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Did you prefer the more manga-like combat animations in Dragon Age 2?


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#126
Guest_Jayne126_*

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Roundhouse kicking a flask instead of simply throwing it was just retarded.

Not to mention the constant jumping and back flipping. It tried waaaay too hard to be "cool".

#127
AresKeith

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Jayne126 wrote...

Roundhouse kicking a flask instead of simply throwing it was just retarded.

Not to mention the constant jumping and back flipping. It tried waaaay too hard to be "cool".


The Mages were the only ones to get an improvement in combat lol

#128
Bleachrude

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Nerevar-as wrote...

Bleachrude wrote...

Again...it bears repeating. In a fantasy world where apparently people tossing Storm of the Century is a-ok, but the fact that a rogue can tumble, dodge, backflip across a room is TOO UREALISTIC.

Geez...do people not realize just how over the top western mythological heroes were when fighting monsters?

Aren't we supposed to be emulating THAT?


Very few of them were vanilla humans, though. Nothing in the lore points to fighters having such advantages, or wuxia being available (hence I had no issues with Jade Empire combat, it was part of the setting). Storm of the Century followed Thedas magic rules (DA2 mages didn´t...), and so do most of the other fantasy aspects of the game.  It´s a matter of internal consistency, fantasy # everything is allowed.


Except that you would not FIGHT as you imagine humans do when the opponent is darkspawn and creatures that can pick up a shack.

#129
Urazz

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I liked the speed of combat of DA2 but not the crazy over the top action you see in anime that everyone had.

#130
Mr.House

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Archers at least had a good melee attack if someone got to close unlike DAO where they decided to keep shooting at something when it was hitting them with a stick.

Some of the animations where fine, but 95% of them where very bad.

#131
Shadow Fox

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Tarek wrote...

Arcane Warrior Mage Hawke wrote...

Tarek wrote...

its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo

Again existed long before anime became popular in the west.

The BSN blaming Japanese influence for what they didn't like in DA2 and using the terms anime,manga and Japanese as insults really pisses me off and is one of the reasons why I left the BSN for a year.


don't get ur pannies in a bunch I said I don't like it, i just hate thier fighting/game style hell im a huge anime fan (full metal alchmest is baws) but I can't stand thier games it all PEPPWPEPEPWEPWEPEPWEPWEPPEPEPWEP lazor power ranger insane super mutant nijna magic space stuff 

DA:I should be more 'realistic" in comabt animatons and more gorey and dark, it could sure use a speed boost but not the crazy lameness in DA2


Right and that's exclusive to Japanese animation and games no wait it isn't and there are plenty that don't.

Typical BSN ignorance.

#132
Ariella

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Jayne126 wrote...

Roundhouse kicking a flask instead of simply throwing it was just retarded.

Not to mention the constant jumping and back flipping. It tried waaaay too hard to be "cool".


And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day. If I want to do stats I'll save the 50 bucks and play my table top instead.

#133
Shadow Fox

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Bleachrude wrote...

Nerevar-as wrote...

Bleachrude wrote...

Again...it bears repeating. In a fantasy world where apparently people tossing Storm of the Century is a-ok, but the fact that a rogue can tumble, dodge, backflip across a room is TOO UREALISTIC.

Geez...do people not realize just how over the top western mythological heroes were when fighting monsters?

Aren't we supposed to be emulating THAT?


Very few of them were vanilla humans, though. Nothing in the lore points to fighters having such advantages, or wuxia being available (hence I had no issues with Jade Empire combat, it was part of the setting). Storm of the Century followed Thedas magic rules (DA2 mages didn´t...), and so do most of the other fantasy aspects of the game.  It´s a matter of internal consistency, fantasy # everything is allowed.


Except that you would not FIGHT as you imagine humans do when the opponent is darkspawn and creatures that can pick up a shack.



Heck even in real life long range combat is prefered to melee.

#134
Liyros

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Jayne126 wrote...

Roundhouse kicking a flask instead of simply throwing it was just retarded.

Not to mention the constant jumping and back flipping. It tried waaaay too hard to be "cool".


I simply assumed Hawke was great at soccer!

Okay okay, rogue combat kind of reminded me of Patrick Swayze in Steel Dawn.  A loooot of unnecessary flourishes. 

#135
Ariella

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Arcane Warrior Mage Hawke wrote...

Tarek wrote...

Arcane Warrior Mage Hawke wrote...

Tarek wrote...

its not like i don't want over the top cool stuff like finishers and disintegration, but keep the Japanese influence away from my games, I don't want my sword to have lazor trails while it slashes and i don't want my arrow to fire like a photon torpedo

Again existed long before anime became popular in the west.

The BSN blaming Japanese influence for what they didn't like in DA2 and using the terms anime,manga and Japanese as insults really pisses me off and is one of the reasons why I left the BSN for a year.


don't get ur pannies in a bunch I said I don't like it, i just hate thier fighting/game style hell im a huge anime fan (full metal alchmest is baws) but I can't stand thier games it all PEPPWPEPEPWEPWEPEPWEPWEPPEPEPWEP lazor power ranger insane super mutant nijna magic space stuff 

DA:I should be more 'realistic" in comabt animatons and more gorey and dark, it could sure use a speed boost but not the crazy lameness in DA2


Right and that's exclusive to Japanese animation and games no wait it isn't and there are plenty that don't.

Typical BSN ignorance.



Tales of Vesparia for one, unless you're doing one of the major attacks, and while I'm at it, last I remember I don't think my all time favorite Robotech (or Macross) had uber fights unless you count the "movie" that was filmed on the SDF-1.

I'm surprised we're getting on Japanese entertainment and no one is going off about Hong Kong action films, which have a hell of a lot more of this kind of thing than even anime does.

And what, pray tell, is realistic for a FANTASY, Tarek? Or to quote the swordmaster from the set of LoTR "Well, my boy, this is the MOVIES!"

#136
iOnlySignIn

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Yes.

I am spastic and manga-like IRL, so.

#137
Mornmagor

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No, i didn't like the combat animations of DA2, i prefer the DA:O slower and more realistic pace.

Swinging a giant sword like 3 times per second? No thanks :P

It should be one strike per 3 seconds or something.

At least for me.

#138
Guest_Jayne126_*

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Ariella wrote...
And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day. If I want to do stats I'll save the 50 bucks and play my table top instead.

And when did I said that hm?

They could, you know, make stuff which doesn't look ridicoulus and still had variety. But right now, they look like clowns.

#139
Sister Goldring

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I did not enjoy the combat or it's animations in DA2. I would prefer it if DAI more closely resembled DAO.

#140
AresKeith

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Jayne126 wrote...

Ariella wrote...
And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day. If I want to do stats I'll save the 50 bucks and play my table top instead.

And when did I said that hm?

They could, you know, make stuff which doesn't look ridicoulus and still had variety. But right now, they look like clowns.


This

#141
Ariella

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Jayne126 wrote...

Ariella wrote...
And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day. If I want to do stats I'll save the 50 bucks and play my table top instead.

And when did I said that hm?

They could, you know, make stuff which doesn't look ridicoulus and still had variety. But right now, they look like clowns.


You said it looked stupid (won't use the word you use because it's damn insulting, just like the thread title) I'm just pointing out that DAO looked as stupid in its own way and was a hell of a lot less interesting to look AT in general. The spin kicks and bamfing were a hell of a lot better than I move from one place to another and I hit things. And I don't see the people saying that DA2 combat sucked complain about the sync combats that were even worse considering you had no control over when they happened AND they broke combat flow. Like the round house we any less realistic or stupid looking than scrawny Gray Warden in leather armor being able to get up the speed to knock over an opponent that out masses him/her quite a bit. And of course there's the dragon finisher... In DA2 when you did something, you DID it, reaction was instant and obvious, and attacks were well differentiated. You don't like it, fine, but you might want to consider your wording next time.

#142
Ariella

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AresKeith wrote...

Jayne126 wrote...

Ariella wrote...
And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day. If I want to do stats I'll save the 50 bucks and play my table top instead.

And when did I said that hm?

They could, you know, make stuff which doesn't look ridicoulus and still had variety. But right now, they look like clowns.


This


Actually the Warden tended to look like he was coming out of the clown car... DAO combat animations weren't the be all end all, and DA2's weren't as bad as you like to portray. And being insulting both to those of us who liked it, and using terms that are insulting in general, just demeans yourselves.

#143
Tarek

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Image IPB

less this

Image IPB

more this

#144
Bleachrude

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And I call shenanigans on that Tarek...Nowhere was DA2 combat that flashy UNLESS it was a spell itself...

#145
Guest_Jayne126_*

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Ariella wrote...

You said it looked stupid (won't use the word you use because it's damn insulting, just like the thread title) I'm just pointing out that DAO looked as stupid in its own way and was a hell of a lot less interesting to look AT in general. The spin kicks and bamfing were a hell of a lot better than I move from one place to another and I hit things. And I don't see the people saying that DA2 combat sucked complain about the sync combats that were even worse considering you had no control over when they happened AND they broke combat flow. Like the round house we any less realistic or stupid looking than scrawny Gray Warden in leather armor being able to get up the speed to knock over an opponent that out masses him/her quite a bit. And of course there's the dragon finisher... In DA2 when you did something, you DID it, reaction was instant and obvious, and attacks were well differentiated. You don't like it, fine, but you might want to consider your wording next time.

I've no idea why you feel insulted because I called the animation retarded, which isn't directed at you or anybody else at all. For the love of god grow some skin.

And what, because I feel like the characters look like clowns means I prefer the Origins animation? Guess what, I don't feel like that either. The Mage animation looked like they were some old grannies who couldn't walk straight.

#146
Mr.House

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Ariella wrote...

AresKeith wrote...

Jayne126 wrote...

Ariella wrote...
And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day. If I want to do stats I'll save the 50 bucks and play my table top instead.

And when did I said that hm?

They could, you know, make stuff which doesn't look ridicoulus and still had variety. But right now, they look like clowns.


This


Actually the Warden tended to look like he was coming out of the clown car... DAO combat animations weren't the be all end all, and DA2's weren't as bad as you like to portray. And being insulting both to those of us who liked it, and using terms that are insulting in general, just demeans yourselves.

Both where bad.

#147
AresKeith

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Ariella wrote...

AresKeith wrote...

Jayne126 wrote...

Ariella wrote...
And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day. If I want to do stats I'll save the 50 bucks and play my table top instead.

And when did I said that hm?

They could, you know, make stuff which doesn't look ridicoulus and still had variety. But right now, they look like clowns.


This


Actually the Warden tended to look like he was coming out of the clown car... DAO combat animations weren't the be all end all, and DA2's weren't as bad as you like to portray. And being insulting both to those of us who liked it, and using terms that are insulting in general, just demeans yourselves.


DAO's combat wasn't great either, but I would prefer it to DA2's over the top, anime style combat

Mages and Archers were the only thing I consider a proper improvement in DA2

#148
Remmirath

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I prefer more realistic combat animations, and of a more realistic speed. Origins had some issues in that regard, but DA II was far worse -- especially with all the flipping and teleporting and what -- so choosing between the two, I'm certainly more on the side of Origins. My main problem with Origins was that two-handed sword animations were too slow; they should not be much slower than one-handed weapons. That, and the combat shamble was a might odd.

#149
Nerevar-as

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AresKeith wrote...

Jayne126 wrote...

Roundhouse kicking a flask instead of simply throwing it was just retarded.

Not to mention the constant jumping and back flipping. It tried waaaay too hard to be "cool".


The Mages were the only ones to get an improvement in combat lol


After I missed the nth CCC because that damn idiot made an unnecessary twirl instead of casting a spell, I decided that no, they didn´t. DA:O was boring but practical, DA2 the opposite.

#150
Sylvianus

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I'd really like realistic animations for DAI. Something immersive and awesome like Dark Souls !