coke.

I hope DAI will have something like a slightly sped-up (115% max) DAO-like combat with smooth fluid animations and real-life physics.

Oh, and no more suicide bombers. (Enemies that explode when they die). We're not fighting terrorists here.


I did not like how Origins made all attacks the same no matter the class/weapon type.

Just my opinion.

#107
Shadow Fox

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EJ107 wrote...

Tarek wrote...

its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo


Because obviously all exaggerated combat is influenced by Japan, and the only possible way japanese media can influence something is exaggerated combat. 

Hmm a kindred spirit?:bandit:

#108
Shadow Fox

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draken-heart wrote...

The Woldan wrote...

Gods no.

After playing DA2 I had a sore bloody face because I facepalmed whenever a character teleported, roundhouse-kicked a flask, made 100 meter jumps or back flipped.
DA2 combat with its ridiculously twitchy flashy animations was so fast I didn't know what was going on most of the times - it was like Power Rangers on coke.

I hope DAI will have something like a slightly sped-up (115% max) DAO-like combat with smooth fluid animations and real-life physics.

Oh, and no more suicide bombers. (Enemies that explode when they die). We're not fighting terrorists here.


I did not like how Origins made all attacks the same no matter the class/weapon type.

Just my opinion.

Yeah DA2 has it's faults but Origins was just as bad in some things.

#109
RenegadeXV

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I much prefered DA2's combat, although like was mentioned by several others, the speed was a little too much. I did miss the death blows from Origins though.

It was very irritating how occasionally in Origins it took several seconds to line up and execute an attack. It was even more annoying when the enemy had moved by the time the animation had played. <_<

Modifié par COGNiTiON 1, 08 août 2013 - 08:25 .


#110
Leanansidhe

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Gee, OP, way to ask the opening question.  It makes it so that anyone who DID like the combat better in DA2, which I did, is automatically put on the wrong side of the argument.

Thanks for that...:wizard:

#111
Ianamus

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Arcane Warrior Mage Hawke wrote...

EJ107 wrote...

Tarek wrote...

its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo


Because obviously all exaggerated combat is influenced by Japan, and the only possible way japanese media can influence something is exaggerated combat. 

Hmm a kindred spirit?:bandit:


I was thinking about examples of anime with very exaggerated combat I've seen in response to this thread and two came to mind. One of them was inspired by western comic books and the other was inspired by Terminator, to the point of referencing it by name. 

Modifié par EJ107, 08 août 2013 - 08:35 .


#112
Shadow Fox

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EJ107 wrote...

Arcane Warrior Mage Hawke wrote...

EJ107 wrote...

Tarek wrote...

its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo


Because obviously all exaggerated combat is influenced by Japan, and the only possible way japanese media can influence something is exaggerated combat. 

Hmm a kindred spirit?:bandit:


I was thinking about examples of anime with very exaggerated combat I've seen in response to this thread and two came to mind. One of them was inspired by western comic books and the other was inspired by Terminator, to the point of referencing it by name. 

*laughs my ass off* Oh the irony.

Modifié par Arcane Warrior Mage Hawke, 08 août 2013 - 08:38 .


#113
AtreiyaN7

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Manga happen to be comic books - and they aren't animated. Perhaps you should have said anime, although I completely disagree with your description in any case. On the whole, the fact that combat was less sluggish in DA2 was a plus, although they should probably tone things down just a bit. And based on the GI video, it sounds like they're doing that.

#114
Navasha

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The animations in DA2 were one of the worst things for me. 2-handed sword being swung 1-handed and as if they were virtually weightless, rogues teleporting around like Nightcrawler, most of them were over the top. The only animation that I thought was a bit of an improvement were the mages. At least now they moved, instead of just standing there like they were holding a gun.

I think all the news I have heard so far about combat in DA3 is encouraging.

#115
Fredward

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I liked the speed. I'm ambivalent towards the animations.

#116
Shadow Fox

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Navasha wrote...

The animations in DA2 were one of the worst things for me. 2-handed sword being swung 1-handed and as if they were virtually weightless, rogues teleporting around like Nightcrawler, most of them were over the top. The only animation that I thought was a bit of an improvement were the mages. At least now they moved, instead of just standing there like they were holding a gun.

I think all the news I have heard so far about combat in DA3 is encouraging.

You could swing a two hander with one hand in Origins too...

#117
werewoof

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the animation in DA2 was a little gratuitous at times but yeah im gonna take the wild anime flailing over da:o. that crap felt like trying to maneuver a bunch of shopping carts in a tiny room.

#118
Tarek

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Arcane Warrior Mage Hawke wrote...

Tarek wrote...

its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo

Again existed long before anime became popular in the west.

The BSN blaming Japanese influence for what they didn't like in DA2 and using the terms anime,manga and Japanese as insults really pisses me off and is one of the reasons why I left the BSN for a year.


don't get ur pannies in a bunch I said I don't like it, i just hate thier fighting/game style hell im a huge anime fan (full metal alchmest is baws) but I can't stand thier games it all PEPPWPEPEPWEPWEPEPWEPWEPPEPEPWEP lazor power ranger insane super mutant nijna magic space stuff 

DA:I should be more 'realistic" in comabt animatons and more gorey and dark, it could sure use a speed boost but not the crazy lameness in DA2

#119
Nerevar-as

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Bleachrude wrote...

Again...it bears repeating. In a fantasy world where apparently people tossing Storm of the Century is a-ok, but the fact that a rogue can tumble, dodge, backflip across a room is TOO UREALISTIC.

Geez...do people not realize just how over the top western mythological heroes were when fighting monsters?

Aren't we supposed to be emulating THAT?


Very few of them were vanilla humans, though. Nothing in the lore points to fighters having such advantages, or wuxia being available (hence I had no issues with Jade Empire combat, it was part of the setting). Storm of the Century followed Thedas magic rules (DA2 mages didn´t...), and so do most of the other fantasy aspects of the game.  It´s a matter of internal consistency, fantasy # everything is allowed.

#120
pupsmom06

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I loved the combat in DA2.  Way more fun than DA:O.  I loved the speed and the animations, it's a game I don't want it to be realistic.  I only hope they don't slow things down too much or make it too tactical.  The reason I like BioWare games is the nice blend of RPG and action.

#121
Sylvius the Mad

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Plaintiff wrote...

"Oh! An enemy! I'd better pull out my weapon and slow right the **** down! What?"

This can be explained by presuming that the scale of time was different in and out of combat.

#122
Sejborg

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Nope.

#123
o Ventus

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TsaiMeLemoni wrote...

I never found the combat in DA2 to resemble anything manga-ish at all, and certainly never felt spastic. I truly enjoyed combat in DA2, and far more than in DA:O where things felt slow and combat was a chore.

I think where the improvement would lay, and where we know the improvement will be, is in the waves of enemies. The waves similarly turned many combat instances in DA2 into chores (albeit more fluid, dynamic chores).

It always seems like people are too obsessed with making things 'realistic' in this fantasy world.



#124
Angrywolves

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No.

#125
Han Shot First

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No, they were far too over-the-top and cartoonish. I'd rather we had combat animations that looked believable. DAO's combat was a bit too slow, but DA2's was too fast and a little ridiculous. Hopefully DA3 has found a happy medium.